Crossbow bolt: Difference between revisions
Jump to navigation
Jump to search

Note:Uses model
Bug:Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with
Ninjaofsauce (talk | contribs) (Brief summary for underdocumented projectile entity and it’s function) |
MyGamepedia (talk | contribs) No edit summary |
||
(15 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}}{{HL2 topicon}} | ||
{{TabsBar|main=Crossbow bolt}} | |||
{{stub}} | |||
{{Ent not in fgd|nolink=1}} | |||
{{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}} | |||
{{this is a|model entity|name=crossbow_bolt|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}} | |||
This is the projectile fired by {{ent|weapon_crossbow}}. | |||
{{note|Uses model <code>models/crossbow_bolt.mdl</code>}} | |||
== Overview == | |||
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through [[glass|func_breakable_surf]]. If the currently loaded map is <code>ep2_outland_10</code>, the bolt will pass through [[Alyx]], instead of getting deleted because of the friendly fire mechanic. | |||
{{bug|hidetested=1|Because the bolt has the ability to "pin" ragdolls and that it acts like a bullet (it can go through fences, for instance), ragdolls pinned agains a fence (or anything with <code>CONTENTS_GRATE</code> will try to get pinned to a bolt that is too far away, and will create unstable physics.}} | |||
== See also == | |||
* {{ent|weapon_crossbow}} |
Latest revision as of 12:41, 28 May 2025


![]() |
---|
CCrossbowBolt |
![]() |
crossbow_bolt
is a model entity available in Half-Life 2 series,
Portal, and
Source SDK Bases.
This is the projectile fired by weapon_crossbow.

models/crossbow_bolt.mdl
Overview
The bolt can reflect if the angle is shallow enough, its gravity will increase at each bounce, making the bolt slow down. It will pass directly through func_breakable_surf. If the currently loaded map is ep2_outland_10
, the bolt will pass through Alyx, instead of getting deleted because of the friendly fire mechanic.

CONTENTS_GRATE
will try to get pinned to a bolt that is too far away, and will create unstable physics.