Portal 2: Desolation: Difference between revisions
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{{p2d|4}} is | {{p2d|4}} is an upcoming full-length community-made Portal game, featuring a new narrative with original characters, created in tribute to {{Valve|4|addtext='s}} series. While not an official sequel, it aims to match {{Portal2|4}} in scope and quality. <br> | ||
The mod runs on a custom branch of {{src|4}}, with new features intended to bring it up to modern standards. | The mod runs on a custom branch of {{src|4}}, with new features intended to bring it up to modern standards. | ||
==Features== | ==Features== | ||
These are some features of the custom branch of {{src|4}} | These are some features of the custom branch of {{src|4}}: | ||
* PBR rendering | * PBR rendering. | ||
* | * Real-time [[deferred lighting]]. | ||
* Reflection | * Reflection probes instead of cubemaps. | ||
* Water waves (similar to {{goldsrc|4}} | * Water waves (similar to {{goldsrc|4}}). | ||
* PBR based specular shader on surfaces (similar to [[$specmap_texture|specular]] from {{bms|4}}) | * PBR-based specular shader on surfaces (similar to [[$specmap_texture|specular]] from {{bms|4}}). | ||
* [[Light editor]] to edit light entities in engine | * [[Light editor]] to edit light entities in engine. | ||
{{Todo|More info on "reflection probes"}} | {{Todo|More info on "reflection probes"}} | ||
{{Todo|More?}} | {{Todo|More?}} | ||
==Media== | ==Media== | ||
Media can be found | Media can be found in the [https://emberspark.games/desolation/media/ media section of the Portal 2: Desolation site]. | ||
==Team== | ==Team== | ||
* '''Stract''' (Project Manager, Environment Artist, Texture Artist, Modeller) | * '''Stract''' (Project Manager, Environment Artist, Texture Artist, Modeller) | ||
Line 41: | Line 42: | ||
* '''L1zardr0ckets''' (Modeller, Texture Artist, Rigger, Animator) | * '''L1zardr0ckets''' (Modeller, Texture Artist, Rigger, Animator) | ||
* '''Max T.''' (Modeller) | * '''Max T.''' (Modeller) | ||
== See also == | == See also == | ||
* {{portal|2}} | * {{portal|2}} | ||
* {{Portal2|2}} | * {{Portal2|2}} | ||
== External links == | == External links == | ||
* [https://emberspark.games/desolation/media/ Official site] | * [https://emberspark.games/desolation/media/ Official site] | ||
* [https://www.youtube.com/embersparkgames | * [https://www.youtube.com/embersparkgames YouTube channel] | ||
* [https://discord.gg/9H65vyQ Discord server] | * [https://discord.gg/9H65vyQ Discord server] | ||
* [https://www.instagram.com/portal2_desolation/ Instagram account] | * [https://www.instagram.com/portal2_desolation/ Instagram account] | ||
* [https://twitter.com/desolation_mod Twitter account] | * [https://twitter.com/desolation_mod Twitter account] | ||
{{portal games}} | {{portal games}} |
Latest revision as of 13:47, 22 February 2025


Portal 2: Desolation is an upcoming full-length community-made Portal game, featuring a new narrative with original characters, created in tribute to
Valve's series. While not an official sequel, it aims to match
Portal 2 in scope and quality.
The mod runs on a custom branch of Source, with new features intended to bring it up to modern standards.
Features
These are some features of the custom branch of Source:
- PBR rendering.
- Real-time deferred lighting.
- Reflection probes instead of cubemaps.
- Water waves (similar to
GoldSrc).
- PBR-based specular shader on surfaces (similar to specular from
Black Mesa).
- Light editor to edit light entities in engine.
Todo: More info on "reflection probes"
Todo: More?
Media
Media can be found in the media section of the Portal 2: Desolation site.
Team
- Stract (Project Manager, Environment Artist, Texture Artist, Modeller)
- Demon Arisen (Creative Director, Level Designer, Writer)
- Ada G. (Environment Artist)
- Drey (Environment Artist)
- Jofish (Modeller, Texture Artist, Environment Artist)
- Madeye (Environment Artist)
- MisterLambda (Environment Artist)
- Ossy Flawol (Environment Artist)
- TeamSpen210 (Environment Artist, Programmer)
- The Horse Strangler (Technical Artist, Environment Artist, VFX)
- Wii2 (Environment Artist, Graphics Animator)
- Roy Berardo (Composer, Sound Designer, Level Designer)
- Joshie (Programmer)
- SamZaNemesis (Programmer)
- Slartibarty (Programmer)
- Hopper (Concept Artist)
- Muii (Concept Artist)
- Luz (Concept Artist)
- hXX (Animator)
- Kosan (Modeller)
- Kodiak (Modeller)
- L1zardr0ckets (Modeller, Texture Artist, Rigger, Animator)
- Max T. (Modeller)
See also
External links
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