Trigger playerteam: Difference between revisions
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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (→Outputs: Substituted IO templates) |
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{{this is a| | {{this is a|brush entity|name=trigger_playerteam|game=Portal 2}} It triggers different outputs for different players touching the trigger. | ||
==Keyvalues== | ==Keyvalues== | ||
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==Outputs== | ==Outputs== | ||
{{ | {{O|OnStartTouchOrangePlayer|Orange player has started touching the trigger.}} | ||
{{ | {{O|OnStartTouchBluePlayer|Blue player has started touching the trigger.}} | ||
{{ | {{O|OnEndTouchOrangePlayer|Orange player has stopped touching the trigger.}} | ||
{{ | {{O|OnEndTouchBluePlayer|Blue player has stopped touching the trigger.}} | ||
{{O Trigger}} | {{O Trigger}} |
Latest revision as of 23:06, 20 April 2025
trigger_playerteam
is a brush entity available in Portal 2. It triggers different outputs for different players touching the trigger.
Keyvalues
- Target Team ([todo internal name (i)]) <choices>
- Which team (or all) to allow to touch this trigger.
- 0 : Both
- 2 : Orange
- 3 : Blue
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Flags
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Inputs
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Outputs
- OnStartTouchOrangePlayer
- Orange player has started touching the trigger.
- OnStartTouchBluePlayer
- Blue player has started touching the trigger.
- OnEndTouchOrangePlayer
- Orange player has stopped touching the trigger.
- OnEndTouchBluePlayer
- Blue player has stopped touching the trigger.
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