Hr/Source 2: Difference between revisions

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<div style="color:white; font-size:124%; font-weight:bold; margin-bottom:1em; text-align:center">Ova stranica nije prevedena, molimo vas da pričekate da prevoditelj prevede ovu stranicu</div>
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{{Hierarchy}}
{{Hierarchy}}
<span style="color:white; font-weight: bold;">Ovaj članak je o motoru igre. Za dokumentaciju o Source 2, pogledajte {{L|Source 2/Docs|Source 2 Dokumentacija }}.</span>
<span style="color:white; font-weight: bold;">Ovaj članak je o motoru igre. Za dokumentaciju o Source 2, pogledajte {{L|Source 2/Docs|Source 2 Dokumentacija }}.</span>
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|image = Logo-Source_2.png<!-- using unofficial s2 logo for now, Wikipedia meanwhile uses Source 1 logo or does not have the logo. -->
|image = Logo-Source_2.png<!-- using unofficial s2 logo for now, Wikipedia meanwhile uses Source 1 logo or does not have the logo. -->
|imagewidth = 280px
|imagewidth = 280px
|imagetooltip = Unofficial logo of the Source 2 engine.
|imagetooltip = Neslužbeni logo Source 2 motora.
|image2 = Half-Life_Alyx_-_Screenshot_1.jpg
|image2 = Half-Life_Alyx_-_Screenshot_1.jpg
|imagetooltip2 = Screenshot of {{hla|1}}, using the {{source2|1}} Engine.
|imagetooltip2 = Snimak zaslona {{hla|1}}, koristeći {{source2|1}} Engine.
|developer = [[Valve|Valve Corporation]]
|developer = [[Valve|Valve Corporation]]
|releasedates = September 9, 2015<!-- based off Dota 2 Reborn update, first to use S2. -->
|releasedates = 9. rujna 2015<!-- based off Dota 2 Reborn update, first to use S2. -->
|codelang = [[WP:C++|C++]]
|codelang = [[WP:C++|C++]]
|sdk = [[SDK Docs|Source 2 Documentation]], game-specific Workshop Tools
|sdk = {{L|SDK Docs|Source 2 Dokumentacija}}, Alati za radionice specifični za igru
|platform = {{Win|1}}, {{Mac|1}}, {{Linux|1}}, {{android|1}}, {{ios|1}}<!-- only first-party games -->
|platform = {{Win|1}}, {{Mac|1}}, {{Linux|1}}, {{android|1}}, {{ios|1}}<!-- only first-party games -->
|website =  
|website =  
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|nextengine =  
|nextengine =  
}}
}}
{{todo|This page is not a stub but could use some more detail.}}
{{todo|Ova stranica nije klica, ali bi joj dobro došlo još detalja.}}
[[File:Screenshot-CS2-Source 2 engine.png|340px|thumb|In-game screenshot of {{CsgoMap|de_dust2}} in {{Cs2|1}}. It is also the most recent and latest {{src2|name}} game to be released.]]
[[File:Screenshot-CS2-Source 2 engine.png|340px|thumb|Snimka zaslona {{CsgoMap|de_dust2}} u igrici {{Cs2|1}}. To je također najnovija i najnovija {{src2|name}} igra koja je objavljena.]]
[[File:Screenshot - CS2 LC Performance Test map.jpg|340px|thumb|Another in-game screenshot of {{Cs2|1}}, with the community-made map "[https://steamcommunity.com/sharedfiles/filedetails/?id=3181655247 Lost Coast] by CZXA1", showcasing the graphical capabilities of Source 2, such as [[Volumetric lighting]], 8K textures and lightmaps.]]
[[File:Screenshot - CS2 LC Performance Test map.jpg|340px|thumb|Još jedna snimka zaslona igre {{Cs2|1}}, s kartom koju je izradila zajednica "[https://steamcommunity.com/sharedfiles/filedetails/?id=3181655247 Lost Coast] od CZXA1", prikazujući grafičke mogućnosti Sourcea 2, kao što je {{L|Volumetric lighting|Volumetrijska rasvjeta}}, 8K teksture i svjetlosne karte.]]
[[File:De_nuke - Source vs Source 2 comparison.jpg|340px|thumb|Comparison of {{CsgoMap|de_nuke}} map in {{src|1}} and {{source2|1}}.]]
[[File:De_nuke - Source vs Source 2 comparison.jpg|340px|thumb|Usporedba karte {{CsgoMap|de_nuke}} ​​u {{src|1}} i {{source2|1}}.]]


{{source2|4}} is a 3D video game engine developed by [[Valve]] as a successor to {{src|4}}.
{{source2|4}} je motor za 3D video igre koji je razvio [[Valve]] kao nasljednik {{src|4}}.
Introduced in 2015, it is used in {{dota2|1}}, {{svrh|1}}, {{hla|1}}, {{s&box|1}}, {{cs2|1}}, and much more.<!-- once this page is a bit longer, this list should probably be shortened. not while it's still kinda short, though. now it did! -->
Predstavljen 2015., koristi se u {{dota2|1}}, {{svrh|1}}, {{hla|1}}, {{s&box|1}}, {{cs2|1}}, i mnogo više.<!-- once this page is a bit longer, this list should probably be shortened. not while it's still kinda short, though. now it did! -->


Development of Source 2 was planned after the release of {{hl2ep2|1}} and other {{tob|1}} games. In 2010, {{l4d2|1}} was privately ported to the {{Src2|name}} engine as a tech demo, with one of the maps recreated in the Source 2 engine. The engine was later made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into ''Dota 2'' on June 17th 2015.
Razvoj Sourcea 2 planiran je nakon izdavanja {{hl2ep2|1}} i drugih {{tob|1}} igara. Godine 2010. {{l4d2|1}} je privatno prenesen na motor {{Src2|name}} kao tehnološka demonstracija, s jednom od karata rekreiranih u Source 2 motorom. Motor je kasnije javno objavljen s {{L|Dota 2 Workshop Tools|Alati za radionicu Dota 2}} Alpha 6. kolovoza 2014. i službeno najavljen od [[Valve]] u ožujku 2015. na [[wikipedia: Game Developers Conference|Konferencija programera igara]]. Zatim je implementiran u ''Dota 2'' 17. lipnja 2015.
Valve has announced that Source 2 will be released to the public for free, and it will only take money should it be used for commercial products.
Valve je najavio da će Source 2 biti pušten u javnost besplatno, a novac će biti potreban samo ako se koristi za komercijalne proizvode.


The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, Direct3D 11, allowing for better multi-core rendering, better graphics and more efficient 3D rendering.
Motor je sposoban renderirati vrlo složene i detaljne scene s minimalnim padom broja sličica, zahvaljujući novoj 64-bitnoj podršci uz Vulkan, Direct3D 11, što omogućuje bolje višejezgreno renderiranje, bolju grafiku i učinkovitije 3D renderiranje.


==Features==
== Značajke ==
* Integrated asset management via the [[Asset System]].
* Integrirano upravljanje imovinom putem {{L|Asset System|Sustav imovine}}.
* New engine-integrated authoring tools, rebuilt from the ground up.
* Novi autorski alati integrirani u motor, obnovljeni iz temelja.
* Completely rebuilt [[Valve Hammer Editor|Hammer]] level editor, featuring modern polygon mesh editing tools.
* Kompletno obnovljeno {{L|Valve Hammer Editor|Hammer}} uređivač razina, s modernim alatima za uređivanje poligonske mreže.
* Support for both forward and deferred rendering pipelines.
* Podrška za cjevovode prosljeđivanja i odgođenog prikazivanja.
* Lower latency and more responsive input.
* Niža latencija i bolji unos.
* Improved audio and voice processing.
* Poboljšana obrada zvuka i glasa.
* New in-house physics engine, [[Rubikon]]. Includes support for [[Cloth Simulation]].
* Novi vlastiti fizički motor, {{L|Rubikon}}. Uključuje podršku za {{L|Cloth Simulation|Simulacija tkanine}}.
* [[Screen Space Ambient Occlusion]] support.
* Podrška za {{L|Screen Space Ambient Occlusion|okluziju ambijentalnog prostora zaslona}}.
* [[Physically Based Rendering]] support.
* Podrška za {{L|Physically Based Rendering|Fizički utemeljeno renderiranje}}.
* [[Volumetric lighting]] support.
* Podrška za {{L|Volumetric lighting|Volumetrijska rasvjeta}}.
* Support for the [https://valvesoftware.github.io/steam-audio/ Steam Audio] sound system.
* Podrška za [https://valvesoftware.github.io/steam-audio/ Steam Audio] ozvučenje.
* [[WEBM|WebM]] video, replacing the previous [[BIK|Bink Video format]].
* {{L|WEBM|WebM}} video, zamjenjujući prethodni {{L|BIK|Bink Video format}}.
* Enhanced [[Panorama]] GUI, designed to be more user friendly.
* Poboljšano {{L|Panorama}} GUI, dizajnirano da bude lakše za korištenje.
* Native [[wikipedia: DirectX 11| DirectX 11®]] and [[wikipedia:Vulkan|Vulkan®]] support, with support for Shader Model 5.0 and later.
* Izvorni [[wikipedia: DirectX 11| DirectX 11®]] i [[wikipedia:Vulkan|Vulkan®]] podrška, uz podršku za Shader Model 5.0 i novije.
* Higher texture resolutions (more than 4096x4096/4K).
* Veće rezolucije tekstura (više od 4096x4096/4K).
*64-bit supported
* 64-bitni podržani
**Previously, Source 2 also support 32-bit, which has been dropped with the release of {{dota2|4}} update in 2021 (except {{svrh|4}}).
** Prethodno je Source 2 također podržavao 32-bitni, koji je izbačen s izdavanjem ažuriranja {{dota2|4}} 2021. (osim {{svrh|4}}).
===New Source 2 features introduced in {{cs2|4}}===
=== Nove značajke Source 2 predstavljene su u {{cs2|4}} ===
; Volumetric smokes
; Volumetrijski dimovi
: Smokes are now volumetric objects, that can be pushed by grenades, bullets, and more. It also react to lighting and the smokes fill the spaces naturally.
: Dimovi su sada volumetrijski objekti koji se mogu gurati granatama, mecima itd. Također reagira na osvjetljenje i dim ispunjava prostore prirodno.
; Sub-tick system
; Sub-tick sustav
: Tick rate no longer matters for moving, shooting, or throwing.
: Tick ​​rate više nije bitan za kretanje, pucanje ili bacanje.
; Improved Steam Audio
; Poboljšani Steam Audio
: Sounds have been reworked to better reflect the physical environment, be more distinct, and express more game state. They have also been rebalanced for a more comfortable listening experience.
: Zvukovi su prerađeni kako bi bolje odražavali fizičko okruženje, biti jasniji i izraziti više stanja igre. Također su rebalansirani za ugodnije iskustvo slušanja.
; Hardware accelerated ray-tracing for [[VRAD (Source 2)|VRAD]]
; Hardverski ubrzano praćenje zraka za {{L|VRAD (Source 2)|VRAD}}
: VRAD3 now requires graphics card with ray-tracing support to preview & bake lighting. This will allow VRAD to quickly calculates lighting data.
: VRAD3 sada zahtijeva grafičku karticu s podrškom za praćenje zraka za pregled i pečenje osvjetljenja. To će omogućiti VRAD-u da brzo izračuna podatke o rasvjeti.


==Limitations==
== Ograničenja ==
{{warning|Support for 32-bit, OpenGL, DirectX 9 (includes Direct3D 9), XAudio, and macOS versions below 10.14 were removed in 2021 with the {{dota2|1}} update. {{svrh|1}} is not affected. Newer games such as {{hla|1}} and {{cs2|1}} don't support them.<br>Newer games like {{Cs2|1}} will also require a CPU with SSE 4.2 support.}}
* Podrška za 32-bitne, OpenGL, DirectX 9 (uključuje Direct3D 9), XAudio i verzije macOS-a ispod 10.14 uklonjene su 2021. s ažuriranjem {{dota2|1}}. {{svrh|1}} nije zahvaćeno. Novije igre kao što su {{hla|1}} i {{cs2|1}} ih ne podržavaju.<br>Novije igre poput {{Cs2|1}} također će zahtijevati CPU s podrškom za SSE 4.2.
{{warning|Some games like {{cs2|2}} no longer support {{sq|1}}, making things non-trivial to port and with no chance of a proper transition period when both implementations are functional.}}
* Neke igre poput {{cs2|2}} više ne podržavaju {{sq|1}}, što stvari čini netrivijalnim za prijenos i bez šanse za odgovarajuće prijelazno razdoblje kada su obje implementacije funkcionalne.


==Products using Source 2 {{Table tools|Source 2 games}}==
== Proizvodi koji koriste Source 2 {{Table tools|Source_2_games}} ==
{{source 2 games}}
{{source 2 games}}


==Documentation==
== Dokumentacija ==
* [[Source 2/Docs|Source 2 Documentation Index]]
* {{L|Source 2/Docs|Source 2 Indeks dokumentacije}}
* [[Source 2 General Discoveries]]
* {{L|Source 2 Opća otkrića}}


==See also==
== Vidi također ==
* [[w:Source 2|Source 2 on Wikipedia]][[Category:Game engines]] [[Category:Valve]]
* [[w:Source 2|Source 2 na Wikipedija]]
{{ACategory|Game engines}} {{ACategory|Valve}}

Latest revision as of 17:25, 12 August 2024

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id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2

Ovaj članak je o motoru igre. Za dokumentaciju o Source 2, pogledajte Source 2 Dokumentacija (en).

Source 2
Neslužbeni logo Source 2 motora.
Snimak zaslona Half-Life: Alyx, koristeći Source 2 Engine.
Snimak zaslona Half-Life: Alyx, koristeći Source 2 Engine.
Developer(s)
Release date(s)
9. rujna 2015
Platform(s)
Written in
SDK
Source 2 Dokumentacija(en), Alati za radionice specifični za igru
License
Predecessor
Napraviti: Ova stranica nije klica, ali bi joj dobro došlo još detalja.
Snimka zaslona de_dust2 de_dust2 u igrici Counter-Strike 2. To je također najnovija i najnovija Source 2 igra koja je objavljena.
Još jedna snimka zaslona igre Counter-Strike 2, s kartom koju je izradila zajednica "Lost Coast od CZXA1", prikazujući grafičke mogućnosti Sourcea 2, kao što je Volumetrijska rasvjeta(en), 8K teksture i svjetlosne karte.
Usporedba karte de_nuke de_nuke ​​u Source i Source 2.

Source 2 Source 2 je motor za 3D video igre koji je razvio Valve kao nasljednik Source Source. Predstavljen 2015., koristi se u Dota 2, SteamVR Home, Half-Life: Alyx, S&box, Counter-Strike 2, i mnogo više.

Razvoj Sourcea 2 planiran je nakon izdavanja Half-Life 2: Episode Two i drugih The Orange Box igara. Godine 2010. Left 4 Dead 2 je privatno prenesen na motor Source 2 kao tehnološka demonstracija, s jednom od karata rekreiranih u Source 2 motorom. Motor je kasnije javno objavljen s Alati za radionicu Dota 2(en) Alpha 6. kolovoza 2014. i službeno najavljen od Valve u ožujku 2015. na Konferencija programera igara. Zatim je implementiran u Dota 2 17. lipnja 2015. Valve je najavio da će Source 2 biti pušten u javnost besplatno, a novac će biti potreban samo ako se koristi za komercijalne proizvode.

Motor je sposoban renderirati vrlo složene i detaljne scene s minimalnim padom broja sličica, zahvaljujući novoj 64-bitnoj podršci uz Vulkan, Direct3D 11, što omogućuje bolje višejezgreno renderiranje, bolju grafiku i učinkovitije 3D renderiranje.

Značajke

Nove značajke Source 2 predstavljene su u Counter-Strike 2 Counter-Strike 2

Volumetrijski dimovi
Dimovi su sada volumetrijski objekti koji se mogu gurati granatama, mecima itd. Također reagira na osvjetljenje i dim ispunjava prostore prirodno.
Sub-tick sustav
Tick ​​rate više nije bitan za kretanje, pucanje ili bacanje.
Poboljšani Steam Audio
Zvukovi su prerađeni kako bi bolje odražavali fizičko okruženje, biti jasniji i izraziti više stanja igre. Također su rebalansirani za ugodnije iskustvo slušanja.
Hardverski ubrzano praćenje zraka za VRAD(en)
VRAD3 sada zahtijeva grafičku karticu s podrškom za praćenje zraka za pregled i pečenje osvjetljenja. To će omogućiti VRAD-u da brzo izračuna podatke o rasvjeti.

Ograničenja

  • Podrška za 32-bitne, OpenGL, DirectX 9 (uključuje Direct3D 9), XAudio i verzije macOS-a ispod 10.14 uklonjene su 2021. s ažuriranjem Dota 2. SteamVR Home nije zahvaćeno. Novije igre kao što su Half-Life: Alyx i Counter-Strike 2 ih ne podržavaju.
    Novije igre poput Counter-Strike 2 također će zahtijevati CPU s podrškom za SSE 4.2.
  • Neke igre poput Counter-Strike 2 Counter-Strike 2 više ne podržavaju Squirrel, što stvari čini netrivijalnim za prijenos i bez šanse za odgovarajuće prijelazno razdoblje kada su obje implementacije funkcionalne.

Proizvodi koji koriste Source 2 ViewDiscussEdit templatePurge

Valve

Proizvodi koje proizvodi Valve.

Objavljene igre

Release date Title Co-developed with Platforms Notes
9 srp 2013 Dota 2 Dota 2 PC: Windows, Mac, Linux A MOBA game. Sequel to 2003's Warcraft III mod, Defense of the Ancients (retroactively called as Dota 1, DotA for short). Originally using Source when launched in 2013, ported to Source 2 in Sep 9, 2015.
22 velj 2016 SteamVR Performance Test PC: Windows (VR) Non-interactive version of the Robot Repair demo. No longer available for download.
5 tra 2016 The Lab Robot Repair - a minigame from The Lab PC: Windows (VR) This is the only The Lab The Lab minigame that runs on Source 2, the rest runs on Unity.
9 lip 2016
Destinations Destinations PC: Windows, Linux (VR) Photogrammetry and environment viewer. Deprecated and replaced by SteamVR Home.
19 svi 2017 SteamVR Home SteamVR Home PC: Windows, Linux (VR) Virtual Reality portal and social hub included as part of SteamVR.
28 stu 2018 Artifact Artifact PC: Windows, Mac, Linux The Dota Card Game. The game was widely criticized by players who are disappointed with Valve abandoning the Half-Life series at the time, aswell as calling the game "pay-to-win", even prior to Artifact being released.
20 lip 2019 Dota Underlords Dota Underlords PC: Windows, Mac, Linux
Mobile: Android, iOS
Auto Battler game. This is currently the only Source 2 games to be released on mobile devices (both Android, iOS).
23 ožu 2020 Half-Life: Alyx Half-Life: Alyx PC: Windows, Linux (VR) First Half-Life game to be released since the release of Half-Life 2: Episode Two, which was released 12 years prior. Half-Life: Alyx was highly anticipated when it was announced.
2 ožu 2022 Aperture Desk Job Aperture Desk Job PC: Windows, Linux A short playable demo set in Portal universe, used to demonstrate the Steam Deck. The game requires controller to play the demo.
27 ruj 2023 Counter-Strike 2 Counter-Strike 2 PC: Windows, Linux Originally planned to be released in Summer 2023, it was delayed and later released in September 27, 2023. This is a port of Counter-Strike: Global Offensive to the Source 2 engine, under it's new name "Counter-Strike 2 Counter-Strike 2", which eventually replaced the original game. Most CS:GO maps were removed, while others have been remade from scratch.

Neobjavljene igre

Ovaj odjeljak je za neobjavljene igre tvrtke Valve koje su u razvoju, nisu javno objavljene ili su u Beta/Early Accessu.

Release date Title Developer(s) Publisher(s) Platforms Notes
TBA Deadlock Deadlock Valve Valve PC: Windows Deadlock is a third-person shooter MOBA game currently in semi-private beta testing (invite only). The game features 21 characters you can play as. It is known internally as "Project 8" and formerly "Citadel".
Players who already have access to Deadlock can invite another player(s) to have beta access.

Treća strana

Proizvodi koje su izradile tvrtke treće strane i modni timovi.

Objavljene igre

  • Još ništa.

U razvoju/neobjavljeno

Ovaj odjeljak je za neobjavljene igre treće strane koje su u razvoju, nisu javno objavljene ili su u Beta/Early Accessu.

Release date Title Developer(s) Publisher(s) Platforms Notes
TBA S&box S&box Facepunch Studios Facepunch Studios PC: Windows (VR optional) As stated by Garry Newman himself, this is not intended to be a remaster of Garry's Mod, but rather, a spiritual successor. This is also the first time, and only time Source 2 was licensed to third-party developer. S&Box runs on heavily modified version of Source 2.


Dokumentacija

Vidi također