Weapon autoshotgun spawn: Difference between revisions
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{{ | {{WeaponSpawnL4D | ||
| weapon = autoshotgun | |||
= | | fancy_name = automatic shotgun | ||
| class = CWeaponautoshotgunSpawn | |||
| isweapon = 1 | |||
| seealso_add = | |||
* {{l4d2}}{{ent|weapon_shotgun_chrome_spawn}} | |||
{{ | * {{l4d2}}{{ent|weapon_shotgun_spas_spawn}} | ||
{{ | |||
{{ | |||
* {{ent|weapon_pumpshotgun_spawn}} | * {{ent|weapon_pumpshotgun_spawn}} | ||
| description_add = Also commonly referred as an "autoshotgun", even when the game instructor from {{l4d2}} calls the weapon with a new name - "Tactical Shotgun". | |||
}} | |||
Latest revision as of 09:08, 21 July 2024
| CWeaponautoshotgunSpawn |
weapon_autoshotgun_spawn is a model entity available in ![]()
Left 4 Dead series. It is a possible spawn point for automatic shotgun. Also commonly referred as an "autoshotgun", even when the game instructor from
calls the weapon with a new name - "Tactical Shotgun".
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer> (only in
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float> (only in
) - Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Outputs
- OnItemSpawn (only in
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
Flags
- Enable Physics : [1]
- Infinite items (overrides count) : [8] (only in
) - Don't Cluster With Similar Items : [131072] (only in
)