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{{back|Level Transitions}}
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{{CD|CPointEntity|file1=subs.cpp}}
It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
{{this is a|point entity|name=info_landmark|sprite=1}} It acts as a landmark for [[Level Transitions]] or [[trigger_teleport|teleports]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
 
{{code class|CPointEntity|subs.cpp}}


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
==Inputs==
{{I Targetname}}
==Outputs==
{{O Targetname}}


== See also ==
== See also ==
* [[Level Transitions]]
* [[Level Transitions]]
* [[info_landmark]]
* {{ent|trigger_changelevel}}
* [[trigger_changelevel]]
* {{ent|trigger_transition}}
* [[trigger_transition]]
* {{ent|point_changelevel}} {{only|{{portal2}}}}
* [[point_changelevel]] {{only|{{portal2}}}}
* {{ent|info_changelevel}} {{only|{{l4ds}}}}
* [[info_changelevel]] {{only|{{l4ds}}}}

Latest revision as of 14:59, 14 September 2024

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C++ Class hierarchy
CPointEntity
CBaseEntity
C++ subs.cpp
Info landmark.png

info_landmark is a point entity available in all Source Source games. It acts as a landmark for Level Transitions or teleports. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See also