Ricochet Level Creation/Jump arrow: Difference between revisions
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{{ | {{LanguageBar|title = Ricochet Level Creation/Jump arrow}} | ||
[[Category:Level Design | Players in Ricochet can only jump using jump arrows and jump pads. | ||
== Jump arrow == | |||
# Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with <code>SKY</code> texture. | |||
# Create 80x36 16 units tall block and make it <code>[[func_wall]]</code>. Cover it in <code>NULL</code> texture. | |||
# Make pyramid off new block using the Vertex Tool, as shown in the Stage 3. | |||
# Remove the top half of the pyramid using the Clipping Tool. | |||
# Paint top and bottom sides with <code>+0ARROW1</code> texture. Rotate texture to same direction as brush and press Fit and C on texture application window. Paint left and right sides with <code>+0SQUARE1</code> texture with 180° rotation and Fit button pressed. | |||
# Place <code>trigger_jump</code> brush entity above jump arrow. Set <code>[[info_target]]</code> of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128. | |||
# Rotate the arrow and trigger and attach them to pad. | |||
<gallery> | |||
File:JumpArrow1.png|Stage 1 | |||
File:JumpArrow2.jpg|Stage 2 | |||
File:JumpArrow4.jpg|Stage 3 | |||
File:JumpArrow5.jpg|Stage 4 | |||
File:JumpArrow6.jpg|Stage 5 | |||
</gallery> | |||
== Jump pad == | |||
# Create 112x32x96 block. Place it 96" above platform. | |||
# Make a pyramid off the block. | |||
# Paint pyramid sides with <tt>+0ARROW1</tt> texture, back side with <tt>BLACK</tt> texture. Make it <code>[[func_wall]]</code>. | |||
# Put <tt>info_target</tt> and {{ent|trigger_jump_(GoldSrc)|alt=trigger_jump}} at the spike. Set <tt>info_target</tt> from target pad as <tt>trigger_jump</tt>'s Target keyvalue. | |||
# Rotate the arrow and trigger. | |||
<gallery> | |||
Image:PyramidArrow1.jpg|Stage 1 | |||
Image:PyramidArrow2.jpg|Stage 2 | |||
Image:PyramidArrow3.jpg|Stage 3 | |||
Image:PyramidArrow4.jpg|Stage 4 | |||
</gallery> | |||
[[Category:Level Design]] | |||
[[Category:Ricochet]] | [[Category:Ricochet]] |
Latest revision as of 10:43, 12 July 2024
Players in Ricochet can only jump using jump arrows and jump pads.
Jump arrow
- Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with
SKY
texture. - Create 80x36 16 units tall block and make it
func_wall
. Cover it inNULL
texture. - Make pyramid off new block using the Vertex Tool, as shown in the Stage 3.
- Remove the top half of the pyramid using the Clipping Tool.
- Paint top and bottom sides with
+0ARROW1
texture. Rotate texture to same direction as brush and press Fit and C on texture application window. Paint left and right sides with+0SQUARE1
texture with 180° rotation and Fit button pressed. - Place
trigger_jump
brush entity above jump arrow. Setinfo_target
of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, usually 128. - Rotate the arrow and trigger and attach them to pad.
Jump pad
- Create 112x32x96 block. Place it 96" above platform.
- Make a pyramid off the block.
- Paint pyramid sides with +0ARROW1 texture, back side with BLACK texture. Make it
func_wall
. - Put info_target and trigger_jump at the spike. Set info_target from target pad as trigger_jump's Target keyvalue.
- Rotate the arrow and trigger.