This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Counter-Strike 2 Workshop Tools/Introduction: Difference between revisions

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{{cs2tools|4|nt=2}} is a collection of tools for creating maps, mods and skins on {{source2|4}} for {{cs2|4}}, it is currently freely available.
{{cs2tools|4|nt=2}} is a collection of tools for creating maps, mods and skins on {{source2|4}} for {{cs2|4}}, it is currently freely available.


==Introduction==
== Introduction ==
[[File:CS2 workshop tools main page.png|thumb|right|300px|Main window of {{cs2tools|4|nt=2}} for {{source2|4}}]]
[[File:CS2 workshop tools main page.png|thumb|right|300px|Main window of {{cs2tools|1|nt=2}} for {{source2|1}}]]


First, you need to install Workshop Tools (see: [[Counter-Strike 2 Workshop Tools/Installing and Launching Tools]])
First, you need to install Workshop Tools (see: [[Counter-Strike 2 Workshop Tools/Installing and Launching Tools]])
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After launching, you will see the main {{cs2tools|4|nt=2}} window.
After launching, you will see the main {{cs2tools|1|nt=2}} window.


You will see four main options there:
You will see four main options there:
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{{note|Opening an Addon with "Edit Addon Map" will disable Path Traced Preview! It is recommended to open addons with Launch Tools and manually open Hammer}}
{{note|Opening an Addon with "Edit Addon Map" will disable Path Traced Preview! It is recommended to open addons with Launch Tools and manually open Hammer}}


==Quick overview==
== Quick overview ==
[[File:CS2 workshop item editor main window.png|thumb|right|300px|Main window of {{cs2tools|4|nt=2}} Item Editor]]
[[File:CS2 workshop item editor main window.png|thumb|right|300px|Main window of {{cs2tools|1|nt=2}} Item Editor]]
===Workshop Item Tools===
=== Workshop Item Tools ===
After running Workshop Item Tools, a new window will appear.
After running Workshop Item Tools, a new window will appear.


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{{todo|Create and link Workshop Item Tools page}}
{{todo|Create and link Workshop Item Tools page}}


===New Addon===
=== New Addon ===
Creates new addon in {{cs2tools|4|nt=2}}. You only need to give it a name.
Creates new addon in {{cs2tools|1|nt=2}}. You only need to give it a name.


===Edit Addon Map===
=== Edit Addon Map ===
[[File:CS2 workshop tools hammer.png|thumb|right|300px|Main window of {{cs2|4}} {{hammer5|4|nt=2}}]]
[[File:CS2 workshop tools hammer.png|thumb|right|300px|Main window of {{cs2|1}} {{hammer5|4|nt=2}}]]
[[File:CS2 workshop tools asset browser.png|thumb|right|300px|Main window of {{cs2|4}} {{assetbrowser|4}}]]
[[File:CS2 workshop tools asset browser.png|thumb|right|300px|Main window of {{cs2|1}} {{assetbrowser|4}}]]
When you select this option, two programs will run.
When you select this option, two programs will run.
#{{hammer5|4|nt=2}}
#{{hammer5|4|nt=2}}
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{{warning|Opening an Addon with "Edit Addon Map" will disable Path Traced Preview! It is recommended to open addons with Launch Tools and manually open Hammer}}
{{warning|Opening an Addon with "Edit Addon Map" will disable Path Traced Preview! It is recommended to open addons with Launch Tools and manually open Hammer}}


===Launch Tools===
=== Launch Tools ===
This option will launch {{assetbrowser|4}} from which we can access other tools.
This option will launch {{assetbrowser|4}} from which we can access other tools.
This includes ''{{hammer5|4|nt=0}}'', ''{{MatEdit|4}}'', ''{{MdlDocEdit|4|nt=1}}'', {{ImgSubrect|4.1}}, and {{S2fm|4.1}}.
This includes ''{{hammer5|4|nt=0}}'', ''{{MatEdit|4}}'', ''{{MdlDocEdit|4|nt=1}}'', {{ImgSubrect|4.1}}, and {{S2fm|4.1}}.

Latest revision as of 00:04, 17 September 2025

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Counter-Strike 2 Workshop Tools CS2 Workshop Tools is a collection of tools for creating maps, mods and skins on Source 2 Source 2 for Counter-Strike 2 Counter-Strike 2, it is currently freely available.

Introduction

Main window of CS2 Workshop Tools for Source 2

First, you need to install Workshop Tools (see: Counter-Strike 2 Workshop Tools/Installing and Launching Tools)

After launching, you will see the main CS2 Workshop Tools window.

You will see four main options there:

  • Launch Workshop Item Tools
  • Create New Addon
  • Edit Addon Map
  • Launch Tools
Note.pngNote:Opening an Addon with "Edit Addon Map" will disable Path Traced Preview! It is recommended to open addons with Launch Tools and manually open Hammer

Quick overview

Main window of CS2 Workshop Tools Item Editor

Workshop Item Tools

After running Workshop Item Tools, a new window will appear.

On the left side we can see a list of example weapon finishes, stickers and graffiti.

When you create a new finish, it will automatically be assigned to the appropriate folder in the list.

From this window we can also inspect, preview, and publish our work.

Todo: Create and link Workshop Item Tools page

New Addon

Creates new addon in CS2 Workshop Tools. You only need to give it a name.

Edit Addon Map

When you select this option, two programs will run.

  1. Hammer 5.x Source 2 Hammer
  2. Asset Browser Asset Browser

Both of which are necessary for creating new maps for Counter-Strike 2 Counter-Strike 2

Warning.pngWarning:Opening an Addon with "Edit Addon Map" will disable Path Traced Preview! It is recommended to open addons with Launch Tools and manually open Hammer

Launch Tools

This option will launch Asset Browser Asset Browser from which we can access other tools. This includes Hammer 5.x Hammer, Material Editor Material Editor, ModelDoc Editor ModelDoc, Image Subrect Editor Image Subrect Editor, and Source 2 Filmmaker Source 2 Filmmaker.

Note.pngNote:Particle Editor Particle Editor is not currently enabled in the Counter-Strike 2 Workshop Tools CS2 Workshop Tools and it is unknown if it will be re-enabled in the future.
Note.pngNote: Particle Editor Particle Editor can be re-enabled by removing the csgo entry from the following : 🖿game/bin/sdkenginetools.txt under the m_ExcludeFromMods list that is located under the tool entry labeled as pet, then from 🖿game/bin/assettypes_common.txt under m_HideForRetailMods that is located under particle_asset