Newlights gbuffersettings: Difference between revisions
Jump to navigation
Jump to search
Warning:Works only if used value 1 or 2 for nr_allow_hammer_nerfs.
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) No edit summary |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{CDA|CNewRendererSettings|CBaseEntity|}} | ||
{{warning|Works only if used value 2 for {{command|nr_allow_hammer_nerfs}}. | {{this is a|logical entity|name=Newlights_gbuffersettings|game=Black Mesa}} This entity controls some of the Gbuffer Settings via [[Hammer]]. | ||
{{warning|Works only if used value 1 or 2 for {{command|nr_allow_hammer_nerfs}}.}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable or disable Lightmapped_4WayBlend fast path. The same does {{command|r_4way_use_fast_normal}} cvar. | |||
{{KV|Enable4WaysFastPath|intn=Enable4WaysFastPath|Choices|Enable | |||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
{{KV|DisableGbufferOnSecondaryCams|intn=DisableGbufferOnSecondaryCams|Choices|Disable Gbuffer | {{KV|DisableGbufferOnSecondaryCams|intn=DisableGbufferOnSecondaryCams|Choices|Disable or enable Gbuffer for secondary cameras like point camera, etc. The same does {{command|nr_gbuffer_for_secondary_cams_enabled}} cvar (needs save reload). | ||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
{{KV|DisableGbufferOnRefractions|intn=DisableGbufferOnRefractions|Choices|Disable Gbuffer | {{KV|DisableGbufferOnRefractions|intn=DisableGbufferOnRefractions|Choices|Disable or enable Gbuffer for water refractions. The same does {{command|nr_gbuffer_for_refraction_enabled}} cvar. | ||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
{{KV|DisableGbufferOnReflections|intn=DisableGbufferOnReflections|Choices|Disable Gbuffer | {{KV|DisableGbufferOnReflections|intn=DisableGbufferOnReflections|Choices|Disable or enable Gbuffer in planar (water) reflections. The same does {{command|nr_gbuffer_for_reflection_enabled}} cvar. | ||
*0: No | *0: No | ||
*1: Yes}} | *1: Yes}} | ||
== See also == | == See also == | ||
* {{ent|newLight_Point}} | * {{ent|newLight_Point}} - point deferred light entity. | ||
* {{ent| | * {{ent|newLight_Dir}} - directional sun light with godrays only. | ||
* {{ent|env_lensflare}} | * {{ent|NewLights_Spawner}} - spawner of deferred point lights. | ||
* {{ent| | * {{ent|env_lensflare}} - cinematic dynamic lens flare. | ||
* {{ent|newLights_settings}} | * {{ent|newLight_Spot}} - spot deferred light entity. | ||
* {{ent| | * {{ent|newLights_settings}} - entity that changes deferred light settings. | ||
* {{ent|env_cascade_light}} | * {{ent|godrays_settings}} - entity that changes godrays settings. | ||
* [[ | * {{ent|env_cascade_light}} - deferred cascade sun light entity. | ||
* [[New Lights Editor]] - in game deferred lights editor. | |||
* [[Effect flags]] - effects flags, some of them are dynamic light effects. | |||
* [https://chetanjags.wordpress.com/2023/07/18/blackmesa-xenengine-part-4-lighting-shadows/ BlackMesa XenEngine: Part 4 – Lighting & Shadows] - page from Chetan (lead programmer for Black Mesa) about new lights. | |||
* [[Effect flags]] | * [https://chetanjags.wordpress.com/2023/07/11/blackmesa-xenengine-part2-how-a-frame-is-rendered/ BlackMesa XenEngine: Part2 – How a Frame is Rendered] - page from Chetan (lead programmer for Black Mesa) about how a frame is rendered. | ||
* [https://chetanjags.wordpress.com/2022/06/01/blackmesa-xenengine-part1-a-heavily-modified-source-engine/ BlackMesa XenEngine: Part1 – Heavily Modified Source Engine] page from Chetan (lead programmer for Black Mesa) about {{xe|4}}. | |||
* [https://chetanjags.wordpress.com/2023/07/18/blackmesa-xenengine-part-4-lighting-shadows/ BlackMesa XenEngine: Part 4 – Lighting & Shadows] | |||
* [https://chetanjags.wordpress.com/2023/07/11/blackmesa-xenengine-part2-how-a-frame-is-rendered/ BlackMesa XenEngine: Part2 – How a Frame is Rendered] | |||
* [https://chetanjags.wordpress.com/2022/06/01/blackmesa-xenengine-part1-a-heavily-modified-source-engine/ BlackMesa XenEngine: Part1 – Heavily Modified Source Engine] | |||
{{ |
Latest revision as of 06:23, 27 May 2025
![]() |
---|
CNewRendererSettings |
Newlights_gbuffersettings
is a logical entity available in Black Mesa. This entity controls some of the Gbuffer Settings via Hammer.

Keyvalues
- Enable4WaysFastPath (Enable4WaysFastPath) <choices>
- Enable or disable Lightmapped_4WayBlend fast path. The same does r_4way_use_fast_normal cvar.
- 0: No
- 1: Yes
- DisableGbufferOnSecondaryCams (DisableGbufferOnSecondaryCams) <choices>
- Disable or enable Gbuffer for secondary cameras like point camera, etc. The same does nr_gbuffer_for_secondary_cams_enabled cvar (needs save reload).
- 0: No
- 1: Yes
- DisableGbufferOnRefractions (DisableGbufferOnRefractions) <choices>
- Disable or enable Gbuffer for water refractions. The same does nr_gbuffer_for_refraction_enabled cvar.
- 0: No
- 1: Yes
- DisableGbufferOnReflections (DisableGbufferOnReflections) <choices>
- Disable or enable Gbuffer in planar (water) reflections. The same does nr_gbuffer_for_reflection_enabled cvar.
- 0: No
- 1: Yes
See also
- newLight_Point - point deferred light entity.
- newLight_Dir - directional sun light with godrays only.
- NewLights_Spawner - spawner of deferred point lights.
- env_lensflare - cinematic dynamic lens flare.
- newLight_Spot - spot deferred light entity.
- newLights_settings - entity that changes deferred light settings.
- godrays_settings - entity that changes godrays settings.
- env_cascade_light - deferred cascade sun light entity.
- New Lights Editor - in game deferred lights editor.
- Effect flags - effects flags, some of them are dynamic light effects.
- BlackMesa XenEngine: Part 4 – Lighting & Shadows - page from Chetan (lead programmer for Black Mesa) about new lights.
- BlackMesa XenEngine: Part2 – How a Frame is Rendered - page from Chetan (lead programmer for Black Mesa) about how a frame is rendered.
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine page from Chetan (lead programmer for Black Mesa) about
Xengine.