Half-Life (Dreamcast) engine branch: Difference between revisions
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{{cleanup|grammar}} | {{cleanup|grammar}} | ||
[[Half-Life (Dreamcast) engine branch]] was made by {{gs|4}} | The [[Half-Life (Dreamcast) engine branch]] was made by {{gs|4}} in an attempt to port {{hl|4}} (v1.1.x.x/SDK v2.0) to the Dreamcast. It adds Compressed model textures and was discontinued with the cancelation of {{hldc|4}}, and was succeeded by the [[Half-Life (PS2) engine branch]]. | ||
==Features== | ==Features== | ||
;HD models | |||
;Compressed model textures{{clarify}} | |||
== Availability == | == Availability == |
Latest revision as of 07:38, 1 May 2024

This article or section needs to be cleaned up to conform to a higher standard of quality because:
grammar
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.The Half-Life (Dreamcast) engine branch was made by Gearbox Software in an attempt to port
Half-Life (v1.1.x.x/SDK v2.0) to the Dreamcast. It adds Compressed model textures and was discontinued with the cancelation of
Half-Life (Dreamcast), and was succeeded by the Half-Life (PS2) engine branch.
Features
- HD models
- Compressed model textures[Clarify]
Availability
Cancelled Half-Life (Dreamcast)