Info player marine: Difference between revisions
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Important:Blocking of all spawn points in
Black Mesa will cause players to spawn at map center.
Bug:In
Black Mesa player can respawn at any moment during a multiplayer game if press
Tip:If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.
Note:Also fires when a player or any other object stops blocking a given point.
Note:Also fires when a player or any other object starts blocking a given point.
(Created page with "{{Language subpage}} ==Entity description== Represents a spawn point of a player on the Marine team during a team deathmatch game in {{Bms|4}}. {{bug|In {{Bms|4}} player c...") |
MyGamepedia (talk | contribs) (It's Marine team officially. To check, write team message, the chat will say "(Marine) PlayerName: text".) |
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(16 intermediate revisions by 5 users not shown) | |||
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{{ | {{CDA|CPointEntity|CBaseEntity|}} | ||
{{todo|Rework page, move most bug to {{ent|player}}.}} | |||
{{this is a|point entity|name=info_player_marine|game=Black Mesa}} | |||
[[File:Info_player_sALT1.png|right|300px]] | |||
==Entity description== | ==Entity description== | ||
Represents a spawn point of a player on the | Represents a spawn point of a player on the Marine team during a team deathmatch game in {{Bms|4}}. | ||
{{bug|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.}} | {{important|Blocking of all spawn points in {{bms|4}} will cause players to spawn at map center.}} | ||
{{bug|hidetested=1|In {{Bms|4}} player can respawn at any moment during a multiplayer game if press <code>Choose team</code> button and use <code>Auto distribution</code> button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.}} | |||
{{tip|If you want to place your spawn point on a displacement surface - place your spawn point in air, players will automatically teleporting to ground.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
{{KV|List of items to spawn the player with.|intn=itemstogive|string| | {{KV|List of items to spawn the player with.|intn=itemstogive|string|Comma-delimited list of items that player will receive if spawning at this point. | ||
{{ | :{{important|Items must be separated by commas with no spaces. For example, to give a player three [[item_battery (BMS)|batteries]], a [[weapon_gluon (BMS)|gluon gun]], and a [[item_grenade_mp5 (BMS)|grenade for the MP5]], put {{code|item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5}}.}} | ||
{{note| | :{{note|Players always get [[item_suit]].}} | ||
{{note|If nothing is specified here | :{{note|If nothing is specified here, then players will get [[item_weapon_crowbar (BMS)|item_weapon_crowbar]], [[item_weapon_glock (BMS)|item_weapon_glock]] with full ammo and 3 [[item_weapon_frag (BMS)|item_weapon_frag]].}} | ||
:{{bug|hidetested=1|Players with no weapons will T-pose, even though <code>_noweapon</code> animations exist.}} | |||
:{{bug|hidetested=1|Players using [[weapon_headcrab (BMS)|weapon_headcrab]] will T-pose.}} | |||
:{{bug|hidetested=1|Items can be picked up not only by player that appears at spawn point.{{clarify}} {{confirm|Can be fixed with plugins ?}}}} | |||
}} | |||
==Inputs== | ==Inputs== | ||
{{ | {{I|Enable|param=void|Enable this spawnpoint}} | ||
{{note|Also fires when a player or any other object stops blocking a given point.}} | {{note|Also fires when a player or any other object stops blocking a given point.}} | ||
{{ | {{I|Disable|param=void|Disable this spawnpoint}} | ||
{{note|Also fires when a player or any other object starts blocking a given point.}} | {{note|Also fires when a player or any other object starts blocking a given point.}} | ||
==See also== | ==See also== | ||
* [[info_player_scientist]] | * [[info_player_scientist]] - spawn point for [[npc_human_scientist|scientist]] team in {{bms|1}} multiplayer. | ||
* [[info_player_deathmatch]] | * [[info_player_deathmatch]] - general multiplayer spawn point. | ||
* [[info_player_start]] | * [[info_observer_menu]] - spawn point for spectators in {{bms|1}} multiplayer. | ||
* [[info_player_combine]] | * [[info_player_start]] - general singleplayer spawn point. | ||
* [[info_player_rebel]] | * [[info_player_combine]] - spawn point for [[combine]] team in {{hl2dm|1}} multiplayer. | ||
* [[game_player_equip]] | * [[info_player_rebel]] - spawn point for [[npc_citizen|rebel]] team in {{hl2dm|1}} multiplayer. | ||
* [[game_player_equip]] - gives weapons to players. | |||
[[Category:Player spawn entities]] |
Latest revision as of 06:49, 29 May 2025
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CPointEntity |
Todo: Rework page, move most bug to player.
info_player_marine
is a point entity available in Black Mesa.
Entity description
Represents a spawn point of a player on the Marine team during a team deathmatch game in Black Mesa.




Choose team
button and use Auto distribution
button. With this player get a huge advantage over other players during a multiplayer game, such as avoiding death or spawning at a required point. Can be fixed with plugins only.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- List of items to spawn the player with. (itemstogive) <string>
- Comma-delimited list of items that player will receive if spawning at this point.
Important:Items must be separated by commas with no spaces. For example, to give a player three batteries, a gluon gun, and a grenade for the MP5, put item_battery,item_battery,item_battery,weapon_gluon,item_grenade_mp5.
Note:Players always get item_suit.
Note:If nothing is specified here, then players will get item_weapon_crowbar, item_weapon_glock with full ammo and 3 item_weapon_frag.
Bug:Players with no weapons will T-pose, even though
_noweapon
animations exist.Bug:Players using weapon_headcrab will T-pose.
Bug:Items can be picked up not only by player that appears at spawn point.[Clarify]
Confirm:Can be fixed with plugins ?
Inputs
- Enable <void>
- Enable this spawnpoint

- Disable <void>
- Disable this spawnpoint

See also
- info_player_scientist - spawn point for scientist team in Black Mesa multiplayer.
- info_player_deathmatch - general multiplayer spawn point.
- info_observer_menu - spawn point for spectators in Black Mesa multiplayer.
- info_player_start - general singleplayer spawn point.
- info_player_combine - spawn point for combine team in Half-Life 2: Deathmatch multiplayer.
- info_player_rebel - spawn point for rebel team in Half-Life 2: Deathmatch multiplayer.
- game_player_equip - gives weapons to players.