"We've Got Hostiles!": Difference between revisions
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== | {{LanguageBar|title = "We've Got Hostiles!"}} | ||
'''We've Got Hostiles''' is the fifth chapter of | {{Background | ||
| file = C1a3_confrontation.jpg | |||
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{{HL1 topicon}} | |||
'''"We've Got Hostiles!"''' is the fifth chapter of {{hl|4}}. The military begin to invade the facility and ruthlessly murder [[Monster scientist (GoldSrc)|scientists]] and [[Monster barney (GoldSrc)|security guards]] in a giant coverup of the incident. | |||
==Architecture== | ==Architecture== | ||
Much of the building here is made of concrete walls. Green military supply caches are stored around, along with the same wooden boxes found earlier. Chain link fences block certain areas where visibility is still important, but visibility only. | Much of the building here is made of concrete walls. Green military supply caches are stored around, along with the same wooden boxes found earlier. Chain link fences block certain areas where visibility is still important, but visibility only. | ||
Consider placing red fire doors and the boxes that activate them in between areas of interest, especially in range of | Consider placing red fire doors and the boxes that activate them in between areas of interest, especially in range of tripmines. They provide a convenient way to prevent backtracking or restricting it to air ducts. | ||
==Environment== | ==Environment== | ||
As per the introduction, the military is moving into the facility, killing anyone associated with the experiment. Their influence on the facility should be obvious here. Tripmines make accessing certain parts of the facility more difficult. Turrets are also commonplace, as are their activation tripwires. Explosive barrels make good decoration, and you can place them near groups of enemies or turret tripwire to make clearing out an area more or less difficult. | As per the introduction, the military is moving into the facility, killing anyone associated with the [[Anti-Mass_Spectrometer|experiment]]. Their influence on the facility should be obvious here. Tripmines make accessing certain parts of the facility more difficult. Turrets are also commonplace, as are their activation tripwires. Explosive barrels make good decoration, and you can place them near groups of enemies or turret tripwire to make clearing out an area more or less difficult. | ||
==NPCs== | ==NPCs== | ||
Teleporting [[ | Teleporting [[Monster_alien_slave_(GoldSrc)|Vortigaunts]] are common, and a good mapping tactic is to have them teleport near tripwires so players have to be quick in silencing them. [[Monster_scientist_(GoldSrc)|Scientists]] and [[Monster_barney_(GoldSrc)|security]] can be found, but try to hold them for the safer parts of the chapter. | ||
Obviously, the [[ | Obviously, the [[Monster human grunt (GoldSrc)|military]] make their debut here. A good idea is to place them in squads, with multiple MP5 wielders, one or two that can make use of the attached grenade launcher, and maybe even some shotgun soldiers. Try to shoot for four in a squad at the max. Note that all soldiers can make use of frag grenades to flush a hidden player out. | ||
== | ==Maps== | ||
<gallery> | The following [[.bsp]]s comprise this chapter. | ||
*{{code|c1a3}} | |||
*{{code|c1a3a}} | |||
*{{code|c1a3b}} | |||
*{{code|c1a3c}} | |||
*{{code|c1a3d}} | |||
{{note|Some maps aren't ordered alphabetically start to finish. For instance, the first map in the chapter, {{code|c1a3}}, transitions to {{code|c1a3d}}.}} | |||
==Gallery== | |||
<gallery mode=nolines heights=256px widths=384px > | |||
File:C1a3 confrontation.jpg|Note the nondescript concrete walls and the red blast door and tripmine on the left. | |||
File:C1a3 turrets.jpg|Turrets are common in the early part of the chapter, as are explosive barrels. | |||
File:HL1_Chapter5_Thumbnail.jpg|The military (HECU Soldiers) makes an appearance on this level, killing everyone associated with the [[Anti-Mass_Spectrometer|experiment]]. | |||
</gallery> | </gallery> | ||
{{Chapters|game=hl}} | |||
[[Category:Regions & Atmospheres]] | [[Category:Regions & Atmospheres]] | ||
[[Category:Half-Life Continuity]] | [[Category:Half-Life Continuity]] |
Latest revision as of 15:04, 13 July 2025


"We've Got Hostiles!" is the fifth chapter of Half-Life. The military begin to invade the facility and ruthlessly murder scientists and security guards in a giant coverup of the incident.
Architecture
Much of the building here is made of concrete walls. Green military supply caches are stored around, along with the same wooden boxes found earlier. Chain link fences block certain areas where visibility is still important, but visibility only.
Consider placing red fire doors and the boxes that activate them in between areas of interest, especially in range of tripmines. They provide a convenient way to prevent backtracking or restricting it to air ducts.
Environment
As per the introduction, the military is moving into the facility, killing anyone associated with the experiment. Their influence on the facility should be obvious here. Tripmines make accessing certain parts of the facility more difficult. Turrets are also commonplace, as are their activation tripwires. Explosive barrels make good decoration, and you can place them near groups of enemies or turret tripwire to make clearing out an area more or less difficult.
NPCs
Teleporting Vortigaunts are common, and a good mapping tactic is to have them teleport near tripwires so players have to be quick in silencing them. Scientists and security can be found, but try to hold them for the safer parts of the chapter.
Obviously, the military make their debut here. A good idea is to place them in squads, with multiple MP5 wielders, one or two that can make use of the attached grenade launcher, and maybe even some shotgun soldiers. Try to shoot for four in a squad at the max. Note that all soldiers can make use of frag grenades to flush a hidden player out.
Maps
The following .bsps comprise this chapter.
- c1a3
- c1a3a
- c1a3b
- c1a3c
- c1a3d

Gallery
The military (HECU Soldiers) makes an appearance on this level, killing everyone associated with the experiment.
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![]() Hazard Course t0a0 |
![]() Black Mesa Inbound c0a0 |
![]() Anomalous Materials c1a0 |
![]() Unforeseen Consequences c1a0c |
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![]() Office Complex c1a2 |
![]() "We've Got Hostiles!" c1a3 |
![]() Blast Pit c1a4 |
![]() Power Up c2a1 |
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![]() On a Rail c2a2 |
![]() Apprehension c2a3 |
![]() Residue Processing c2a4 |
![]() Questionable Ethics c2a4d |
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![]() Surface Tension c2a5 |
![]() "Forget About Freeman!" c3a1 |
![]() Lambda Core c3a2 |
![]() Xen c4a1 |
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![]() Gonarch's Lair c4a2 |
![]() Interloper c4a1a |
![]() Nihilanth c4a3 |
![]() Endgame c5a1 |