Newlights gbuffersettings: Difference between revisions

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{{Toc-right}}{{this is a|point entity|name=Newlights_gbuffersettings|game=Black Mesa}} This entity controls some of the Gbuffer Settings via [[Hammer]].
{{TabsBar|main=Black Mesa Deferred Lights}}
{{CDA|CNewRendererSettings|CBaseEntity|}}  
{{this is a|logical entity|name=Newlights_gbuffersettings|game=Black Mesa}} This entity controls some of the gbuffer settings via [[Hammer]].
{{warning|Works only if used value 1 or 2 for {{command|nr_allow_hammer_nerfs}}.}}
{{warning|Works only if used value 1 or 2 for {{command|nr_allow_hammer_nerfs}}.}}
{{back | Black Mesa Level Creation}}


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable or disable Lightmapped_4WayBlend fast path. The same does {{command|r_4way_use_fast_normal}} cvar.
{{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable or disable Lightmapped_4WayBlend fast path. The same does {{command|r_4way_use_fast_normal}} cvar.
*0: No
*0: No
Line 17: Line 17:
*0: No
*0: No
*1: Yes}}
*1: Yes}}
== See also ==
* {{ent|newLight_Point}}
* {{ent|newLight_Spot}}
* {{ent|env_lensflare}}
* {{ent|newLight_Dir}}
* {{ent|newLights_settings}}
* {{ent|newLights_Spawner}}
* {{ent|env_cascade_light}}
* [[Lighting]]
* [[Adding Light]]
* [[Intermediate Lighting]]
* [[Advanced Lighting]]
* [[Effect flags]] (dynamic light effects)
* [[Tool textures]] (for Block light)
* [https://chetanjags.wordpress.com/2023/07/18/blackmesa-xenengine-part-4-lighting-shadows/ BlackMesa XenEngine: Part 4 – Lighting & Shadows] (page from Black Mesa developer about new lights)
* [https://chetanjags.wordpress.com/2023/07/11/blackmesa-xenengine-part2-how-a-frame-is-rendered/ BlackMesa XenEngine: Part2 – How a Frame is Rendered] (page from Black Mesa developer about how a frame rendered)
* [https://chetanjags.wordpress.com/2022/06/01/blackmesa-xenengine-part1-a-heavily-modified-source-engine/ BlackMesa XenEngine: Part1 – Heavily Modified Source Engine] (page from Black Mesa developer about Black Mesa engine, better known as [[Xenengine]])
{{todo|Clean up english.}}

Latest revision as of 07:54, 5 November 2025

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C++ Class hierarchy
CNewRendererSettings
CBaseEntity

Newlights_gbuffersettings is a logical entity available in Black Mesa Black Mesa. This entity controls some of the gbuffer settings via Hammer.

Warning.pngWarning:Works only if used value 1 or 2 for nr_allow_hammer_nerfs.

Keyvalues

Enable4WaysFastPath (Enable4WaysFastPath) <choices>
Enable or disable Lightmapped_4WayBlend fast path. The same does r_4way_use_fast_normal cvar.
  • 0: No
  • 1: Yes
DisableGbufferOnSecondaryCams (DisableGbufferOnSecondaryCams) <choices>
Disable or enable Gbuffer for secondary cameras like point camera, etc. The same does nr_gbuffer_for_secondary_cams_enabled cvar (needs save reload).
  • 0: No
  • 1: Yes
DisableGbufferOnRefractions (DisableGbufferOnRefractions) <choices>
Disable or enable Gbuffer for water refractions. The same does nr_gbuffer_for_refraction_enabled cvar.
  • 0: No
  • 1: Yes
DisableGbufferOnReflections (DisableGbufferOnReflections) <choices>
Disable or enable Gbuffer in planar (water) reflections. The same does nr_gbuffer_for_reflection_enabled cvar.
  • 0: No
  • 1: Yes