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Counter-Strike Source Sky List: Difference between revisions

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(Implemented skycell template, misc fixes)
m (clean up, replaced: See Also → See also, {{ModernNote| → {{note|)
 
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{{otherlang2
{{CSS topicon}} {{Lang}} [[Category:Counter-Strike: Source]] [[Category:Skybox]]
| ko = Counter-Strike Source Sky List:ko
<onlyinclude>These skyboxes are available to {{css|4}} and mods utilizing its content.
}}
{{note|Some maps might use the Half-Life 2 sky materials for mapping purposes only, but both games share same content.}}
These skyboxes are available to [[Counter-Strike: Source]] and mods utilizing its content.
{{Note | Some maps might use the Half-Life 2 sky materials for mapping purposes only, but both games share same content.}}


{| class="standard-table" style="width: 100%; text-align: center;"
{{css skylist}}</onlyinclude>
!colspan="7"| assault <br /> [[Image:assault.jpg]]
|-
{{SkylistTableCaption|layout = older}}
|-
| cs_assault
| {{vec3|-57|305|0}}
| -57
| {{skycell|249|241|176|850}}
| {{skycell|151|194|204|80}}
|-
!colspan="7"| cx <br /> [[Image:cx_.jpg]]
|-
| de_chateau
| {{vec3|0|27|0}}
| -65
| {{skycell|255|242|192|600}}
| {{skycell|145|172|189|300}}
|-
!colspan="7"| de_cobble <br /> [[Image:de_cobble.jpg]]
|-
| de_cbble
| {{vec3|0|330|0}}
| -40
| {{skycell|240|252|255|700}}
| {{skycell|146|149|155|300}}
|-
!colspan="7"| de_cobble_hdr <br /> [[Image:de_cobble.jpg]]
|-
| de_nuke
| {{vec3|0|26|0}}
| -60
| {{skycell|252|230|197|550}}
| {{skycell|136|177|210|100}}
|-
!colspan="7"| de_piranesi <br /> [[Image:de_piranesi.jpg]]
|-
| de_piranesi
| {{vec3|0|150|0}}
| -50
| {{skycell|255|248|192|450}}
| {{skycell|152|160|168|300}}
|-
!colspan="7"| hav <br /> [[Image:hav.jpg]]
|-
| cs_havana
| {{vec3|0|300|0}}
| -12
| {{skycell|251|215|140|800}}
| {{skycell|143|176|214|300}}
|-
!colspan="7"| italy <br /> [[Image:italy.jpg]]
|-
| cs_italy
| {{vec3|0|165|0}}
| -45
| {{skycell|255|232|208|600}}
| {{skycell|183|201|206|200}}
|-
!colspan="7"| jungle <br /> [[Image:jungle.jpg]]
|-
| de_aztec
| {{vec3|0|287|0}}
| -60
| {{skycell|248|244|237|350}}
| {{skycell|190|209|216|150}}
|-
!colspan="7"| militia_hdr <br /> [[Image:militia.jpg]]
|-
| cs_militia
| {{vec3|0|298|0}}
| -60
| {{skycell|235|222|177|600}}
| {{skycell|75|92|118|400}}
|-
!colspan="7"| office <br /> [[Image:office.jpg]]
|-
| cs_office
| {{vec3|0|17|0}}
| -60
| {{skycell|255|249|225|325}}
| {{skycell|121|152|185|400}}
|-
!colspan="7"| sky_dust (hdr) <br /> [[Image:sky_dust.jpg]]
|-
| de_dust<br />de_dust2
| {{vec3|0|43|0}}
| -60
| {{skycell|233|225|201|700}}
| {{skycell|241|228|190|500}}
|-
!colspan="7"| sky_day01_05<br/>[[Image:sky_day01_05.jpg]]
|-
| de_prodigy
| {{vec3|0|316|0}}
| -70
| {{skycell|249|227|155|800}}
| {{skycell|126|171|207|1000}}
|-
!colspan="7"| sky_day01_06<br/>[[Image:sky_day01_06.jpg]]
|-
| cs_compound
| {{vec3|0|104|0}}
| -35
| {{skycell|248|233|186|860}}
| {{skycell|140|167|174|150}}
|-
!colspan="7"| sky_day02_02<br/>[[Image:sky_day02_02.jpg]]
|-
| de_port
| {{vec3|0|230|0}}
| -20
| {{skycell|255|244|213|700}}
| {{skycell|172|196|204|50}}
|-
!colspan="7"| tides <br /> [[Image:tides.jpg]]
|-
| de_tides
| {{vec3|0|51|0}}
| -60
| {{skycell|242|224|183|850}}
| {{skycell|105|150|186|800}}
|-
| de_inferno
| {{vec3|0|307|0}}
| -65
| {{skycell|235|222|177|800}}
| {{skycell|91|135|149|400}}
|-
!colspan="7"| train (hdr) <br /> [[Image:train.jpg]]
|-
| de_train
| {{vec3|0|120|0}}
| -57
| {{skycell|255|250|234|700}}
| {{skycell|98|129|179|500}}
|}
 
<noinclude>
{{envart}}
{{envart}}


[[Category:Counter-Strike: Source]]
==See also==
[[Category:Skybox]]
*[[Sky List]]
</noinclude>

Latest revision as of 00:40, 4 January 2024

English (en)한국어 (ko)Русский (ru)Translate (Translate)

These skyboxes are available to Counter-Strike: Source Counter-Strike: Source and mods utilizing its content.

Note.pngNote:Some maps might use the Half-Life 2 sky materials for mapping purposes only, but both games share same content.
ViewDiscussEdit templatePurge
assault
Assault.jpg
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
cs_assault -57 305 0 -57 249 241 176 850  151 194 204 80 
cx
Cx .jpg
de_chateau 0 27 0 -65 255 242 192 600  145 172 189 300 
de_cobble
De cobble.jpg
de_cbble 0 330 0 -40 240 252 255 700  146 149 155 300 
de_cobble_hdr
De cobble.jpg
de_nuke 0 26 0 -60 252 230 197 550  136 177 210 100 
de_piranesi
De piranesi.jpg
de_piranesi 0 150 0 -50 255 248 192 450  152 160 168 300 
hav
Hav.jpg
cs_havana 0 300 0 -12 251 215 140 800  143 176 214 300 
italy
Italy.jpg
cs_italy 0 165 0 -45 255 232 208 600  183 201 206 200 
jungle
Jungle.jpg
de_aztec 0 287 0 -60 248 244 237 350  190 209 216 150 
militia_hdr
Militia.jpg
cs_militia 0 298 0 -60 235 222 177 600  75 92 118 400 
office
Office.jpg
cs_office 0 17 0 -60 255 249 225 325  121 152 185 400 
sky_dust (hdr)
Sky dust.jpg
de_dust
de_dust2
0 43 0 -60 233 225 201 700  241 228 190 500 
sky_day01_05
Sky day01 05.jpg
de_prodigy 0 316 0 -70 249 227 155 800  126 171 207 1000 
sky_day01_06
Sky day01 06.jpg
cs_compound 0 104 0 -35 248 233 186 860  140 167 174 150 
sky_day02_02
Sky day02 02.jpg
de_port 0 230 0 -20 255 244 213 700  172 196 204 50 
tides
Tides.jpg
de_tides 0 51 0 -60 242 224 183 850  105 150 186 800 
de_inferno 0 307 0 -65 235 222 177 800  91 135 149 400 
train (hdr)
Train.jpg
de_train 0 120 0 -57 255 250 234 700  98 129 179 500 
sky_c17_05
Sky c17 05.png
None 0 0 0 -15 38 64 79 50  38 64 79 10 
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine

See also