Cs ragdoll: Difference between revisions
(cs_ragdoll, if you play a censored version or have Low Violence mode enabled then these do not ragdoll at all.) |
m (Classifying as model entity) |
||
| (7 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{this is a| | {{LanguageBar}} | ||
{{Ent not in fgd}} | |||
{{CD|CCSRagdoll}} | |||
{{this is a|model entity|name=cs_ragdoll|game=Counter-Strike series|game1=Left 4 Dead series}} It is akin to [[prop_ragdoll]], being spawned on a player's death (albeit only if the ConVar <code>cl_ragdoll_physics_enable</code> is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by <code>[[Bot|cs_bot]]</code>s to determine dangerous areas due to ally deaths. | |||
If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> | If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> uses [[QPhysics]] and can not be shot, but they will play a surrender animation ("death%d", if any exist). | ||
==Behavior== | |||
===Counter-Strike series=== | |||
In {{css|4}} with "low violence" mode enabled on a session start, or the <code>-lv</code> [[Command line options|launch option]] on much older versions of {{csgo|4}}, <code>cs_ragdoll</code> is affected by QPhysics and plays a surrender animation. | |||
===Left 4 Dead series=== | |||
<code>cs_ragdoll</code> is spawned upon a Survivor's death. In {{l4d2|4}} these are substituted by [[survivor_death_model]] unless the Survivor dies after dropping from a ledge, or during L4D1 mutations. | |||
Latest revision as of 04:30, 19 May 2025
| CCSRagdoll |
cs_ragdoll is a model entity available in ![]()
Counter-Strike series and ![]()
Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar cl_ragdoll_physics_enable is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bots to determine dangerous areas due to ally deaths.
If "low violence" mode is engaged on a session start, cs_ragdoll uses QPhysics and can not be shot, but they will play a surrender animation ("death%d", if any exist).
Behavior
Counter-Strike series
In
Counter-Strike: Source with "low violence" mode enabled on a session start, or the -lv launch option on much older versions of
Counter-Strike: Global Offensive, cs_ragdoll is affected by QPhysics and plays a surrender animation.
Left 4 Dead series
cs_ragdoll is spawned upon a Survivor's death. In
Left 4 Dead 2 these are substituted by survivor_death_model unless the Survivor dies after dropping from a ledge, or during L4D1 mutations.