SteamVR Home: Difference between revisions

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m (you can acualy get destinations still, including its workshop tools app alongside it for free still. you just need to get the install link and then it would just work. thats it. nothing more, nothing less.)
 
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{{Software status
| appid = 250820
| type = tools
| free = yes <!-- optional, can be removed. - "No" by default -->
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{{game release free|appid=250820}}
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{{VRHome}} '''SteamVR Home''' provides a virtual reality portal with interactive environments for [[SteamVR]]. It is included with the SteamVR application, but functions separately from the main runtime and dashboard menu. SteamVR Home uses the [[Source 2]] engine and comes with a set of [[SteamVR/Environments|Workshop Tools]] for creating custom environments.
{{VRHome|4.1}} provides a virtual reality portal with interactive environments for [[SteamVR]]. It is included with the SteamVR application, but functions separately from the main runtime and dashboard menu. SteamVR Home uses the {{source2|3.1}} engine and comes with a set of [[SteamVR/Environments|Workshop Tools]] for creating custom environments.


SteamVR Home was originally released as '''Destinations''', a virtual reality environment viewer primarily intended for rendering photogrammetry captures. Almost all of the features of Destinations are available in SteamVR Home. The original Destinations application is no longer available on the Steam storefront.
SteamVR Home was originally released as {{Destinations|4.1}}, a virtual reality environment viewer primarily intended for rendering photogrammetry captures. Almost all of the features of Destinations are available in SteamVR Home. The original Destinations application is now only accessible if installed directly, as the store page no longer exists, but the package still exists and still lets those who want it get it


== Features ==
== Features ==
;Customizable environments
; Customizable environments
:Players can choose a default home environment to load into when SteamVR starts. They can spawn and arrange props, and change the skybox background. Customized environments can be manually saved.
: Players can choose a default home environment to load into when SteamVR starts. They can spawn and arrange props, and change the skybox background. Customized environments can be manually saved.
;Multiplayer
; Multiplayer
:Support for player hosted lobbies, both public and invite-only. Player avatars can be customized with unlockable stock assets.
: Support for player hosted lobbies, both public and invite-only. Player avatars can be customized with unlockable stock assets.
;Quests
; Quests
:Players can perform tasks assigned by Valve to unlock spawnable tools, props and avatar pieces. Promotional items can be gained from other VR games.
: Players can perform tasks assigned by Valve to unlock spawnable tools, props and avatar pieces. Promotional items can be gained from other VR games.
; Fun
: The gate to all the VR fun


=== Tools ===
=== Tools ===
; Source 2 toolset
: Includes the Hammer level editor, and tools for creating models, materials and particle systems.
; Steam Workshop support
: Custom environments and skybox backgrounds can be uploaded to the Steam Workshop. Workshop content can be browsed and downloaded in-game. Joining a multiplayer room with a custom environment automatically downloads the environment to the client.
; VR forward renderer
: Includes basic PBR shaders, real-time lighting with cascaded shadow maps, support for directional lightmaps, and parallax corrected cubemap probes.
; Scripting
: Server-side [[VScript]] system using Lua, client-side [[Panorama]] UI system using XML, CSS, and JavaScript.
; Interactive physics-enabled props
: Includes a player-scalable and recolorable version of {{ent|prop_physics}}, as well as scriptable tool props.


;Source 2 toolset
== See also ==
:Includes the Hammer level editor, and tools for creating models, materials and particle systems.
* [[SteamVR/Environments|SteamVR Workshop Tools]] - Documentation for the Workshop tools.
;Steam Workshop support
* [https://steamcommunity.com/app/453170/ Steam Community page for the old Destinations application]
:Custom environments and skybox backgrounds can be uploaded to the Steam Workshop. Workshop content can be browsed and downloaded in-game. Joining a multiplayer room with a custom environment automatically downloads the environment to the client.
[[Category:SteamVR]][[Category:SteamVR Home]][[Category:Valve Games]]
;VR forward renderer
:Includes basic PBR shaders, real-time lighting with cascaded shadow maps, support for directional lightmaps, and parallax corrected cubemap probes.
;Scripting
:Server-side [[VScript]] system using Lua, client-side [[Panorama]] UI system using XML, CSS, and JavaScript.
;Interactive physics-enabled props
:Includes a player-scalable and recolorable version of [[prop_physics]], as well as scriptable tool props.
 
 
== See Also ==
[[SteamVR/Environments|SteamVR Workshop Tools]] - Documentation for the Workshop tools.
[https://steamcommunity.com/app/453170/ Steam Community page for the old Destinations application]
 
[[Category:Valve Games]]

Latest revision as of 02:34, 19 July 2025

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SteamVR Home SteamVR Home provides a virtual reality portal with interactive environments for SteamVR. It is included with the SteamVR application, but functions separately from the main runtime and dashboard menu. SteamVR Home uses the Source 2 engine and comes with a set of Workshop Tools for creating custom environments.

SteamVR Home was originally released as Destinations Destinations, a virtual reality environment viewer primarily intended for rendering photogrammetry captures. Almost all of the features of Destinations are available in SteamVR Home. The original Destinations application is now only accessible if installed directly, as the store page no longer exists, but the package still exists and still lets those who want it get it

Features

Customizable environments
Players can choose a default home environment to load into when SteamVR starts. They can spawn and arrange props, and change the skybox background. Customized environments can be manually saved.
Multiplayer
Support for player hosted lobbies, both public and invite-only. Player avatars can be customized with unlockable stock assets.
Quests
Players can perform tasks assigned by Valve to unlock spawnable tools, props and avatar pieces. Promotional items can be gained from other VR games.
Fun
The gate to all the VR fun

Tools

Source 2 toolset
Includes the Hammer level editor, and tools for creating models, materials and particle systems.
Steam Workshop support
Custom environments and skybox backgrounds can be uploaded to the Steam Workshop. Workshop content can be browsed and downloaded in-game. Joining a multiplayer room with a custom environment automatically downloads the environment to the client.
VR forward renderer
Includes basic PBR shaders, real-time lighting with cascaded shadow maps, support for directional lightmaps, and parallax corrected cubemap probes.
Scripting
Server-side VScript system using Lua, client-side Panorama UI system using XML, CSS, and JavaScript.
Interactive physics-enabled props
Includes a player-scalable and recolorable version of prop_physics, as well as scriptable tool props.

See also