Unforeseen Consequences: Difference between revisions
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== | {{LanguageBar}} | ||
'''Unforeseen Consequences''' is the third chapter of | {{Background | ||
| file = C1a0c_spectrometer.jpg | |||
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{{HL1 topicon}} | |||
'''Unforeseen Consequences''' is the third chapter of {{hl|4}}. | |||
Taking place right after the Resonance Cascade, it features a wrecked [[Anomalous Materials]] and a slightly less damaged coolant reserve. | |||
==Architecture== | ==Architecture== | ||
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==NPCs== | ==NPCs== | ||
As in the previous chapter, [[ | As in the previous chapter, [[monster_scientist_(GoldSrc)|scientists]] and [[monster_barney_(GoldSrc)|security guards]] should be found, albeit scattered. [[monster_scientist_dead_(GoldSrc)|Dead scientists]] and blood decals are also common, but should be proportional to the number of scientists found in the last chapter. | ||
The first of the aliens are found here. [[ | The first of the aliens are found here. [[monster_headcrab_(GoldSrc)|Headcrabs]] should be found popping out of vents early on. [[monster_alien_slave_(GoldSrc)|Vortigaunts]] and [[monster_bullchicken_(GoldSrc)|bullsquids]] should be placed later and sparingly. [[monster_zombie_(GoldSrc)|Zombies]] should also be placed sparingly and less often as the player gets through the level. | ||
== | ==Maps== | ||
<gallery> | The following [[.bsp]]s comprise this chapter. | ||
*{{code|c1a0c}} | |||
*{{code|c1a1}} | |||
*{{code|c1a1a}} | |||
*{{code|c1a1b}} | |||
*{{code|c1a1c}} | |||
*{{code|c1a1d}} | |||
*{{code|c1a1f}} | |||
{{Note|{{code|c1a1e}} does not exist in the game files.}} | |||
{{note|In {{hls|1}}, {{code|c1a1g}} exists as a split between where Gordon exited the tram and where he entered Sector C. It replaces a part of {{code|c1a1f}} and is connected to it.}} | |||
{{note|Some maps aren't ordered alphabetically start to finish. For instance, {{code|c1a1a}} transitions to {{code|c1a1f}}.}} | |||
==Gallery== | |||
<gallery mode=packed heights=300px> | |||
File:C1a0c_spectrometer.jpg|Aftermath of the [[Anti-Mass Spectrometer]]. | |||
File:C1a1 lab.jpg|Much of the brush geometry previously placed in the labs should be ajar and damaged | |||
File:C1a1 hallway.jpg| Lighting and explosions set the mood for the player | |||
</gallery> | </gallery> | ||
[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]] | |||
{{Chapters|game=hl}} | |||
[[Category:Regions & Atmospheres]] | |||
[[Category:Half-Life Continuity]] |
Latest revision as of 14:31, 9 September 2024


Unforeseen Consequences is the third chapter of Half-Life.
Taking place right after the Resonance Cascade, it features a wrecked Anomalous Materials and a slightly less damaged coolant reserve.
Architecture
The architecture is largely the same as the previous chapter, although in far greater disrepair. Doors should be ajar and test equipment should be in pieces, especially around the spectrometer. As the player gets closer to the coolant reserve, the facility should be slightly less damaged and most machinery should not be in pieces.
Environment
Players should feel an acute sense of danger. Lighting and unexpected explosions create a large portion of the atmosphere in Valve's default maps. Only the equipment needed to progress, such as lifts, should be functional or equipped with an emergency service ladder for the player to use.
NPCs
As in the previous chapter, scientists and security guards should be found, albeit scattered. Dead scientists and blood decals are also common, but should be proportional to the number of scientists found in the last chapter.
The first of the aliens are found here. Headcrabs should be found popping out of vents early on. Vortigaunts and bullsquids should be placed later and sparingly. Zombies should also be placed sparingly and less often as the player gets through the level.
Maps
The following .bsps comprise this chapter.
- c1a0c
- c1a1
- c1a1a
- c1a1b
- c1a1c
- c1a1d
- c1a1f



Gallery
Aftermath of the Anti-Mass Spectrometer.
Toggle chapters ![]() |
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![]() Hazard Course t0a0 |
![]() Black Mesa Inbound c0a0 |
![]() Anomalous Materials c1a0 |
![]() Unforeseen Consequences c1a0c |
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![]() Office Complex c1a2 |
![]() "We've Got Hostiles!" c1a3 |
![]() Blast Pit c1a4 |
![]() Power Up c2a1 |
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![]() On a Rail c2a2 |
![]() Apprehension c2a3 |
![]() Residue Processing c2a4 |
![]() Questionable Ethics c2a4d |
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![]() Surface Tension c2a5 |
![]() "Forget About Freeman!" c3a1 |
![]() Lambda Core c3a2 |
![]() Xen c4a1 |
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![]() Gonarch's Lair c4a2 |
![]() Interloper c4a1a |
![]() Nihilanth c4a3 |
![]() Endgame c5a1 |