Category:Zh/Programming: Difference between revisions
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{{ | {{LanguageBar|title = 分类:编程}} | ||
__NOTOC__ | |||
{{category header|background-color=#E0E0E0|border-color=lightgray}} | {{category header|background-color=#E0E0E0|border-color=lightgray}} | ||
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== 入门指南 == | == 入门指南 == | ||
* | * {{L|Installing and Debugging the Source Code|安装和调试 Source 代码}} | ||
* | * {{L|Using Source Control with the Source SDK|结合 Source SDK 使用源文件管理}} | ||
* | * {{L|My First Mod|我的第一个模组}} | ||
* | * {{L|Your First Entity|你的第一个实体}} | ||
*# | *# {{L|Authoring a Logical Entity|创建逻辑实体}} | ||
*# | *# {{L|Authoring a Model Entity|创建模型实体}} | ||
*# | *# {{L|Authoring a Brush Entity|创建固体实体}} | ||
* | * {{L|Generalities On Entities|实体概论}} | ||
* | * {{L|Source SDK 2013}} | ||
=== 编译 === | === 编译 === | ||
* | * {{L|Compiler Choices|编译选项}} | ||
** | ** {{L|Compiling under VS2005|在 VS2005 下编译}} | ||
** | ** {{L|Compiling under VS2008|在 VS2008 下编译}} | ||
** | ** {{L|Compiling under Linux|在 Linux 下编译}} | ||
** | ** {{L|Fix Visual Studio Waring Level Error|修复Visual Studio编译警告引起的错误}} | ||
== 一般技术 == | == 一般技术 == | ||
* | * {{L|Accessing other entities|访问其他实体}} | ||
* <code> | * <code>{{L|Think()|思考()}}</code> | ||
* <code> | * <code>{{L|Create()|创建()}}</code> | ||
* | * {{L|Developer Console Control|开发者控制台控制}} | ||
* | * {{L|UTIL_TraceLine|跟踪线}} | ||
* | * {{L|Vector|向量}} | ||
* | * {{L|Game initialization|游戏初始化}} (定义 C++ 玩家种类, {{L|GameRules|游戏规则}}, 等等.) | ||
== 人工智能 == | == 人工智能 == | ||
* ''' | * '''{{LCategory|AI Programming|分类:AI 编程}}''' | ||
* ''' | * '''{{L|AI Programming|AI 编程}}''' | ||
* | * {{L|Fixing AI in multiplayer|多人游戏 AI 修正}} | ||
* | * {{L|Commandable AI|可操控的 AI}} | ||
== 混杂的 == | == 混杂的 == | ||
* | * {{LCategory|Free source code|开放源代码}} | ||
* | * {{L|Shader Authoring|创造着色器}} | ||
* | * {{L|First Person Ragdolls|第一人称布娃娃}} | ||
* | * {{L|Team Icons|队伍图标}} | ||
* | * {{L|AddingLua|添加 Lua}} | ||
* | * {{L|Fading The Player In Thirdperson|玩家第三人称式淡出}} | ||
* | * {{L|Class System|职业系统}} | ||
* | * {{L|Camera Bob|摄像机 Bob}} | ||
== 插件 == | == 插件 == | ||
* | * {{L|Server Plugins|服务器插件}} | ||
* | * {{L|Developer Console Control|开发者控制台控制}} | ||
* | * {{L|Left 4 Dead Plugins|求生之路插件}} | ||
== 参考 == | == 参考 == | ||
* | * {{L|Programming Sites|编程网站}} | ||
* | * {{L|Engine Structure|引擎构造}} | ||
* | * {{L|Frame Order|框架命令}} | ||
* | * {{LCategory|Interfaces|分类:界面}} | ||
* | * {{LCategory|Functions|分类:功能}} | ||
* | * {{LCategory|Classes|分类:种类}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
== 摘要代码 == | == 摘要代码 == | ||
* | * {{L|Adding an experience system|添加经验系统}} | ||
* | * {{L|Optimization (Programming)|优化(编程)}} | ||
* | * {{L|Procedural Textures|程序纹理}} | ||
* | * {{L|Scopes & Sniperrifles|瞄准镜及狙击步枪}} | ||
* | * {{L|Special effects|特殊效果}} | ||
* | * {{L|Vehicles (programming)|载具(编程)}} | ||
* | * {{L|Threads|线程}} | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
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==武器== | ==武器== | ||
* ''' | * '''{{LCategory|Weapons programming|分类:武器编程}}''' | ||
* ''' | * '''{{L|Authoring a weapon entity|创造武器实体}}''' | ||
* | *{{L|Adding Ironsights|添加机瞄系统}} | ||
* | * {{L|Weapon script|武器脚本}} | ||
* | * {{L|Adding a Dynamic Scope|添加动态瞄准镜}} | ||
* | * {{L|Magazine style reloads|弹夹装填风格}} | ||
* | * {{L|Dual Pistols (CSS Style)|双手手枪(CSS风格)}} | ||
* | * {{L|Muzzle Flash Lighting|枪口的照明}} | ||
* {{L|Grapple Hook|抓钩}} | |||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
== 网络 == | == 网络 == | ||
* ''' | * '''{{LCategory|Networking|分类:网络}}''' | ||
* ''' | * '''{{L|Source Multiplayer Networking|Source 多人游戏网络}}''' | ||
* | * {{L|Networking Entities|网络实体}} | ||
* | * {{L|Networking Events & Messages|网络事件 & 消息}} | ||
* | * {{L|Working With Prediction|预判系统}} | ||
* | * {{L|Master Server Query Protocol|主机服务器查询协议}} | ||
* | * {{L|Server Queries|服务器查询}} | ||
* | * {{L|Source RCON Protocol|Source RCON (远程控制台)协议}} | ||
* | * {{L|Server-Side Bots|创建服务端机器人}} | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
== 用户界面 (VGUI) == | == 用户界面 (VGUI) == | ||
* ''' | * '''{{LCategory|VGUI|分类:VGUI}}''' | ||
* ''' | * '''{{L|VGUI Documentation|VGUI 文件}}''' | ||
* | * {{L|VGUI2 Programming Best Practices|VGUI2 编程最佳实践}} | ||
* | * {{L|HUD Elements|HUD 元素}} and {{L|Basic Hud Modification|基础 HUD 修改}} | ||
* | * {{L|VGUI: Making GameUI Panels|制作游戏 UI 面板}} | ||
* | * {{L|Models on VGUI Panels|在 VGUI 面板的模型}} | ||
* | * {{L|VGUI HTML Screen|VGUI HTML 屏幕}} | ||
* | * {{L|VGUI Screen Creation|创建 VGUI 屏幕}} | ||
* | * {{L|VGUI Task List|创建 VGUI 任务列表}} | ||
{{category cell|background-color=white|border-color=lightgray}} | {{category cell|background-color=white|border-color=lightgray}} | ||
== 特殊效果 == | == 特殊效果 == | ||
* | * {{L|Special Effects - Introduction|特殊效果系统 - 介绍}} | ||
* | * {{L|Special Effects - Server Control|特殊效果系统 - 服务器控制}} | ||
* | * {{L|Overlaying a material onto model entities|在模型实体上覆盖材质}} | ||
* | * {{L|Custom Postprocessing Effects|自定义后期处理效果}} | ||
{{category cell|background-color=#FBF7EA|border-color=white}} | {{category cell|background-color=#FBF7EA|border-color=white}} | ||
== 改变风格 == | == 改变风格 == | ||
* | * {{L|Third Person Camera|第三人称视角}} | ||
* | * {{L|2D Fighter/Arcade game|2D 格斗/街机游戏}} | ||
* | * {{L|Over the Shoulder View|过肩第二人称视角}} | ||
{{category end}} | {{category end}} | ||
[[Category: | [[Category:Chinese]] | ||
{{ACategory|Modding}} |
Latest revision as of 04:34, 22 August 2024
入门指南编译一般技术人工智能混杂的插件参考 |
摘要代码 |
武器 | |
网络 | |
用户界面 (VGUI) | |
特殊效果 | |
改变风格 |
Subcategories
This category has the following 2 subcategories, out of 2 total.
A
- Zh/AI Programming (4 P)
编
- Zh/VGUI (6 P)
Pages in category "Zh/Programming"
The following 24 pages are in this category, out of 24 total.