Category:HL2DM level design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(HL2DM has its own soundscapes, I'll probably finish the HL2DM soundscapes page later)
mNo edit summary
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
This article focuses on {{game name|HL2dm|name=Half-Life 2 Deathmatch}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].
{{LanguageBar}}
{{Template:Category header}}
{{DISPLAYTITLE:Half-Life 2 Deathmatch level design}}
This article focuses on {{Hl2dm|4}} Level Design. For general mapping tutorials, see [[:Category:Level Design]].
{{Category header}}
{{stub}}
{{stub}}


Line 7: Line 9:
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}
{{category newcolumn|rowspan=1|width=50%|background-color=#F7F7F7|border-color=lightgray}}
== Getting Started ==
== Getting Started ==
* [[How To Develop A Map That Works | Develop A Map That Works]] {{Note|Pertains to {{game name|css|name=Counter-Strike: Source}}, but it's still helpful in general.}}
* [[How to Develop a Map That Works | Develop A Map That Works]] {{Note|Pertains to {{Counter-Strike: Source|4}}, but it's still helpful in general.}}
* [[Half-Life 2 DM Mapping Theory|Half-Life 2 Deathmatch Mapping Theory]]
* [[Deathmatch Map Design Theory]]<!-- deathmatch design theory doesn't really change between games-->
* [[Your First Half-Life 2: Deathmatch Room| Your First Half-Life 2: Deathmatch Room]]
* [[Your First Map]]


== General ==
== General ==
* [[Creating Spawns#Half-Life_2:_Deathmatch | Player Spawns]]
* [[Creating Spawns#Half-Life_2:_Deathmatch | Player Spawns]]
* [[Map_prefixes#Half-Life_2:_Deathmatch|Map prefixes]]
* [[Map_prefixes#Half-Life_2:_Deathmatch|Map prefixes]]
== Constructing Elements ==
* [[Creating an HL2DM megacharger|Megacharger]]
* [[Creating an HL2DM megacharger|Megacharger]]


Line 25: Line 28:
* [[List of HL2 Deathmatch Soundscapes | List of Soundscapes]]
* [[List of HL2 Deathmatch Soundscapes | List of Soundscapes]]
* [[List of HL2 Soundscapes | List of  Half-Life 2 Soundscapes]]
* [[List of HL2 Soundscapes | List of  Half-Life 2 Soundscapes]]
* [[List of HL2DM Soundscapes | List of  Half-Life 2 Deathmatch Soundscapes]]
* [[List of HL2 Deathmatch Fog Settings | List of Fog Settings]]
* [[List of HL2 Deathmatch Fog Settings | List of Fog Settings]]


Line 34: Line 36:
* [https://store.steampowered.com/app/320 Buy the game]
* [https://store.steampowered.com/app/320 Buy the game]


== See Also ==
== See also ==
{{game name|hl2|name=Half-Life 2}}
*{{Half-Life 2|4}}
*[[Half-Life 2 Level Creation]]


{{category end}}
{{category end}}


[[Category:Half-Life 2: Deathmatch]][[Category: Level Design]]
[[Category:Half-Life 2: Deathmatch]][[Category: Level Design]]

Latest revision as of 05:14, 22 August 2024

English (en)Hrvatski (hr)Translate (Translate)

This article focuses on Half-Life 2: Deathmatch Half-Life 2: Deathmatch Level Design. For general mapping tutorials, see Category:Level Design.

Stub

This article or section is a stub. You can help by expanding it.


Getting Started

General

Constructing Elements


References

External Links

See also

Pages in category "HL2DM level design"

This category contains only the following page.