Titanfall 2: Difference between revisions

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{{titanfall2|4}} is a sequel of {{titanfall|4.1}}. Like it's predecessor, it's runs on the heavily modified version of the {{source|4.1}} engine ({{tfbranch|4}}) based off {{p2branch|4.1}}. Unlike it's predecessor, this game has a single player campaign mode.
{{Infobox game
|title = Titanfall 2
|image = Software Cover - Titanfall 2.jpg
|developer = [[WP:Respawn Entertainment|Respawn Entertainment]]
|publisher = [[WP:Electronic Arts|Electronic Arts]]
|series = Titanfall series
|releasedates = October 28, 2016
|genre = [[WP:First-person shooter|First-person shooter]]
|mode = [[WP:Single-player video game|Single-player]], [[WP:Multiplayer video game|Multiplayer]]
|platform = {{Win|1}}</br>{{XboxOne|1}}</br>{{ps4|1}}
|engine = {{src|4}} ({{tfbranch|1}})
|appid = 1237970
|codelang = [[WP:C++|C++]]
|modsupport = No (officially)</br>Northstar (unofficial)
|sdk =
|sysreq = <span></span>
*OS: Win 7 SP1 64-bit
*CPU: Intel Core i3-6300T or equivalent (4 or more threads)
*RAM: 8 GB
*GPU: Nvidia GeForce GTX 660/AMD Radeon HD 7850 with 2GB RAM (Direct3D 11 capable)
*Network: Internet connection required
*Storage: 75 GB available space
|steamdeck = {{deck playable|4}}
|distribution = Steam, EA App (formerly Origin), Microsoft Store (Xbox, PC), PlayStation Store
|website = [https://www.ea.com/games/titanfall/titanfall-2 Official Website]
|links = {{Steam store|app/1237970}} </br>[https://www.ea.com/games/titanfall/titanfall-2 EA App]</br>{{ms store|titanfall-2-ultimate-edition/bt21jh17gcvc|Xbox + PC Game Pass|site=xbox}}</br>{{ps4}} [https://store.playstation.com/en-us/product/UP0006-CUSA04027_00-ULTIMA0000000000 PlayStation]
|previousgame = {{titanfall|2}}
|nextgame = {{apex|2}} (spin-off)
}}
{{Stub}}
{{titanfall2|4}} is a sequel of {{titanfall|4.1}}. Like its predecessor, it runs on the heavily modified version of the {{source|4.1}} engine ({{tfbranch|4}}) based off {{p2branch|4.1}}. Unlike its predecessor, this game has a single player campaign mode. The game also features new multiplayer maps, Titans, Pilot abilities and much more.


== Description from Steam ==
Titanfall 2 also features improvements to the heavily modified Source engine. The game is also ported to {{ps4|4}} for the first time, since the previous game was exclusive to PC and Xbox.
Call down your Titan and get ready for an exhilarating first-person shooter experience in {{titanfall2|3.1|nt=reg}}! The sequel introduces a new single player campaign that explores the bond between Pilot and Titan. Or blast your way through an even more innovative and intense multiplayer experience - featuring 6 new Titans, deadly new Pilot abilities, expanded customization, new maps, modes, and much more.


=== Key Features ===
== Features ==
=== Renderer ===
; [[Anti-aliasing#TAA|TSAA anti-aliasing]]
: '''TAA''' (aswell as TXAA, TSSAA or TSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to [[deferred renderer|deferred rendering]] which allows many lights to be rendered with little performance impact. TAA is a anti-aliasing technique that works by combines information from past frames and the current frame (while simultaneously jittering between both frames) to smooth the current frame, this results in SSAA-like quality with significantly [[cheap]] performance impact comparing to other methods like MSAA, and works better with deferred rendering. Through its main drawbacks is that it can cause ghosting and blurriness (basically creating motion blur with ghosting trails) to the image, especially on lower framerate or if its poorly implemented ([https://www.youtube.com/watch?v=GJ0eFYJYkkw Example]).
: Titanfall 2 implementation replaces older TAA implementation (called TXAA), which requires MSAA and NVIDIA GeForce GTX 600 series card (or later) to function. This TAA implementation allows all NVIDIA and AMD graphics card able to use it.
; Improved [[Physically Based Rendering]], [[HDR|HDR rendering]], and Depth of field


*Experience a captivating single player story. Titanfall® 2 features a single player campaign packed with action and inventive twists. Play as a Militia rifleman stranded behind enemy lines, who encounters a veteran Vanguard-class Titan. The two must work together to uphold a mission they were never meant to carry out.
=== Audio ===
*Enjoy multiplayer action that's second to none. The sequel gives players more of the adrenaline-fueled multiplayer combat they've come to expect from the franchise. Take the fast-paced, first-person action to the next level with more Titans, deadlier Pilot abilities, and much more. And be sure to stand out in the middle of all the chaos with new, expanded Pilot, Titan and loadout personalization options!
; Miles Sound System middleware
: Titanfall 2 switched from Wwise back to Miles, however the Miles Sound System version used in this game (10.0.10) are more up-to-date than previous versions of Miles (3.x to 9.x) used in other Source games, allowing proper 7.1 surround sound support on modern operating systems.
; Audio improvements
: Sound occlusion and reverberation added.
 
=== Other ===
; Improved AI
; {{ps4|2}} support
: Titanfall 2 adds support for PlayStation 4 game console.


== External links ==
== External links ==
* [https://northstar.tf Northstar] ([https://github.com/R2Northstar/Northstar GitHub]) - modding framework client that allows users to host their own Titanfall 2 servers using custom scripts and assets
* [https://northstar.tf Northstar] ([https://github.com/R2Northstar/Northstar GitHub]) - Modding framework client that allows users to host their own Titanfall 2 servers using custom scripts and assets.
* [http://titanfallmods.com Titanfall Icepick] allows to play with mods in the singleplayer of Titanfall 2
** [https://github.com/MRVN-Radiant/MRVN-Radiant MRVN-Radiant] - Map editor for {{tfbranch|1}}-based games, based on NetRadiant-Custom. Currently incomplete but usable.
* [[w:Titanfall 2|Titanfall 2 on Wikipedia]]
* [https://titanfallmods.com Titanfall Icepick] Allows users to play with mods in the singleplayer of Titanfall 2.
* [https://docs.northstar.tf/Modding Titanfall 2 Modding Guide]
* [[w:Titanfall 2|Titanfall 2 on Wikipedia]]
{{Titanfall games}}
 
[[Category:Titanfall]]
[[Category:Titanfall 2]]
[[Category:Console Games]]
[[Category:Xbox One games]]
[[Category:PlayStation_4_games]]
[[Category:Titanfall engine branch games]]
[[Category: Third Party Source Engine Games]]

Latest revision as of 21:56, 17 July 2025

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Titanfall 2
Software Cover - Titanfall 2.jpg
Developer(s)
Publisher(s)
Series
Titanfall series
Release date(s)
October 28, 2016
Steam AppID
Written in
Mod support
No (officially)
Northstar (unofficial)
System requirements
  • OS: Win 7 SP1 64-bit
  • CPU: Intel Core i3-6300T or equivalent (4 or more threads)
  • RAM: 8 GB
  • GPU: Nvidia GeForce GTX 660/AMD Radeon HD 7850 with 2GB RAM (Direct3D 11 capable)
  • Network: Internet connection required
  • Storage: 75 GB available space
Steam Deck compatbility
Distribution
Steam, EA App (formerly Origin), Microsoft Store (Xbox, PC), PlayStation Store
Official website
Previous game
Next game
Apex Legends Apex Legends (spin-off)

Stub

This article or section is a stub. You can help by expanding it.

Titanfall 2 Titanfall 2 is a sequel of Titanfall Titanfall. Like its predecessor, it runs on the heavily modified version of the Source Source engine (Titanfall branch Titanfall branch) based off Portal 2 engine branch Portal 2 engine branch. Unlike its predecessor, this game has a single player campaign mode. The game also features new multiplayer maps, Titans, Pilot abilities and much more.

Titanfall 2 also features improvements to the heavily modified Source engine. The game is also ported to PlayStation 4 PlayStation 4 for the first time, since the previous game was exclusive to PC and Xbox.

Features

Renderer

TSAA anti-aliasing
TAA (aswell as TXAA, TSSAA or TSAA and other variant of TAA) is a new method of anti-aliasing which was common in later games since 2010s, as most games are transitioning from forward rendering to deferred rendering which allows many lights to be rendered with little performance impact. TAA is a anti-aliasing technique that works by combines information from past frames and the current frame (while simultaneously jittering between both frames) to smooth the current frame, this results in SSAA-like quality with significantly cheap performance impact comparing to other methods like MSAA, and works better with deferred rendering. Through its main drawbacks is that it can cause ghosting and blurriness (basically creating motion blur with ghosting trails) to the image, especially on lower framerate or if its poorly implemented (Example).
Titanfall 2 implementation replaces older TAA implementation (called TXAA), which requires MSAA and NVIDIA GeForce GTX 600 series card (or later) to function. This TAA implementation allows all NVIDIA and AMD graphics card able to use it.
Improved Physically Based Rendering, HDR rendering, and Depth of field

Audio

Miles Sound System middleware
Titanfall 2 switched from Wwise back to Miles, however the Miles Sound System version used in this game (10.0.10) are more up-to-date than previous versions of Miles (3.x to 9.x) used in other Source games, allowing proper 7.1 surround sound support on modern operating systems.
Audio improvements
Sound occlusion and reverberation added.

Other

Improved AI
PlayStation 4 PlayStation 4 support
Titanfall 2 adds support for PlayStation 4 game console.

External links