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Source 2/Docs/Level Design/Basic Construction: Difference between revisions

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Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
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* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 1|Mesh Editing 1]] - Introduction to the basics of mesh editing.
Geometry construction in {{hammer5|4}} has undergone a significant improvement from the previous iteration ({{hammer|3.1|nt=2}}). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 2|Mesh Editing 2]] - Creating an arch, sewing meshes together, bridge tool, and face cut tool.
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 3|Mesh Editing 3]] - Creating a tunnel and introducing the pivot tool.
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 4|Mesh Editing 4]] - Local space axes and using the work plane.
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Texturing|Mesh Texturing Basics]] - Texturing


* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1|Mesh Editing 1]] - Introduction to the basics of mesh editing.
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 2|Mesh Editing 2]] - Creating an arch, sewing meshes together, bridge tool, and face cut tool.
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 3|Mesh Editing 3]] - Creating a tunnel and introducing the pivot tool.
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Editing 4|Mesh Editing 4]] - Local space axes and using the work plane.
* [[Source 2/Docs/Level Design/Basic Construction/Mesh Texturing|Mesh Texturing Basics]] - Texturing


'''Next''': [[Dota 2 Workshop Tools/Level Design/Prefabs and Instances|Prefabs and Instances]]


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'''Next''': [[Half-Life: Alyx Workshop Tools/Level Design/Creating Your First Room|Creating Your First Room]]<!--TODO: Move this page to Source 2/Docs and change this link. -->{{Hla tools topicons}}
[[Category:Dota 2 Workshop Tools]]
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[[Category:Source 2 Level Design]]

Latest revision as of 08:21, 8 May 2025

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Geometry construction in Hammer 5.x Hammer 5.x has undergone a significant improvement from the previous iteration (Hammer 4.x). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.


Next: Creating Your First Room