Cs ragdoll: Difference between revisions

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(cs_ragdoll, if you play a censored version or have Low Violence mode enabled then these do not ragdoll at all.)
 
m (Classifying as model entity)
 
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{{this is a|point entity|name=cs_ragdoll|game=Counter-Strike: Source}} It is akin to [[prop_ragdoll]], being spawned on a player's death if the ConVar <code>cl_ragdoll_physics_enable</code> is enabled. Unlike the clientside ragdolls normally spawned, these can be shot, and are presumably used by <code>cs_bot</code> to determine dangerous areas due to ally deaths.
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{{Ent not in fgd}}
{{CD|CCSRagdoll}}
{{this is a|model entity|name=cs_ragdoll|game=Counter-Strike series|game1=Left 4 Dead series}} It is akin to [[prop_ragdoll]], being spawned on a player's death (albeit only if the ConVar <code>cl_ragdoll_physics_enable</code> is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by <code>[[Bot|cs_bot]]</code>s to determine dangerous areas due to ally deaths.


If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> doesn't use VPhysics nor can they be shot, but they will play a special surrender animation.
If "low violence" mode is engaged on a session start, <code>cs_ragdoll</code> uses [[QPhysics]] and can not be shot, but they will play a surrender animation ("death%d", if any exist).
 
==Behavior==
===Counter-Strike series===
In {{css|4}} with "low violence" mode enabled on a session start, or the <code>-lv</code> [[Command line options|launch option]] on much older versions of {{csgo|4}}, <code>cs_ragdoll</code> is affected by QPhysics and plays a surrender animation.
===Left 4 Dead series===
<code>cs_ragdoll</code> is spawned upon a Survivor's death. In {{l4d2|4}} these are substituted by [[survivor_death_model]] unless the Survivor dies after dropping from a ledge, or during L4D1 mutations.

Latest revision as of 04:30, 19 May 2025

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CCSRagdoll
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

cs_ragdoll is a model entity available in Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is akin to prop_ragdoll, being spawned on a player's death (albeit only if the ConVar cl_ragdoll_physics_enable is enabled). Unlike the clientside ragdolls normally spawned in other games, these can be shot, and are presumably used by cs_bots to determine dangerous areas due to ally deaths.

If "low violence" mode is engaged on a session start, cs_ragdoll uses QPhysics and can not be shot, but they will play a surrender animation ("death%d", if any exist).

Behavior

Counter-Strike series

In Counter-Strike: Source Counter-Strike: Source with "low violence" mode enabled on a session start, or the -lv launch option on much older versions of Counter-Strike: Global Offensive Counter-Strike: Global Offensive, cs_ragdoll is affected by QPhysics and plays a surrender animation.

Left 4 Dead series

cs_ragdoll is spawned upon a Survivor's death. In Left 4 Dead 2 Left 4 Dead 2 these are substituted by survivor_death_model unless the Survivor dies after dropping from a ledge, or during L4D1 mutations.