Prop vehicle airboat: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
Warning:This entity doesn't function correctly in 
 Half-Life 2: Deathmatch.
	
		
	
m (Default model note.)  | 
				SirYodaJedi (talk | contribs)  No edit summary  | 
				||
| (33 intermediate revisions by 23 users not shown) | |||
| Line 1: | Line 1: | ||
{{  | {{LanguageBar}}  | ||
{{CD|CPropAirboat|base=CPropVehicleDriveable|file1=1}}  | |||
{{this is a|model entity|game=Half-Life 2 series|game1=Portal|name=prop_vehicle_airboat}} It is a drivable airboat.  | |||
{{warning|This entity doesn't function correctly in {{hl2dm|4}}.}}  | |||
[[File:prop_vehicle_airboat.jpg|thumb|right|400px|A {{ent|prop_vehicle_airboat}} (using its default model <code>models/airboat.mdl</code>).]]  | |||
[[  | |||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
{{KV|Enable Gun|intn=EnableGun|bool|Whether the airboat's gun is enabled or disabled.}}  | |||
{{KV BaseDriveableVehicle}}  | |||
==Inputs==  | ==Inputs==  | ||
{{I|EnableGun|Enables or disables the airboat gun and associated crosshair.|param=bool}}  | |||
{{I|StartRotorWashForces|The airboat will start to be blown around by helicopter rotor wash (if present).}}  | |||
{{I|StopRotorWashForces|The airboat will no longer be blown around by helicopter rotor wash.}}  | |||
{{I|Entervehicle|Force the player to enter the vehicle.}}  | |||
{{I|Exitvehicle|Force the player to exit the vehicle.}}  | |||
:{{Warning|Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.}}  | |||
{{I BaseDriveableVehicle|base=1}}  | |||
==  | == Console commands ==  | ||
{{varcom|start}}  | |||
{{varcom|ch_createairboat|||Spawn an airboat in front of the player.}}  | |||
{{varcom|end}}  | |||
[[Category:  | == See Also ==  | ||
* {{ent|prop_vehicle}}  | |||
* {{ent|prop_vehicle_jeep}}  | |||
[[Category:Prop entities|vehicle airboat]]  | |||
Latest revision as of 15:19, 4 June 2025
| CPropAirboat | 
prop_vehicle_airboat  is a   model entity  available in 
 Half-Life 2 series and 
 Portal. It is a drivable airboat.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Enable Gun (EnableGun) <boolean>
 - Whether the airboat's gun is enabled or disabled.
 
BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
 - Players cannot enter vehicle until it is unlocked.
 
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
 - The vehicle script files contained in 
scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: 
airboat.txt - prop_vehicle_apc: 
apc.txt/apc_npc.txt - prop_vehicle_crane: 
crane.txt - prop_vehicle_prisoner_pod: 
prisoner_pod.txt - prop_vehicle_jeep: 
jalopy.txt(only in
) / jeep_test.txt - prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only:choreo_vehicle.txtchoreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only:choreo_vehicle_ep2_barn1.txtchoreo_vehicle_ep2_hangar.txtchoreo_vehicle_ep2_intro.txtchoreo_vehicle_ep2_Outland_02.txtchoreo_vehicle_ep2_playertrapped.txt
 - There is also 
reference_vehicle.txt, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin: 
sincar.txt/sincar_pit.txt(only in
) - p3_vehicle_segway: 
segway.txt(only in
) 
 - prop_vehicle_airboat: 
 
- Scale of action input / framerate (actionScale) <float>
 - Todo: How fast the vehicle turns/accelerates?
 
Inputs
- EnableGun <boolean>
 - Enables or disables the airboat gun and associated crosshair.
 
- StartRotorWashForces
 - The airboat will start to be blown around by helicopter rotor wash (if present).
 
- StopRotorWashForces
 - The airboat will no longer be blown around by helicopter rotor wash.
 
- Entervehicle
 - Force the player to enter the vehicle.
 
- Exitvehicle
 - Force the player to exit the vehicle.
 
Warning:Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.
BaseDriveableVehicle:
- HandBrakeOn
 
- HandBrakeOff
 - Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
 
BaseVehicle:
- Action <float>
 - Set the speed of the action animation. Todo: What does this mean?
 
- TurnOn
 - Start engine and enable throttle.
 
- TurnOff
 - Stop engine, disable throttle, engage brakes.
 
- Lock
 
- Unlock
 - Prevent/allow the player from entering or exiting the vehicle.
 
Console commands
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| ch_createairboat | Spawn an airboat in front of the player. |