Cs team manager: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 
 
 Warning:
Warning: vscript
 vscript 
 Warning:Killing this entity crashes the game.
Warning:Killing this entity crashes the game.
		
	
|  (-added see also) | No edit summary | ||
| (14 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{LanguageBar}} | ||
| {{Ent not in fgd|codeonly=1}} | |||
| {{Preserved entity|all}} | |||
| {{CD|CCSTeam|file1=cs_team.cpp}} | {{CD|CCSTeam|file1=cs_team.cpp}} | ||
| {{base  | {{CD|C_CSTeam|base=C_Team|client=1|file1=c_cs_team.cpp}} | ||
| It | {{This is a|logical entity|name=cs_team_manager|game=Counter-Strike series|game1=Left 4 Dead series}} It is automatically created for each team when the map loads. (4 are created in {{l4d}}, and 5 in {{l4d2}}). It stores names and score of each team and list of players that belong to that team | ||
| == See  | Team names in Counter-Strike source (probably same in csgo{{confirm}}) | ||
| *  | *0: "Unassigned" | ||
| *  | *1: "Spectator" | ||
| *  | *2: "TERRORIST" | ||
| *  | *3: "CT" | ||
| *  | |||
| Team names in Left 4 Dead series | |||
| *0: "Unassigned" | |||
| *1: "Spectator" | |||
| *2: "Survivor" | |||
| *3: "Infected" | |||
| *4: "L4D1_Survivor" {{l4d2|only}} (those spawned by {{ent|info_l4d1_survivor_spawn}}) | |||
| {{warning|{{l4d2}} vscript <code>NetProps.GetPropString</code> doesn't read m_szTeamname netprop properly and may crash the game}} | |||
| {{warning|Killing this entity crashes the game.}} | |||
| == See also == | |||
| * {{ent|terror_gamerules}} | |||
| * {{ent|terror_player_manager}} | |||
| * {{ent|scene_manager}} | |||
| * {{ent|soundent}} | |||
| * {{ent|vote_controller}} | |||
Latest revision as of 05:12, 9 May 2025

 


This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
|  Class hierarchy | 
|---|
| CCSTeam | 
|  cs_team.cpp | 
|  Class hierarchy (client) | 
|---|
| C_CSTeam | 
|  c_cs_team.cpp | 
cs_team_manager  is a   logical entity  available in 
 Counter-Strike series and
 Counter-Strike series and 
 Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in
 Left 4 Dead series. It is automatically created for each team when the map loads. (4 are created in  , and 5 in
, and 5 in  ). It stores names and score of each team and list of players that belong to that team
). It stores names and score of each team and list of players that belong to that team
Team names in Counter-Strike source (probably same in csgo[confirm])
- 0: "Unassigned"
- 1: "Spectator"
- 2: "TERRORIST"
- 3: "CT"
Team names in Left 4 Dead series
- 0: "Unassigned"
- 1: "Spectator"
- 2: "Survivor"
- 3: "Infected"
- 4: "L4D1_Survivor" (only in  ) (those spawned by info_l4d1_survivor_spawn) ) (those spawned by info_l4d1_survivor_spawn)
 Warning:
Warning: vscript
 vscript NetProps.GetPropString doesn't read m_szTeamname netprop properly and may crash the game Warning:Killing this entity crashes the game.
Warning:Killing this entity crashes the game.






















