Patch: Difference between revisions
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<tt>Patch</tt>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | <tt>Patch</tt>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | ||
:{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}}.}} | :{{note|<tt>Patch</tt> material including other <tt>Patch</tt> materials seems to work fine in {{sfm}} and {{l4d2}}. The "The Last Stand" update added wounded L4D1 infected materials, which include their default materials, which in turn include the shared material.}} | ||
==Example== | ==Example== | ||
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} | } | ||
} | } | ||
Latest revision as of 09:20, 6 November 2024
Patch is a Pixel shader available in all
Source games. It is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include- The base material from which to inherit.
Note:The complete path is required, including materials\and .vmt. insert- The parameters to add, inside
{and }. Those that already exist are overridden.
Tip:<parameter> ""can be used to remove an established value. replace- The parameters to replace, inside
{and }.
Patch's only limitations are that it cannot change a material's shader, and a Patch material cannot use include to inherit from another Patch material.
Example
patch
{
include materials\models\infected\common\common_infected_shared.vmt
insert
{
$basetexture models\infected\common\military_national_guard\common_military_upper_01
}
}