Monster alien slave (GoldSrc): Difference between revisions
		
		
		
		
		
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AltNames: This entity is also tied to 
Note:Some keyvalues, spawnflags, or effect flags might not affect a monster, based on the functionality and coding of the monster.
Code:Vortigaunts have code which animates from skin 0 to skin 4 while they are charging their ranged attack. This feature goes unused because vanilla models only have one skin, but can be enabled without any code modifications using a custom model.
		
	
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{{  | {{LanguageBar}}  | ||
{{TabsBar|main=Npc_vortigaunt}}  | |||
[[File:Goldsource mosnter alien slave group.png|thumb|right|300px|A group of alien slaves]]  | |||
{{CD|CISlave|goldsrc=1}}  | |||
{{this is a|point entity|name=monster_alien_slave|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}  | |||
Spawns a hostile [[vortigaunt]], a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This monster is affected by gravity, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs.  | |||
{{AltNames|name1=monster_vortigaunt}}  | |||
{{npcnote|goldsrc=1}}  | |||
{{codenote|Vortigaunts have code which animates from skin 0 to skin 4 while they are charging their ranged attack. This feature goes unused because vanilla models only have one skin, but can be enabled without any code modifications using a custom model.}}  | |||
{{  | ==Key Values==  | ||
{{Hl1_kv_monster}}  | |||
==   | ==Flags==  | ||
*   | * 1 : Wait Till Seen  | ||
* 2 : Gag  | |||
* 4 : Monster Clip  | |||
* 16 : Prisoner  | |||
* 32 : Squad Leader  | |||
* 64 : Ignore Player  | |||
* 128 : Wait For Script  | |||
* 256 : Pre-Disaster  | |||
* 512 : Fade Corpse  | |||
==   | ==Related Entities==  | ||
* [[monster alien grunt (GoldSrc)|monster_alien_grunt]]  | |||
* [[Monster alien controller (GoldSrc)|monster_alien_controller]]  | |||
*  | |||
[[Category:Half-Life]]  | [[Category:Half-Life]]  | ||
[[Category:Half-Life 1 NPCs|A]]  | |||
[[Category:Half-Life Entities]]  | |||
Latest revision as of 06:05, 4 September 2024
| CISlave | 
monster_alien_slave  is a   point entity  available in 
 Half-Life, 
 Half-Life: Opposing Force, and 
 Half-Life: Blue Shift.
Spawns a hostile vortigaunt, a small but vicious alien with the ability to claw and shoot lightning at the player or other NPCs. This monster is affected by gravity, meaning if it's positioned mid-air in the editor, it will fall to the nearest BSP brush below it when the map runs.
monster_vortigaunt.  Key Values
Monster:
- TriggerTarget (TriggerTarget) <targetname>
 - Name of entity to target when the trigger conditions are met.
 
- Trigger Condition (TriggerCondition) <choices>
 - Condition to use for TriggerTarget
- 0 : "No Trigger"
 - 1 : "See Player, Mad at Player"
 - 2 : "Take Damage"
 - 3 : "50% Health Remaining"
 - 4 : "Death"
 - 7 : "Hear World"
 - 8 : "Hear Player"
 - 9 : "Hear Combat"
 - 10: "See Player Unconditional"
 - 11: "See Player, Not In Combat"
 
 
Target:
- Target (target) <targetname>
 - The targetname of the first path_corner in a path this monster will move to when spawned.
 
- Name (targetname) <string>
 - The targetname that other entities refer to this entity by.
 
- Render FX (renderfx) <choices>
 - Render FX mode to use, for special effects.
 
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade) 
- Render Mode (rendermode) <choices>
 - Render Mode to use.
 
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive 
- Render Amount (0-255) (renderamt) <integer>
 - Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
 - Render Color (R G B) (rendercolor) <color255>
 - Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information. 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- 1 : Wait Till Seen
 - 2 : Gag
 - 4 : Monster Clip
 - 16 : Prisoner
 - 32 : Squad Leader
 - 64 : Ignore Player
 - 128 : Wait For Script
 - 256 : Pre-Disaster
 - 512 : Fade Corpse
 
Related Entities
Categories: 
- Point entities
 - Non-internal Half-Life entities
 - Half-Life entities
 - Half-Life point entities
 - Non-internal Half-Life: Opposing Force entities
 - Half-Life: Opposing Force entities
 - Half-Life: Opposing Force point entities
 - Non-internal Half-Life: Blue Shift entities
 - Half-Life: Blue Shift entities
 - Half-Life: Blue Shift point entities
 - Non-internal GoldSrc base entities
 - GoldSrc base entities
 - GoldSrc base point entities
 - GoldSrc NPC entities
 - Half-Life
 - Half-Life 1 NPCs
 - Half-Life Entities