Light deferred global: Difference between revisions
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(Remove desolation todo, the mod isn't even out yet so there's no point of trying to document its internals right now) |
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{{ | {{LanguageBar}} | ||
[[File:Light_environment.png|left|link=]] | |||
{{this is a|point entity|name=light_deferred_global|game=Alien Swarm Deferred|game1=Lambda Wars}} | |||
It creates real-time shadows and lighting coming from the sun. Similar to {{ent|env_cascade_light}}. While this entity can be edited in {{hammer|3.1}}, it's preferable to use the games [[light editor]] as you can see what you are doing. | It creates real-time shadows and lighting coming from the sun. Similar to {{ent|env_cascade_light}}. While this entity can be edited in {{hammer|3.1}}, it's preferable to use the games [[light editor]] as you can see what you are doing. | ||
{{code class|CDeferredLightGlobal|CDefLightGlobal.cpp}} | {{code class|CDeferredLightGlobal|CDefLightGlobal.cpp}} | ||
{{clr-left}} | {{clr-left}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
{{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | ||
{{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}} | {{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}} | ||
{{KV|Color ambient low|intn=ambient_low|color255 + int|{{todo|Whats the difference between this and High?}}}} | {{KV|Color ambient low|intn=ambient_low|color255 + int|{{todo|Whats the difference between this and High?}}}} | ||
{{KV|Fade interval time|intn=fadetime|float|{{todo|What does this do?}}}} | {{KV|Fade interval time|intn=fadetime|float|{{todo|What does this do?}}}} | ||
== Flags == | == Flags == | ||
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{{Fl|2|Enable shadow|Enables dynamic shadows.}} | {{Fl|2|Enable shadow|Enables dynamic shadows.}} | ||
{{Fl|4|Enable transitions}}{{todo|what does this do?}} | {{Fl|4|Enable transitions}}{{todo|what does this do?}} | ||
== See also== | == See also== | ||
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* [[Adding Light]] | * [[Adding Light]] | ||
* [[Intermediate Lighting]] | * [[Intermediate Lighting]] | ||
* [[Advanced Lighting]] | * [[Advanced Lighting]]__NOTOC__ | ||
[[Category:Alien Swarm]] | |||
[[Category:Lighting]] | |||
[[Category:Alien Swarm Deferred]] |
Latest revision as of 14:38, 30 June 2025



light_deferred_global
is a point entity available in Alien Swarm Deferred and
Lambda Wars.
It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light. While this entity can be edited in Hammer, it's preferable to use the games light editor as you can see what you are doing.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?