Source 2/Docs/Level Design/Basic Construction: Difference between revisions
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Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods. | |||
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1|Mesh Editing 1]] - Introduction to the basics of mesh editing. | |||
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 2|Mesh Editing 2]] - Creating an arch, sewing meshes together, bridge tool, and face cut tool. | |||
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 3|Mesh Editing 3]] - Creating a tunnel and introducing the pivot tool. | |||
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 4|Mesh Editing 4]] - Local space axes and using the work plane. | |||
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Texturing|Mesh Texturing Basics]] - Texturing | |||
{{ | '''Next''': [[Half-Life: Alyx Workshop Tools/Level Design/Creating Your First Room|Creating Your First Room]]<!--TODO: Move this page to Source 2/Docs and change this link. -->{{Hla tools topicons}} | ||
[[Category: | {{Cs2 tools topicons}} | ||
{{Dota 2Tools topicons}} | |||
[[Category:Source 2 Level Design]] |
Latest revision as of 08:21, 8 May 2025
Geometry construction in Hammer 5.x has undergone a significant improvement from the previous iteration (Hammer 4.x). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
- Mesh Editing 1 - Introduction to the basics of mesh editing.
- Mesh Editing 2 - Creating an arch, sewing meshes together, bridge tool, and face cut tool.
- Mesh Editing 3 - Creating a tunnel and introducing the pivot tool.
- Mesh Editing 4 - Local space axes and using the work plane.
- Mesh Texturing Basics - Texturing
Next: Creating Your First Room