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Env bubbles: Difference between revisions

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[[File:Env bubbles.jpg|thumb|right|280px|env_bubbles in game, with density set to 35 and frequency set to 20]]
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env bubbles}}{{tabs|env_bubbles|goldsrc=1|source=1|main=source}}
{{CD|CBubbling|file1=effects.cpp}}
[[File:Env bubbles.gif|frame|right|280px|<code>env_bubbles</code> in game, with density set to 6 and frequency set to 2.]]
{{this is a|brush entity|name=env_bubbles}} It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.


{{base brush|env_bubbles}} It is used to create a volume in which to spawn bubbles, which rise upward. The number and frequency of bubbles can be adjusted.
<code>env_bubbles</code> is obviously intended for use in water, but it can be used outside of water if such an effect is desired.


Although env_bubbles is obviously intended for use in water, it can be used outside of water if such an effect is desired.
{{note|Tying a [[Triggers#Level design|toolstrigger]] brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.}}
{{Note|Used bubble sprite: <code>sprites/bubble.vmt</code>}}
{{note|In order to make it work in {{Game link|Portal 2}}, the bubble sprite material (<code>sprites/bubble.vmt</code>) and texture (<code>sprites/bubble.vtf</code>) must be located in the /material/sprites folder and the [[TeamSpen's Hammer Addons]] installed, or at least its portal2.fgd located in the /Portal 2/bin folder.}}
__NOTOC__
==Keyvalues==
{{KV|Bubble density|intn=density|integer|Bubble Count in Volume.}}
{{KV|Bubble frequency|intn=frequency|integer|Bubble emission frequency, in bubbles per second.}}
{{KV|Speed of Current|intn=current|integer|The speed of the water current in the volume, used to move the bubbles.}}


==Availability==
==Inputs==
{{in game|brush}} {{game-base}} - it is confirmed NOT WORKING in Portal 2
{{I|Activate|Activates the bubbles.}}
 
{{I|Deactivate|Deactivates the bubbles.}}
{{code class|CBubbling|effects.cpp}}
{{I|Toggle|Toggles the bubbles on and off.}}
 
{{I|SetDensity|Sets the bubble density.|param=integer}}
==Keyvalues==
{{I|SetFrequency|Sets bubble emission rate in bubbles per second.|param=integer}}
{{KV|Bubble density|integer|Bubble Count in Volume}}
{{I|SetCurrent|Sets current speed in inches per second.|param=integer}}
{{KV|Bubble frequency|integer|Bubble emission frequency, in bubbles per second.}}
{{KV|Speed of Current|integer|The speed of the water current in the volume, used to move the bubbles.}}
{{KV Targetname}}
{{KV Parentname}}


==Flags==
==Flags==
*1 : Start Off
{{fl|1|Start Off}}
 
==Inputs==
{{IO|Activate|Activates the bubbles.}}
{{IO|Deactivate|Deactivates the bubbles.}}
{{IO|Toggle|Toggles the bubbles on and off.}}
{{IO|SetDensity|Sets the bubble density.|param=integer}}
{{IO|SetFrequency|Sets bubble emission rate in bubbles per second.|param=integer}}
{{IO|SetCurrent|Sets current speed in inches per second.|param=integer}}
{{I Targetname}}
{{I Parentname}}


==Outputs==
==See also==
{{O Targetname}}
*{{ent|env_embers}} - A similar entity.


{{sfx_brush}}
[[category:SFX_Brush_Entities]]

Latest revision as of 21:49, 16 June 2025

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C++ Class hierarchy
CBubbling
CBaseEntity
C++ effects.cpp
env_bubbles in game, with density set to 6 and frequency set to 2.

env_bubbles is a brush entity available in all Source Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.

env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.

Note.pngNote:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Note.pngNote:Used bubble sprite: sprites/bubble.vmt
Note.pngNote:In order to make it work in Portal 2 Portal 2 , the bubble sprite material (sprites/bubble.vmt) and texture (sprites/bubble.vtf) must be located in the /material/sprites folder and the TeamSpen's Hammer Addons installed, or at least its portal2.fgd located in the /Portal 2/bin folder.

Keyvalues

Bubble density (density) <integer>
Bubble Count in Volume.
Bubble frequency (frequency) <integer>
Bubble emission frequency, in bubbles per second.
Speed of Current (current) <integer>
The speed of the water current in the volume, used to move the bubbles.

Inputs

Activate
Activates the bubbles.
Deactivate
Deactivates the bubbles.
Toggle
Toggles the bubbles on and off.
SetDensity <integerRedirectInput/integer>
Sets the bubble density.
SetFrequency <integerRedirectInput/integer>
Sets bubble emission rate in bubbles per second.
SetCurrent <integerRedirectInput/integer>
Sets current speed in inches per second.

Flags

Start Off : [1]

See also