Blast Pit: Difference between revisions
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'''Blast Pit''' is the sixth chapter of {{ | {{LanguageBar}} | ||
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'''Blast Pit''' is the sixth chapter of {{hl|4}} where [[Gordon Freeman]] traverses an old rocket silo and defeats one of the game's "bosses", the [[monster_tentacle_(GoldSrc)|tentacle monster]]. | |||
==Architecture== | ==Architecture== | ||
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==Environment== | ==Environment== | ||
The facility should be in disuse but not disrepair. Machinery should still mostly work, despite its age. Some of the larger rooms are flooded with toxic waste. Explosives are also occasionally stored in the complex, which can be placed around [[ | The facility should be in disuse but not disrepair. Machinery should still mostly work, despite its age. Some of the larger rooms are flooded with toxic waste. Explosives are also occasionally stored in the complex, which can be placed around [[monster_bullchicken_(GoldSrc)|bullsquid]] to aid the player in dispatching them. | ||
The original function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the engine and burn up the tentacles. If making a custom map in these labs, consider having some lines on and others off. | The original function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the engine and burn up the tentacles. If making a custom map in these labs, consider having some lines on and others off. | ||
==NPCs== | ==NPCs== | ||
While other aliens can be spread around for variety, Blast Pit centers around one major alien, [[monster_tentacle]]. There are three in the chapter placed in the same lab, and they attack by smashing the player. While [[ | While other aliens can be spread around for variety, Blast Pit centers around one major alien, [[monster_tentacle_(GoldSrc)|monster_tentacle]]. There are three in the chapter placed in the same lab, and they attack by smashing the player. While [[monster_scientist_(GoldSrc)|scientists]] and [[monster_barney_(GoldSrc)|security guards]] can be found deeper in the facility, it's best not to place them in groups since the silo complex has long been deserted. [[monster_human_grunt_(GoldSrc)|HECU squads]] should not be found here. | ||
== | ==Maps== | ||
The following [[.bsp]]s comprise this chapter. | |||
*{{code|c1a4}} | |||
*{{code|c1a4b}} | |||
*{{code|c1a4d}} | |||
*{{code|c1a4e}} | |||
*{{code|c1a4f}} | |||
*{{code|c1a4g}} | |||
*{{code|c1a4i}} | |||
*{{code|c1a4j}} | |||
*{{code|c1a4k}} | |||
{{Note|c1a4a, c1a4c, and c1a4h don't exist in the game files.}} | |||
{{note|Some maps aren't ordered alphabetically start to finish. For instance, the first map in the chapter, {{code|c1a4}}, transitions to {{code|c1a4k}}.}} | |||
==Gallery== | |||
<gallery mode=packed heights=250px> | <gallery mode=packed heights=250px> | ||
File:C1a4 rails.jpg|The rail lines early on in the chapter | |||
File:C1a4k toxicwaste.jpg|Some rooms are flooded with toxic waste | |||
File:C1a4_tentacles.jpg|The rocket test silo | |||
</gallery> | </gallery> | ||
{{ | |||
| | {{Chapters|game=hl}} | ||
}} | |||
[[Category:Regions & Atmospheres]] | [[Category:Regions & Atmospheres]] | ||
[[Category:Half-Life Continuity]] | [[Category:Half-Life Continuity]] |
Latest revision as of 15:27, 9 September 2024


Blast Pit is the sixth chapter of Half-Life where Gordon Freeman traverses an old rocket silo and defeats one of the game's "bosses", the tentacle monster.
Architecture
Stone walls and metal fixtures are common here. The facility is meant for low-level industrial use, and is therefore spartan. Pipelines aren't hidden in the walls; they're located in plain sight. Hallways tend not to be tall, whereas rooms are very tall and open. Bridges and catwalks are generally placed high up.
Environment
The facility should be in disuse but not disrepair. Machinery should still mostly work, despite its age. Some of the larger rooms are flooded with toxic waste. Explosives are also occasionally stored in the complex, which can be placed around bullsquid to aid the player in dispatching them.
The original function of the labs was as a rocket engine testing site. The main goal of Blast Pit is to activate the fuel, oxygen and power lines in order to fire the engine and burn up the tentacles. If making a custom map in these labs, consider having some lines on and others off.
NPCs
While other aliens can be spread around for variety, Blast Pit centers around one major alien, monster_tentacle. There are three in the chapter placed in the same lab, and they attack by smashing the player. While scientists and security guards can be found deeper in the facility, it's best not to place them in groups since the silo complex has long been deserted. HECU squads should not be found here.
Maps
The following .bsps comprise this chapter.
- c1a4
- c1a4b
- c1a4d
- c1a4e
- c1a4f
- c1a4g
- c1a4i
- c1a4j
- c1a4k


Gallery
Toggle chapters ![]() |
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![]() Hazard Course t0a0 |
![]() Black Mesa Inbound c0a0 |
![]() Anomalous Materials c1a0 |
![]() Unforeseen Consequences c1a0c |
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![]() Office Complex c1a2 |
![]() "We've Got Hostiles!" c1a3 |
![]() Blast Pit c1a4 |
![]() Power Up c2a1 |
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![]() On a Rail c2a2 |
![]() Apprehension c2a3 |
![]() Residue Processing c2a4 |
![]() Questionable Ethics c2a4d |
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![]() Surface Tension c2a5 |
![]() "Forget About Freeman!" c3a1 |
![]() Lambda Core c3a2 |
![]() Xen c4a1 |
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![]() Gonarch's Lair c4a2 |
![]() Interloper c4a1a |
![]() Nihilanth c4a3 |
![]() Endgame c5a1 |