User:OktoBSD: Difference between revisions
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{{Background | |||
| file = Citadel portal.jpg | |||
}} | |||
{{Background|opacity=0.9}} | |||
{{Background|bgcolor=rgb(255,255,255)}} | |||
{{Background|gradient-color=50,50,50}} | |||
{{Background|gradient-height=600px}} | |||
{{User page | {{User page | ||
| sandbox = true | | sandbox = true | ||
| website = | | website = | ||
| steam = | | steam = uberbsd | ||
| github = oktobsd | | github = oktobsd | ||
| discord = | | discord = OktoBSD | ||
| userboxes = | | userboxes = | ||
{{ | {{Userbox lang|type = ru}} | ||
{{userbox lang|type = en|fluency = 4}} | {{userbox lang|type = en|fluency = 4}} | ||
{{userbox os|type = Debian} | {{userbox os|type = Debian}} | ||
{{Userbox software|type=kde}} | {{Userbox software|type=kde}} | ||
{{Userbox software|type=Chrome}} | {{Userbox software|type=Chrome}} | ||
}} | }} | ||
Greetings, and welcome to my personal page at Valve Developer Community! I'm doing mapping for {{Source|4|nt=1}}. At the moment I have maps and projects for games such as {{Team Fortress 2|4|nt=4}}, {{Left 4 Dead 2|4|nt=4}}, {{Half-Life 2|4|nt=4}}, as well as testing technologies of ray-tracing and selection of optimal parameters in the {{PortalRTX|4|nt=4}} | |||
{{Status|type = active}} | |||
== {{String|en = Why am I here?}} == | |||
I'm learning the Source engine, both its technical and visual components. Also, I want to try myself in the role of translating articles into Russian, if I have such an opportunity. | |||
First of all, I study syntax and rules of writing articles, all the nuances and moments. | |||
== {{String|en = Contribution}} == | |||
I am currently translating the articles into {{Ru}} Russian. Here is a list of my translated articles: | |||
* [https://developer.valvesoftware.com/wiki/Ru/Advisor Advisor] | |||
* [https://developer.valvesoftware.com/wiki/Ru/Citadel Citadel] | |||
* [https://developer.valvesoftware.com/wiki/Ru/City_17 City 17] | |||
* [https://developer.valvesoftware.com/wiki/Ru/Env_citadel_energy_core env_citadel_energy_core] | |||
* [https://developer.valvesoftware.com/wiki/Ru/Npc_advisor npc_advisor] | |||
* [https://developer.valvesoftware.com/wiki/Ru/Npc_combine_advisor_roaming npc_combine_advisor_roaming] | |||
== {{String|en = Hobbies}} == | |||
I'm currently mapping on an improved {{Hammer++|4|nt=4}} with the addition of {{TeamSpen's Hammer Addons|4|nt=4}}. I also do commissions on {{Source Filmmaker|4|nt=4}}. | |||
For texture editing, I use {{Vtfedit|4|nt=4}} | |||
Big fan and have a second retro computer with a {{win7|4|nt=vistafull|linkto=vista}} | |||
== {{String|en = Startup parameters for Source games}} == | |||
I have a great set of launch options for some Source games. I want to share them with you, they help me to achieve the best gaming experience: | |||
{{Team Fortress 2|4|nt=4}}<b>:</b> <code>-audiolanguage english -vulkan -fullscreen -novid -no_texture_stream -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars +r_3dsky 1 +fps_max 160 +cl_new_impact_effects 1 +tf_use_match_hud 0</code> | |||
{{Half-Life 2|4|nt=4}}<b>:</b> <code>-novid -nojoy -nosteamcontroller +fps_max 160 +mat_vsync 1</code> | |||
{{Left 4 Dead 2|4|nt=4}}<b>:</b> <code>-vulkan -fullscreen +fps_max 160 +mat_vsync 1 -novid -nosteamcontroller -nohltv -particles 1 -precachefontchars</code> | |||
{{Source Filmmaker|4|nt=4}}<b>:</b> <code>-sfm_resolution 1080 -w 1920 -h 1080 -nop4 -sfm_shadowmapres 8192 -num_edicts 8192 -monitortexturesize 1024 -reflectiontexturesize 1024 +mat_envmapsize 256 +mat_forceaniso 16 +r_waterforceexpensive 1 +r_hunkalloclightmaps 0</code> |
Latest revision as of 03:28, 24 January 2025
Greetings, and welcome to my personal page at Valve Developer Community! I'm doing mapping for Source Engine. At the moment I have maps and projects for games such as
Team Fortress 2,
Left 4 Dead 2,
Half-Life 2, as well as testing technologies of ray-tracing and selection of optimal parameters in the
Portal with RTX
Why am I here?
I'm learning the Source engine, both its technical and visual components. Also, I want to try myself in the role of translating articles into Russian, if I have such an opportunity. First of all, I study syntax and rules of writing articles, all the nuances and moments.
Contribution
I am currently translating the articles into Russian. Here is a list of my translated articles:
Hobbies
I'm currently mapping on an improved Hammer++ with the addition of
TeamSpen's Hammer Addons. I also do commissions on
Source Filmmaker.
For texture editing, I use
VTFEdit
Big fan and have a second retro computer with a Windows Vista
Startup parameters for Source games
I have a great set of launch options for some Source games. I want to share them with you, they help me to achieve the best gaming experience:
Team Fortress 2:
-audiolanguage english -vulkan -fullscreen -novid -no_texture_stream -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars +r_3dsky 1 +fps_max 160 +cl_new_impact_effects 1 +tf_use_match_hud 0
Half-Life 2:
-novid -nojoy -nosteamcontroller +fps_max 160 +mat_vsync 1
Left 4 Dead 2:
-vulkan -fullscreen +fps_max 160 +mat_vsync 1 -novid -nosteamcontroller -nohltv -particles 1 -precachefontchars
Source Filmmaker:
-sfm_resolution 1080 -w 1920 -h 1080 -nop4 -sfm_shadowmapres 8192 -num_edicts 8192 -monitortexturesize 1024 -reflectiontexturesize 1024 +mat_envmapsize 256 +mat_forceaniso 16 +r_waterforceexpensive 1 +r_hunkalloclightmaps 0