Predicted viewmodel: Difference between revisions
		
		
		
		
		
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{{  | {{Ent not in fgd|codeonly=1}}  | ||
{{Preserved entity}}  | |||
{{CD|CPredictedViewModel|file1=1}}  | {{CD|CPredictedViewModel|file1=1}}  | ||
{{  | {{This is a|model entity|name=predicted_viewmodel|game=Half-Life 2: Deathmatch|game1=Portal 2|game2=Counter-Strike: Source|game3=Left 4 Dead series|game4=Half-Life Deathmatch: Source}} It is also available in {{bms12|4}}. This entity is basically a copy of the {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]].  | ||
== See also ==  | == See also ==  | ||
Latest revision as of 03:33, 19 May 2025
This is a preserved entity in 







If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CPredictedViewModel | 
predicted_viewmodel  is a   model entity  available in 
 Half-Life 2: Deathmatch, 
 Portal 2, 
 Counter-Strike: Source, ![]()
 Left 4 Dead series, and 
 Half-Life Deathmatch: Source. It is also available in 
 Black Mesa (mod). This entity is basically a copy of the viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.
See also
- Viewmodel - base viewmodel entity
 - blackmesa_viewmodel - viewmodel entity from 
 Black Mesa 
Categories: 
- Round-Preserved Entities
 - CBaseAnimating
 - Model entities
 - Half-Life 2: Deathmatch entities
 - Half-Life 2: Deathmatch model entities
 - Portal 2 entities
 - Portal 2 model entities
 - Counter-Strike: Source entities
 - Counter-Strike: Source model entities
 - Left 4 Dead series entities
 - Left 4 Dead series model entities
 - Half-Life Deathmatch: Source entities
 - Half-Life Deathmatch: Source model entities
 - Weapons
 - Modeling
 - C++