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This article relates to the SDK/Workshop Tools for "Dota 2 Workshop Tools". Click here for more information.
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Dota 2 Workshop Tools/Addon Overview: Difference between revisions

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{{otherlang2
{{Dota 2Tools topicons}}
|zh-cn=Dota_2_Workshop_Tools:zh-cn/Addon_Overview:zh-cn
{{Lang|title = Addon Overview}}
|ru=Dota_2_Workshop_Tools:ru/Addon_Overview:ru
[[Category:Dota 2 Workshop Tools]]
}}
 
An overview of getting started with creating custom game modes for Dota 2. Custom game modes are also referred to as addons in the documentation.
An overview of getting started with creating custom game modes for Dota 2. Custom game modes are also referred to as addons in the documentation.


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== Tools ==
== Tools ==
* [[Dota 2 Workshop Tools/VConsole|Developer Console]]
* {{Vconsole|4}}
* [[Dota 2 Workshop Tools/Asset Browser|Asset Browser]]
* {{Assetbrowser|4}}
* [[Dota 2 Workshop Tools/Level Design|Hammer]]
* {{Hammer5|4|nt=0}}
* [[Dota 2 Workshop Tools/Model Editor|Model Editor]]
* {{MdlEdit|4}}
* [[Dota 2 Workshop Tools/Materials/Material Editor|Material Editor]]
* {{MatEdit|4}}
* [[Dota 2 Workshop Tools/Particles/Particle Editor|Particle Editor]]
* {{ParEdit|4.1}}
 


{{shortpagetitle}}
== Development Tips ==
[[Category:Dota 2 Workshop Tools]]
* [[Dota 2 Workshop Tools/Addon Overview/Simulating Players During Development|Simulating Players During Development]]

Latest revision as of 04:54, 14 June 2023

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An overview of getting started with creating custom game modes for Dota 2. Custom game modes are also referred to as addons in the documentation.

Getting Started

Publishing

Playing

Tools

Development Tips