Template:HammerVersion/Version/GMod: Difference between revisions
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! style="background:#666666; text-align:center" | Features{{nbsp}}{{nbsp}}{{Table tools|HammerVersion/Version/GMod}} | ! style="background:#666666; text-align:center" | Features{{nbsp}}{{nbsp}}{{Table tools|HammerVersion/Version/GMod}} | ||
|- | |- | ||
|4.1 (build | |4.1 (build ?) | ||
| [https://gmod.facepunch.com/news/15-03-09 March 9, 2015] | |||
| | |||
'''Fixes:''' | |||
* Fixed Hammer crashing on start up | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/15-06-01 June 1, 2015] | |||
| | |||
'''Fixes:''' | |||
* Fixed Hammer making Steam show you as playing Garry's Mod | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/april-2016-update April 28, 2016] | |||
| | |||
'''Fixes:''' | |||
* Multiple bug fixes for Hammer | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/october-2016-update October 10, 2016] | |||
| | |||
'''Fixes:''' | |||
* Fixed Model Viewer background for Hammer | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/july-2017-update July 6, 2017] | |||
| | |||
'''Improvements:''' | |||
* Improved performance of 2D/3D views | |||
* 2D views are now rendered during scroll operations, rather than after | |||
* Increased max render distance from 10,000 to 32,000 | |||
* Vertices no longer need to be in the exact same location to be merged | |||
'''Fixes:''' | |||
* Blended textures are now rendered correctly - it should be identical to in-game | |||
* Model browser no longer freezes after being opened multiple times | |||
* Overlays no longer flicker when rendered in 3D shaded mode | |||
* Scrollbars on 2D views are now correctly sized when zoomed in | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/may-2018-update May 28, 2018] | |||
| | |||
'''FGD Update:''' | |||
* Updated {{ent|garrysmod.fgd}} files (for Hammer) to include GMod specific Sandbox key values | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/february-2019-update February 19, 2019] | |||
| | |||
'''Updates:''' | |||
* '''FGD Update ({{ent|garrysmod.fgd}}):''' | |||
** Added GMod specific mapping key values to more entities such as {{ent|prop_door_rotating}}, {{ent|func_brush}} in Hammer Editor | |||
* Added "distance to camera" button for {{ent|func_areaportalwindow}}'s {{code|FadeStartDist}}/{{code|FadeDist}} keyvalues in Hammer Editor | |||
* You can now use Middle Mouse Click to pan 2D views in Hammer Editor | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/april-2019-update April 30, 2019] | |||
| | |||
'''Updates:''' | |||
* Middle Mouse Click {{Key|MMB}} on Hammer [[Hammer_3D_Views_Options|3D view]] now acts as mouse look | |||
'''Improvements:''' | |||
* Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9 | |||
'''Fixes:''' | |||
* Fixed Hammer crashing when trying to load over 1024 models at the same time and other stability improvements | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/november-2019-update November 12, 2019] | |||
| | |||
'''Updates:''' | |||
* Added support for _castentityshadow in Hammer | |||
* You can now drag'n'drop {{code|.vmf}} files onto Hammer to open them | |||
'''Fixes:''' | |||
* Fixed reflections on brushes in Hammer having the checkerboard pattern | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/january-2020-update January 21, 2020] | |||
| | |||
'''FGD Update ({{ent|garrysmod.fgd}}):''' | |||
* TTT: Added sphere option to .fgd to display radius of {{ent|ttt_traitor_button}} in Hammer (Community Contribution) | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/april-2020-update April 29, 2020] | |||
| | |||
'''FGD Update ({{ent|garrysmod.fgd}}):''' | |||
* Added "Activator only" flag for {{ent|env_fade}} in Hammer Editor | |||
* Added "Max Fog Density" to {{ent|sky_camera}} in Hammer Editor | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/june-2020-update June 24, 2020] | |||
| | |||
'''FGD Update ({{ent|garrysmod.fgd}}):''' | |||
* {{ent|point_teleport}} - Added the episodic "Teleport into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs (Hammer Editor included) | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/august-2020-update August 19, 2020] | |||
| | |||
'''Improvements:''' | |||
* Replaced usage of "Physgun" and "Physcannon" with "Gravity Gun" in the .fgd files used by Hammer to avoid confusion between GMod's Physics Gun and the Gravity Gun | |||
'''Fixes:''' | |||
* Fixed TTT's fgd crashing Hammer when used with {{ent|halflife2.fgd}} at the same time | |||
* Fixed Hammer Editor crashing with model heavy maps | |||
* Fixed certain ammo items in Hammer Editor having error models | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/october-2020-update October 14, 2020] | |||
| | |||
'''Updates:''' | |||
* Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3D view is not used | |||
'''Improvements:''' | |||
* Made the "Default to 15 degree rotations" setting invert what {{key|Shift}} does during rotation, not outright enable/disable it | |||
'''Fixes:''' | |||
* Fixed Hammer not loading vgui language files | |||
* Fixed certain labels/buttons in Hammer model picker being cut off | |||
* Fixed "snap to grid" display in Hammer not updating when it should | |||
* Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder | |||
* Hammer and entity templates can now properly handle post Left 4 Dead 1 map entity Input/Output (ESC delimiter instead of a comma) | |||
* Fixed .fgd flag/array values inheritance, so spawnflags on {{ent|trigger_teleport}} are no longer missing (possibly fixes other entities too) | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/january-2021-update January 27, 2021] | |||
| | |||
'''Improvements:''' | |||
* Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging | |||
* Adjusted visgroup validation to allow solids be a child of an object group regardless of format version. Prevents those solids on old .vmfs from losing their [[visgroup]] | |||
* Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning | |||
* Display Raytraced preview in the 3d view when it finishes rendering | |||
* Increased amount of recent files to 10, from 4 | |||
* Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window). | |||
'''Fixes:''' | |||
* Fixed not resetting {{ent|LightmappedGeneric}}'s shader constant 0 ({{ent|$basetexturetransform}}) between renders, resulting in it affecting materials which do not have $basetexturetransform set (Also affects Hammer) | |||
* Right/Middle mouse clicking in Hammer 3D view works better now, by disabling mouse look only when it was started by middle/right clicking a 3D view | |||
* Fixed Hammer's Transform dialog (CTRL+M) improperly reading Y and Z coordinates | |||
* Applied bone setup crash fixes to Hammer too. | |||
'''FGD Fixes ({{ent|garrysmod.fgd}}:''' | |||
* Fixed {{ent|func_tracktrain}}'s outputs in Hammer | |||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/march-2025-update March 26, 2025] | | [https://gmod.facepunch.com/news/march-2025-update March 26, 2025] | ||
| | | | ||
'''Updates:''' | '''Updates:''' | ||
* Added build date to Hammer's About dialog | * Added build date to Hammer's About dialog | ||
Line 41: | Line 175: | ||
* Text parsing: Handle loading/writing \r correctly (Hammer VMF) | * Text parsing: Handle loading/writing \r correctly (Hammer VMF) | ||
* Made Hammer use {{code|gmod.exe}} when generating GameConfig.txt | * Made Hammer use {{code|gmod.exe}} when generating GameConfig.txt | ||
|- | |||
|4.1 (build ?) | |||
| [https://gmod.facepunch.com/news/july-2025-update July 23, 2025] | |||
| Latest version for {{gmod|3.1}} | |||
'''Updates:''' | |||
* {{code|[[garrysmod.fgd]]}} - Added inputs to {{ent|light_environment}}, removed {{ent|point_clientcommand}} and {{ent|point_servercommand}} since they do not work in Garry's Mod. | |||
'''Improvements:''' | |||
* More colors for Lightmap Grid in Hammer for super small (red) and super large (green) lightmap scales | |||
'''Fixes:''' | |||
* Fixed 3D grid not rendering correctly in Hammer due to recent changes | |||
* Removed links to dead Valve websites, link to Valve Developer Community instead (Hammer & tools) | |||
|- | |- | ||
|} | |} |
Latest revision as of 20:11, 10 August 2025
Version | Release date | Features ![]() ![]() ![]() ![]() |
---|---|---|
4.1 (build ?) | March 9, 2015 |
Fixes:
|
4.1 (build ?) | June 1, 2015 |
Fixes:
|
4.1 (build ?) | April 28, 2016 |
Fixes:
|
4.1 (build ?) | October 10, 2016 |
Fixes:
|
4.1 (build ?) | July 6, 2017 |
Improvements:
Fixes:
|
4.1 (build ?) | May 28, 2018 |
FGD Update:
|
4.1 (build ?) | February 19, 2019 |
Updates:
|
4.1 (build ?) | April 30, 2019 |
Updates:
Improvements:
Fixes:
|
4.1 (build ?) | November 12, 2019 |
Updates:
Fixes:
|
4.1 (build ?) | January 21, 2020 |
FGD Update (garrysmod.fgd):
|
4.1 (build ?) | April 29, 2020 |
FGD Update (garrysmod.fgd):
|
4.1 (build ?) | June 24, 2020 |
FGD Update (garrysmod.fgd):
|
4.1 (build ?) | August 19, 2020 |
Improvements:
Fixes:
|
4.1 (build ?) | October 14, 2020 |
Updates:
Improvements:
Fixes:
|
4.1 (build ?) | January 27, 2021 |
Improvements:
Fixes:
FGD Fixes (garrysmod.fgd:
|
4.1 (build ?) | March 26, 2025 |
Updates:
Improvements:
Fixes:
|
4.1 (build ?) | July 23, 2025 | Latest version for Garry's Mod
Updates:
Improvements:
Fixes:
|