This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Source 2/Docs/Level Design/Maps Workshop: Difference between revisions

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{{lang|Counter-Strike 2: Maps Workshop Tools}}
{{LanguageBar}} {{Source 2 topicon}} {{CS2Tools topicons}}


Port maps and assets over to S2.
Port maps and assets over to {{source2|4.1}}.


= Import Tool Documentation =
<br />
As part of CS2’s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to S2. Before getting started there is some preparation work which must be done.
== [[Import Tool Documentation]] ==
As part of {{cs2|4.1}}'s Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to {{source2|4.1}}. Before getting started there is some preparation work which must be done.


=== Prerequisites ===
<br />
==== Precompiled Content ====
Precompiled content (such as any custom vmt, vtf, mdl, etc.) must be located in the <nowiki>\steam\steamapps\common\counterstrike source 15\csgo</nowiki> folder.  For example:
 
<nowiki>\steam\steamapps\common\counterstrike source 15\csgo\materials\
\steam\steamapps\common\counterstrike source 15\csgo\models\</nowiki>
 
'''Notes:''' Any custom content archived in a .bsp will need to be extracted into the appropriate folders before importing. The import tool also requires a vmf, so if you only have a bsp for your map, you will need to decompile it to a .vmf. Finally, '''do not copy .vmf files to the above folder''' as it will confuse the import tool.


== [[Post Import Fixup steps]] ==
== [[Post Import Fixup steps]] ==
Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.  
Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.  


== Hammer Minimum Specs ==
<br />
Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.
 
'''GPU Minimum Specs:'''
* Nvidia 2060Ti 6gb
* AMD 6600XT
 
'''GPU Recommended Specs:'''
* Nvidia 2080Ti+
* AMD 6800XT+

Latest revision as of 01:56, 18 July 2024

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Port maps and assets over to Source 2 Source 2.


Import Tool Documentation

As part of Counter-Strike 2 Counter-Strike 2's Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to Source 2 Source 2. Before getting started there is some preparation work which must be done.


Post Import Fixup steps

Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.