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Comp entity mover: Difference between revisions

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{{this is a|name=comp_entity_mover|game=Portal 2: Community Edition|e1|sprite=1}} It is also available in all games with {{Teamspen|4}} installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
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{{this is a|point entity|internal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hammer Addons}}  
 
It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.


==KeyValues==
==KeyValues==
{{KV Targetname null|vbsp only=1}}
{{KV|Target Entity|target_destination|The name of the entity or entities to move.}}
{{KV|Target Entity|target_destination|The name of the entity or entities to move.}}
{{KV|Reference Entity|target_destination|If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.}}
{{KV|Reference Entity|target_destination|If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.}}
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{{KV|Distance|float|The amount to move targets by.}}
{{KV|Distance|float|The amount to move targets by.}}


==See Also==
==See also==
* [[TeamSpen's Hammer Addons]]
* [[TeamSpen's Hammer Addons]]

Latest revision as of 12:56, 4 September 2024

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Comp entity mover.png

comp_entity_mover is an internal point entity available in Strata Source Strata Source and TeamSpen's Hammer Addons TeamSpen's Hammer Addons.

It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.

KeyValues

Name (targetname) <string>
Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
Target Entity ([todo internal name (i)]) <targetname>
The name of the entity or entities to move.
Reference Entity ([todo internal name (i)]) <targetname>
If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
Direction ([todo internal name (i)]) <angle>
If no Reference is provided, the direction to move in.
Distance ([todo internal name (i)]) <float>
The amount to move targets by.

See also