Startup Video add/edit/remove: Difference between revisions
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This tutorial will show you on how to Add, Edit or Remove the Startup Video. | This tutorial will show you on how to Add, Edit or Remove the Startup Video. | ||
== File formats == | |||
As of 2025, the following video formats are supported by Valve engines: | |||
* {{gldsrc|2}} (WON/Retail) and {{Src|2}} ({{src06|1}} and earlier): {{code|.avi}} | |||
* {{Src|2}} ({{src07|1}}, up to {{P2branch|1}}, aswell as {{tf2branch|1}} in 32-bit): {{code|.bik}} ([[Bink|Bink video]]) | |||
* {{Src|2}} ({{Csgobranch|1|nt=1}}, {{tf2branch|1}} in 64-bit) and {{src2|2}}: {{code|.webm}} ([[WebM]]) | |||
== Adding == | == Adding == | ||
[[File:Bink Tool.png|thumb|right|Set the file name then click "Bink it!" to convert a .mp4 or .avi file to Bink.]] | [[File:Bink Tool.png|thumb|right|Set the file name then click "Bink it!" to convert a .mp4 or .avi file to Bink.]] | ||
If you like to add a Startup Video, you need "RAD Video | If you like to add a Startup Video, in titles that use Bink video, you need "RAD Video Tools" from [http://www.radgametools.com/bnkdown.htm Bink Tools] and a MP4 or AVI movie. | ||
{{Note|Current version of RAD Video Tools doesn't need QuickTime to convert MP4 to Bink. But if you have issues using latest RAD Video Tools, you can get older version [https://web.archive.org/web/20161020211315/http://www.radgametools.com/down/Bink/RADTools.exe here]. Please note that older version of RAD Video Tools require QuickTime installed, which can be found [https://support.apple.com/en-us/106375 here] ([https://web.archive.org/web/20250625040657/https://support.apple.com/en-us/106375 Archived link]).}} | |||
:1. Open your mod folder, example: {{code|hl2}} for Half-Life 2, {{code|tf}} for Team Fortress 2. | |||
:2. Go to '''media''' (if already exist) or create a folder with the name '''media'''. | |||
:3. open {{code|'''startupvids.txt'''}} or create a text document named {{code|'''startupvids.txt'''}}, then add the following content below: | |||
{{Codeblock|<nowiki>media/YourFileName.bik | |||
media/MyFirstHL2ModIntro.webm | |||
media/valve.bik (default) | |||
</nowiki>}} | |||
{{Note|Replace {{code|YourFileName.bik}} with the actual video file name.}} | |||
:4. Finally, go to the Game directory and place the {{code|'''YourFileName.bik'''}} (or {{code|'''YourFileName.webm'''}}) video file. | |||
Now | Now the Startup Video has been added. | ||
{{Note| | {{Note|When the game is launched with {{code|-novid}} ({{code|-nosierra}} for WON/Retail {{gldsrc|1}}), the intro will be automatically skipped, so don't forget to remove it.}} | ||
{{Note|File extensions are ignored, regardless whether the game use AVI, Bink or WebM. If you specify {{code|media/valve.bik}}, games using WebM will automatically look for {{code|valve.webm}} instead. | |||
Regardless, games using AVI format uses {{code|.avi}} file extension, {{code|.bik}} for Bink, and {{code|.webm}} for WebM. | |||
}} | |||
== Edit a Bink File == | == Edit a Bink File == | ||
* | * Follow the same method as above. | ||
== Remove == | == Remove == | ||
* | * Edit '''startupvids.txt''', and leave it's content blank. | ||
== Licensing == | == Licensing == | ||
=== Bink === | |||
For a commercial product you need the [http://www.radgametools.com/sales.htm license]: | For a commercial product you need the [http://www.radgametools.com/sales.htm license]: | ||
Line 52: | Line 50: | ||
Also note that most publishers already have bulk licenses purchased, so if you are using a major publisher - [mailto:sales3@radgametools.com email us], you might already have a license. | Also note that most publishers already have bulk licenses purchased, so if you are using a major publisher - [mailto:sales3@radgametools.com email us], you might already have a license. | ||
[https://www.radgametools.com/sales.htm Click here for more info about Licensing on RAD | [https://www.radgametools.com/sales.htm Click here for more info about Licensing on Epic Games Tools (RAD) website] | ||
=== WebM === | |||
Unlike Bink, WebM is a open-source format, and can be freely be used on commercial product. | |||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
[[Category:Modding]] | [[Category:Modding]] |
Latest revision as of 04:31, 28 June 2025
This tutorial will show you on how to Add, Edit or Remove the Startup Video.
File formats
As of 2025, the following video formats are supported by Valve engines:
GoldSrc (WON/Retail) and
Source (Source 2006 and earlier): .avi
Source (Source 2007, up to Portal 2 engine branch, aswell as Team Fortress 2 branch in 32-bit): .bik (Bink video)
Source (CS:GO branch, Team Fortress 2 branch in 64-bit) and
Source 2: .webm (WebM)
Adding
If you like to add a Startup Video, in titles that use Bink video, you need "RAD Video Tools" from Bink Tools and a MP4 or AVI movie.

- 1. Open your mod folder, example: hl2 for Half-Life 2, tf for Team Fortress 2.
- 2. Go to media (if already exist) or create a folder with the name media.
- 3. open startupvids.txt or create a text document named startupvids.txt, then add the following content below:

- 4. Finally, go to the Game directory and place the YourFileName.bik (or YourFileName.webm) video file.
Now the Startup Video has been added.


Regardless, games using AVI format uses .avi file extension, .bik for Bink, and .webm for WebM.
Edit a Bink File
- Follow the same method as above.
Remove
- Edit startupvids.txt, and leave it's content blank.
Licensing
Bink
For a commercial product you need the license:
Licensing RAD has the most flexible licensing in the industry.
We try to make licensing our products as easy as using them is! Hopefully, your accountants and/or lawyers will love us as much as your programmers do. Our standard agreement is about three pages long and almost every game and multimedia company in the world has used it by now.
Pricing-wise, we cover it all. We offer licenses for video games on every platform and for every use. This includes AAA games, mobile, indie games, simulators (educational), DLC, kiosks, arcade games, gaming and gambling (including slot machines, poker machines, and the like). Buying multiple platforms, or multiple products, at once will get you big discounts. We have bulk licenses, per-site licenses, and world-wide enterprise licenses available - just email us with what you need, and if we don't already have a license, we'll craft one to fit!
Also note that most publishers already have bulk licenses purchased, so if you are using a major publisher - email us, you might already have a license.
Click here for more info about Licensing on Epic Games Tools (RAD) website
WebM
Unlike Bink, WebM is a open-source format, and can be freely be used on commercial product.