Player (Half-Life: Source): Difference between revisions

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(Created page with "{{tabsBar|main=player}} {{CD|CHL1_Player|base=CBasePlayer|file1=hl1/hl1_player.cpp}} {{ent not in fgd|nolink=2}} {{for|the multiplayer version of this entity|<tt>player_mp (...")
 
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{{CD|CHL1_Player|base=CBasePlayer|file1=hl1/hl1_player.cpp}}
{{CD|CHL1_Player|base=CBasePlayer|file1=hl1/hl1_player.cpp}}
{{ent not in fgd|nolink=2}}
{{ent not in fgd|nolink=2}}
{{for|the multiplayer version of this entity|<tt>[[player_mp (Half-Life: Source)|player_mp]]</tt>}}
{{for|the multiplayer version of this entity|{{ent|player_mp}}}}
{{this is a|point entity|name=player|game=Half-Life: Source}}
{{this is a|entity|name=player|game=Half-Life: Source}}
 
This entity does not have any KeyValues or inputs beyond those inherited from [[CBasePlayer]].

Latest revision as of 17:43, 13 May 2025

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C++ Class hierarchy
CHL1_Player
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ hl1/hl1_player.cpp
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
For the multiplayer version of this entity, see player_mp.

player is an entity available in Half-Life: Source Half-Life: Source.

This entity does not have any KeyValues or inputs beyond those inherited from CBasePlayer.