Weapon bugbait: Difference between revisions

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[[Image:weapon_bugbait.PNG|thumb|right|150px]]
{{LanguageBar}}
{{hl2 point|weapon_bugbait}}
{{CD|CWeaponBugBait|base=CBaseHLCombatWeapon|file1=1}}
[[File:weapon_bugbait.PNG|thumb|right|150px|World model used before picking up, and when thrown.]]
[[File:Weapon_bugbait_viewmodel.png|thumb|right|150px|View model when holding.]]
{{this is a|model entity|name=weapon_bugbait|game=Half-Life 2 series}}


==Entity description==
Bugbait used to command [[npc_antlion|antlions]] if "Antlions are player's allies" global state is set with [[env_global]] or [[logic_auto]]. Primary fire throws the bugbait ordering antlions to move to its landing spot, while secondary fire calls them back towards the player. Player gets an infinite amount of them.
Used to command [[npc_antlion|antlions]], if enabled by an [[env_global]] or [[logic_auto]]. The player gets an infinite amount of them.  


Before it is picked up, the pheropod also follows all physics rules as if it were a [[prop_physics]].  
Before it is picked up, the pheropod follows all physics rules as if it were a [[prop_physics]].
 
To detect when the player uses this entity, see {{ent|point_bugbait}}.
 
{{bug|The bugbait is set to an incorrect model in the [[FGD]], causing it to appear as an error in Hammer. This is fixed in [https://github.com/TeamSpen210/HammerAddons TeamSpen210's Hammer Addons]. You will also need to delete the folder <code>Half-Life 2/hl2/models</code>, as it contains a broken duplicate of this model which Hammer fails to load.}}


{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Weapons|B]]
[[Category:Half-Life 2 Weapons|B]]

Latest revision as of 18:15, 18 July 2025

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C++ Class hierarchy
CWeaponBugBait
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_bugbait.cpp
World model used before picking up, and when thrown.
View model when holding.

weapon_bugbait is a model entity available in Half-Life 2 series Half-Life 2 series.

Bugbait used to command antlions if "Antlions are player's allies" global state is set with env_global or logic_auto. Primary fire throws the bugbait ordering antlions to move to its landing spot, while secondary fire calls them back towards the player. Player gets an infinite amount of them.

Before it is picked up, the pheropod follows all physics rules as if it were a prop_physics.

To detect when the player uses this entity, see point_bugbait.

Icon-Bug.pngBug:The bugbait is set to an incorrect model in the FGD, causing it to appear as an error in Hammer. This is fixed in TeamSpen210's Hammer Addons. You will also need to delete the folder Half-Life 2/hl2/models, as it contains a broken duplicate of this model which Hammer fails to load.  [todo tested in ?]

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.