Env hudhint: Difference between revisions
		
		
		
		
		
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 Note:In
Note:In  Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages.
 Note:In
Note:In  and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
 and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
	
		
	
| m (Kr0tchet moved page Env hudhint to Env hudhint/en: Moving page to add MultiPage on main page.) | MyGamepedia (talk | contribs)  | ||
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| {{ | {{LanguageBar}} | ||
| {{CD|CEnvHudHint}} | |||
| {{This is a|logical entity|name=env_hudhint|sprite=1}} {{gmod|not}} | |||
| __NOTOC__ | __NOTOC__ | ||
| It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | |||
| {{note|In {{l4d|4}} and later, the message will only show to the !activator unless it's singleplayer.}} | |||
| [[File:Hudhint.png|right]] | [[File:Hudhint.png|right]] | ||
| ==Flags== | == Flags == | ||
| {{fl|1|All Players {{removed|{{l4d}}}}|Show the message to everyone on the server (otherwise show to !activator only)}} | {{fl|1|All Players {{removed|{{l4d}}}}|Show the message to everyone on the server (otherwise show to !activator only)}} | ||
| ==Keyvalues== | == Keyvalues == | ||
| {{KV|Hint Text (localized)|intn=message|string|This should be match a HUD hint entry in <code>hl2 | {{KV Targetname}} | ||
| {{KV|Hint Text (localized)|intn=message|string|This should be match a HUD hint entry in <code>hl2/resource/[[valve_english.txt]]</code> or its localized equivalent. Example: entering "<code>#Valve_Hint_Zoom</code>" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. | |||
| {{warning|Entering raw text will not allow the message to be translated between user languages.}} | {{warning|Entering raw text will not allow the message to be translated between user languages.}} | ||
| {{note|In {{tf2}} and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.}}}} | {{note|In {{tf2}} and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.}}}} | ||
| ==Inputs== | == Inputs == | ||
| {{ | {{I|ShowHudHint|Shows the hint message.}} | ||
| {{ | {{I|HideHudHint|Hides the hint message.}} | ||
| ==Dedicated Console Variables== | |||
| {{varcom|start}} | |||
| {{varcom|cl_hudhint_sound|1|[[Bool]]|Enable\disable the sound when HUD hint displays. | |||
| {{confirm|Works only in {{bms|4}} ?}} | |||
| }} | |||
| {{varcom|end}} | |||
| == | == External links == | ||
| * | '''Map example .VMF, .BSP and with scripts fix''' | ||
| * http://gtamike.tsgk.com/gtamike_TSGK/test_area_hudhint.rar | |||
| == See also == | |||
| * {{ent|env_message}} - A similar entity that displays other predefined messages on the screen. | |||
| * {{ent|env_instructor_hint}} - Another similar entity used in {{l4d2|4}} and newer games. | |||
Latest revision as of 05:23, 29 August 2025
|  Class hierarchy | 
|---|
| CEnvHudHint | 

env_hudhint  is a   logical entity  available in all  Source games. (not in
 Source games. (not in  )
)
It is used to control the display of HUD hints, which show the player what key is bound to a particular command.
 Note:In
Note:In  Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
 Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.Flags
- All Players (removed since  ) : [1] ) : [1]
- Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in hl2/resource/valve_english.txtor its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
 Warning:Entering raw text will not allow the message to be translated between user languages.
Warning:Entering raw text will not allow the message to be translated between user languages. Note:In
Note:In  and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
 and potentially other games, the % character interacts differently with text.  Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| cl_hudhint_sound | 1 | Bool | Enable\disable the sound when HUD hint displays.  Confirm:Works only in  Black Mesa ? | 
External links
Map example .VMF, .BSP and with scripts fix
See also
- env_message - A similar entity that displays other predefined messages on the screen.
- env_instructor_hint - Another similar entity used in  Left 4 Dead 2 and newer games. Left 4 Dead 2 and newer games.



























