Light editor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{langsp}} ==Light editor== '''Light editor''' can be opened with TAB. {| class="wikitable" align="center" |- | File:Asd deferred main editor.png|center|Light editor's Main...")
 
m (Fix new category spelling)
 
(26 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{langsp}}
{{LanguageBar}}
__NOTOC__
{{stub}}


==Light editor==
'''Light editor''' is an [[Engine tools|engine tool]] available in {{asd|4}} and other mods that use [[Alien Swarm Deferred]]'s code. It is meant to place, edit, and save {{ent|light_deferred}} and {{ent|light_deferred_global}} entities, while the game is still running.
'''Light editor''' can be opened with TAB.
{{note|Parented or Named lights are not editable, so you will need to set them up in {{hammer|4.1}}.}}
{| class="wikitable" align="center"
==Supported Games==
|-
*{{asd|4}}
| [[File:Asd deferred main editor.png|center|Light editor's Main menu]]
*{{lw|4}}
|}
*{{p2d|4}}
 
==Usage==
 
To use it type {{command|sv_cheats|1}} into the [[console]] then simply press {{key|TAB}} on the keyboard.
 
==Interface==
[[File:Deferred phong ref.png|800px]]


==Main menu==
[[File:Asd deferred main editor.png]]


===Show properties===
==Show properties==
Edit your currently selected light's properties.
Edit your currently selected light's properties.
{| class="wikitable" align="center"|-
{| class="wikitable" align="center"|-
Line 15: Line 26:
|}
|}


===Edit global light===
==Edit global light==
Settings for dynamic lighting and shadows coming from [[Light environment]].
Settings for dynamic lighting and shadows coming from {{ent|Light_deferred_global}}.
{| class="wikitable" align="center"|-
{| class="wikitable" align="center"|-
| [[File:Global light deferred lighte.png|center|300px]]
| [[File:Global light deferred lighte.png|center|300px]]
|}
|}


===VMF handling===
==VMF handling==
Load, edit and save your VMF's lights.
Load, edit, and save your VMF's lights.
 
{{todo|add images}}
===Debug===
==Debug==
*Turn on and off deferred statics
*Turn on and off deferred statics
*Render modes:
*Render modes:
Line 31: Line 42:
**Dept
**Dept
**Normal
**Normal
{{todo|add images}}
== See also ==
*[[Alien Swarm Deferred]]
*[[CSM]]
*[[Lighting]]
== External links ==
[https://www.youtube.com/watch?v=NsOkLSzsP_Q&t=62s YOUTUBE] Alien Swarm Deferred Lighting Showcase
[[Category:Alien Swarm]]
[[Category:Open Source]]
[[Category:Alien Swarm Deferred]]
[[Category:Third Party Engine Tools]]

Latest revision as of 04:06, 4 March 2025

English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

Light editor is an engine tool available in Alien Swarm Deferred Alien Swarm Deferred and other mods that use Alien Swarm Deferred's code. It is meant to place, edit, and save light_deferred and light_deferred_global entities, while the game is still running.

Note.pngNote:Parented or Named lights are not editable, so you will need to set them up in Hammer Hammer.

Supported Games

Usage

To use it type sv_cheats 1 into the console then simply press Tab on the keyboard.

Interface

Deferred phong ref.png

Main menu

Asd deferred main editor.png

Show properties

Edit your currently selected light's properties.

Asd deferred main editor properties.png

Edit global light

Settings for dynamic lighting and shadows coming from Light_deferred_global.

Global light deferred lighte.png

VMF handling

Load, edit, and save your VMF's lights.

Todo: add images

Debug

  • Turn on and off deferred statics
  • Render modes:
    • None
    • Light
    • Dept
    • Normal
Todo: add images

See also

External links

YOUTUBE Alien Swarm Deferred Lighting Showcase