$alpha: Difference between revisions
		
		
		
		
		
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 Bug:Not available in VertexLitGeneric (Is available in L4D2).
Bug:Not available in VertexLitGeneric (Is available in L4D2).
		
	
| m (Multipage removal) | m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified) | ||
| (2 intermediate revisions by 2 users not shown) | |||
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| This may be used with <code>[[$translucent]]</code>, although using <code>[[$translucent]]</code> here is redundant, as any <code>[[$alpha]]</code> different than 1 will already apply the <code>[[$translucent]]</code> parameter. | This may be used with <code>[[$translucent]]</code>, although using <code>[[$translucent]]</code> here is redundant, as any <code>[[$alpha]]</code> different than 1 will already apply the <code>[[$translucent]]</code> parameter. | ||
| This cannot be used with <code>[[$alphatest]]</code>. If used, the material will be invisible. | This cannot be used with <code>[[$alphatest]]</code>. If used, the material will be invisible. (Does not apply to [[L4D2]]) | ||
| {{bug|Not available in [[VertexLitGeneric]].}} | {{bug|hidetested=1|Not available in [[VertexLitGeneric]] (Is available in [[L4D2]]).}} | ||
| ==Syntax== | ==Syntax== | ||
Latest revision as of 07:13, 20 May 2025
$alpha is a material shader parameter. It scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.
If any material on a brush has $alpha, the brush will stop affecting VVIS and become entirely transparent to NPCs from every angle.
This may be used with $translucent, although using $translucent here is redundant, as any $alpha different than 1 will already apply the $translucent parameter.
This cannot be used with $alphatest. If used, the material will be invisible. (Does not apply to L4D2)
 Bug:Not available in VertexLitGeneric (Is available in L4D2).
Bug:Not available in VertexLitGeneric (Is available in L4D2).Syntax
$alpha <normal>

























