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Monster alien controller (GoldSrc): Difference between revisions

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{{Hl1_series_point|monster_alien_controller}}
{{gldsrc topicon}}
{{Lang|title=monster_alien_controller}}
[[File:Monster alien controller.png|thumb|right|250px|Alien Controllers are one of the few flying monster entities in Half-Life.]]
[[File:Monster alien controller.png|thumb|right|250px|Alien Controllers are one of the few flying monster entities in Half-Life.]]
{{this is a|point entity|name=monster_alien_controller|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}


==Entity Descrition==
A <code>monster_alien_controller</code> is a hostile alien NPC with the ability to fly and shoot purple energy projectiles at the player. Because an Alien Controller is a flying monster entity, it requires [[info node air]] point entities to navigate properly. Unlike most monster entities, an alien controller is not ''gravity affected'', meaning that if it is placed mid air in the editor it will spawn at that location mid air in-game.
A <code>monster_alien_controller</code> is a hostile alien NPC with the ability to fly and shoot purple energy projectiles at the player. Because an Alien Controller is a flying monster entity, it requires [[info_node_air_(GoldSource_Engine)|info_node_air]] point entities to navigate properly. Unlike most monster entities, an alien controller is not ''gravity affected'', meaning that if it is placed mid air in the editor it will spawn at that location mid air in-game.
{{npcnote|goldsrc=1}}
 
==Key Values==
==Keyvalues==
{{Hl1_kv_monster}}
{{Hl1_kv_monster}}


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==Related Entities==
==Related Entities==


* [[Monster_alien_grunt_(GoldSource_Engine)|monster_alien_grunt]]
* [[Monster alien grunt (GoldSrc)|monster_alien_grunt]]
* [[Monster_alien_slave_(GoldSource_Engine)|monster_alien_slave]]
* [[Monster alien slave (GoldSrc)|monster_alien_slave]]
* [[Monster_nihilanth (GoldSource Engine)|monster_nihilanth]]
* [[Monster nihilanth (GoldSrc)|monster_nihilanth]]
* [[Info_node_air_(GoldSource_Engine)|info_node_air]]
* [[Info node air]]


[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Half-Life 1 Entities]]
[[Category:Half-Life 1 Entities]]
[[Category:Level Design]]
[[Category:Level Design]]

Latest revision as of 06:55, 31 August 2024

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Alien Controllers are one of the few flying monster entities in Half-Life.

monster_alien_controller is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

A monster_alien_controller is a hostile alien NPC with the ability to fly and shoot purple energy projectiles at the player. Because an Alien Controller is a flying monster entity, it requires info node air point entities to navigate properly. Unlike most monster entities, an alien controller is not gravity affected, meaning that if it is placed mid air in the editor it will spawn at that location mid air in-game.

Note.pngNote:Some keyvalues, spawnflags, or effect flags might not affect a monster, based on the functionality and coding of the monster.

Key Values

Monster:

TriggerTarget (TriggerTarget) <targetname>
Name of entity to target when the trigger conditions are met.
Trigger Condition (TriggerCondition) <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"

Target:

Target (target) <targetname>
The targetname of the first path_corner in a path this monster will move to when spawned.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

  • 1 : "WaitTillSeen"
  • 2 : "Gag"
  • 4 : "MonsterClip"
  • 16: "Prisoner"
  • 128: "WaitForScript"
  • 256: "Pre-Disaster"
  • 512: "Fade Corpse"

Related Entities