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<  | {{Doc}}  | ||
|bool=  | <includeonly>  | ||
|int=[[  | |||
|  | <onlyinclude>{{#switch: {{language}}<!--  | ||
|choices=choices  | -----------------------------------------------------------------------------------  | ||
|scriptlist=[[  | 	English  | ||
|script=  | -->| #default = <kbd><{{#switch:{{lc:{{{1|}}}}}  | ||
|studio=  | | ??? = <span style="color:grey" title="Type not yet identified — check the games FGD documentation">???</span>  | ||
|target_source=[[  | | angle = {{lx|QAngle|angle}}{{VT/{{{type|}}}rawtypelink|Vector}}  | ||
|target_destination=[[  | | angles = {{lx|QAngle|angles}}{{VT/{{{type|}}}rawtypelink|Vector}}  | ||
|vecline=  | | axis = axis  | ||
| bool  | |||
| boolean = {{Lx|boolean}}{{VT/{{{type|}}}rawtypelink|boolean}}  | |||
| unsigned char  | |||
| byte = {{Lx|byte}}   | |||
| byte choices = {{Lx|byte}} choices  | |||
| char = {{Lx|char}}  | |||
| char choices = {{Lx|char}} choices  | |||
| choices = choices  | |||
| rgb  | |||
| color255 = {{Lx|color255}}{{VT/{{{type|}}}rawtypelink|color32}}  | |||
| color1 = {{Lx|color1}}  | |||
| color255+int  | |||
| color255 + int = {{Lx|color255}} + {{Lx|int}}  | |||
| cubemap/texture  | |||
| cubemap / texture  | |||
| env cubemap/texture  | |||
| env cubemap / texture  | |||
| env_cubemap/texture  | |||
| env_cubemap / texture = {{Ent|env_cubemap}}/{{Lx|texture}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| ehandle = [[IO type ehandle|targetname*]]{{VT/{{{type|}}}rawtypelink|ehandle}}  | |||
| file  | |||
| filename  | |||
| filepath = file path{{VT/{{{type|}}}rawtypelink|string}}  | |||
| filter  | |||
| filterclass = {{Lx|filter}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| float = {{Lx|float}}{{VT/{{{type|}}}rawtypelink|float}}  | |||
| int  | |||
| integer = {{Lx|integer}}{{VT/{{{type|}}}rawtypelink|integer}}  | |||
| integer choices = {{Lx|integer}} choices{{VT/{{{type|}}}rawtypelink|integer}}  | |||
| int 0-10  | |||
| integer 0-10 = {{Lx|integer}} 0–10 <!-- for ambient_generic -->  | |||
| int 0-100  | |||
| integer 0-100 = {{Lx|integer}} 0–100 <!-- for ambient_generic -->  | |||
| int 0-1000  | |||
| integer 0-1000 = {{Lx|integer}} 0–1000 <!-- for ambient_generic -->  | |||
| int 0-255  | |||
| integer 0-255 = {{Lx|integer}} 0–255 <!-- for ambient_generic; not to be confused with byte -->  | |||
| material property  | |||
| property = {{Lx|Material surface properties|property}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| script  | |||
| vscript = {{Lx|VScript/script|script}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| sky  | |||
| skybox  | |||
| skyname = {{Lx|Skybox|sky name}}{{VT/{{{type|}}}rawtypelink|string}}   | |||
| rgb matrix = {{Lx|RGB}} {{Lx|matrix}}  | |||
| scriptlist = {{Lx|VScript/scriptlist|scriptlist}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| str  | |||
| string = {{Lx|string}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| string choices = {{Lx|string}} choices{{VT/{{{type|}}}rawtypelink|string}}  | |||
| model  | |||
| modelname  | |||
| model name  | |||
| modelpath  | |||
| model path  | |||
| studio = {{Lx|Model|model path}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| target  | |||
| targetname  | |||
| target_destination = {{Lx|targetname|targetname}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| target_source = {{Lx|targetname|string}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| variant = [[IO type variant|variant]]{{VT/{{{type|}}}rawtypelink|variant}}  | |||
| vec  | |||
| vecline  | |||
| vector = {{Lx|Material vector|vector}}{{VT/{{{type|}}}rawtypelink|Vector}}  | |||
| vec2  | |||
| vector2 = {{Lx|Material vector#vector2|vector2}}  | |||
| vec3  | |||
| vector3 = {{Lx|Material vector#vector3|vector3}}  | |||
| vec4  | |||
| vector4 = {{Lx|Material vector#vector4|vector4}}  | |||
| void = <span style="color:grey">void</span>  | |||
| {{#if:{{{1|}}}|{{Lx|{{{1|}}}}}|void}}  | |||
}}></kbd><!--  | |||
-----------------------------------------------------------------------------------  | |||
	Croatian  | |||
-->| hr = <kbd><{{#switch:{{lc:{{{1|}}}}}  | |||
| ??? = <span style="color:grey" title="Vrsta još nije identificirana — provjerite FGD dokumentaciju igre">???</span>  | |||
| angle = {{lx|QAngle|angle}}{{VT/{{{type|}}}rawtypelink|Vector}}  | |||
| angles = {{lx|QAngle|angles}}{{VT/{{{type|}}}rawtypelink|Vector}}  | |||
| axis = axis  | |||
| bool  | |||
| boolean = {{Lx|boolean|Booleov}}{{VT/{{{type|}}}rawtypelink|boolean}}  | |||
| unsigned char  | |||
| byte = {{Lx|byte|bajt}}   | |||
| byte choices = izbor {{Lx|byte|bajtova}}  | |||
| char = {{Lx|char}}  | |||
| char choices = {{Lx|char}} izbora  | |||
| choices = izbora  | |||
| rgb  | |||
| color255 = {{Lx|color255|boja255}}{{VT/{{{type|}}}rawtypelink|color32}}  | |||
| color1 = {{Lx|color1|boja1}}  | |||
| color255+int  | |||
| color255 + int = {{Lx|color255|boja255}} + {{Lx|int|cijeli broj}}  | |||
| cubemap/texture  | |||
| cubemap / texture  | |||
| env cubemap/texture  | |||
| env cubemap / texture  | |||
| env_cubemap/texture  | |||
| env_cubemap / texture = {{Ent|env_cubemap}}/{{Lx|texture|tekstura}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| ehandle = {{Lx|IO type ehandle|targetname*}}{{VT/{{{type|}}}rawtypelink|ehandle}}  | |||
| file  | |||
| filename  | |||
| filepath = put datoteke{{VT/{{{type|}}}rawtypelink|string}}  | |||
| filter  | |||
| filterclass = {{Lx|filter}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| float = {{Lx|float}}{{VT/{{{type|}}}rawtypelink|float}}  | |||
| int  | |||
| integer = {{Lx|integer|cijeli broj}}{{VT/{{{type|}}}rawtypelink|integer}}  | |||
| integer choices = {{Lx|integer|cjelobrojni}} izbori{{VT/{{{type|}}}rawtypelink|integer}}  | |||
| int 0-10  | |||
| integer 0-10 = {{Lx|integer|cijeli broj}} 0–10 <!-- for ambient_generic -->  | |||
| int 0-100  | |||
| integer 0-100 = {{Lx|integer|cijeli broj}} 0–100 <!-- for ambient_generic -->  | |||
| int 0-1000  | |||
| integer 0-1000 = {{Lx|integer|cijeli broj}} 0–1000 <!-- for ambient_generic -->  | |||
| int 0-255  | |||
| integer 0-255 = {{Lx|integer|cijeli broj}} 0–255 <!-- for ambient_generic; not to be confused with byte -->  | |||
| material property  | |||
| property = {{Lx|Material surface properties|vlasništvo}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| script  | |||
| vscript = {{Lx|VScript/script|script}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| sky  | |||
| skybox  | |||
| skyname = {{Lx|Skybox|ime neba}}{{VT/{{{type|}}}rawtypelink|string}}   | |||
| rgb matrix = {{Lx|RGB}} {{Lx|matrix|matrica}}  | |||
| scriptlist = {{Lx|VScript/scriptlist|popis skripti}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| str  | |||
| string = {{Lx|string|niz}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| string choices = izbor {{Lx|string|nizova}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| model  | |||
| modelname  | |||
| model name  | |||
| modelpath  | |||
| model path  | |||
| studio = {{Lx|Model|put modela}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| target  | |||
| targetname  | |||
| target_destination = {{Lx|targetname|targetname}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| target_source = {{Lx|targetname|niz}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| variant = {{Lx|IO type variant|varijanta}}{{VT/{{{type|}}}rawtypelink|variant}}  | |||
| vec  | |||
| vecline  | |||
| vector = {{Lx|Material vector|vektor}}{{VT/{{{type|}}}rawtypelink|Vector}}  | |||
| vec2  | |||
| vector2 = {{Lx|Material vector#vector2|vektor2}}  | |||
| vec3  | |||
| vector3 = {{Lx|Material vector#vector3|vektor3}}  | |||
| vec4  | |||
| vector4 = {{Lx|Material vector#vector4|vektor4}}  | |||
| void = <span style="color:grey">void</span>  | |||
| {{#if:{{{1|}}}|{{Lx|{{{1|}}}}}|void}}  | |||
}}></kbd><!--  | |||
-----------------------------------------------------------------------------------  | |||
	Simplified Chinese  | |||
-->|zh = <kbd><{{#switch: {{{1|}}}  | |||
|axis = 轴  | |||
|boolean  | |||
|bool =  {{L|boolean|布尔值}}  | |||
|float  | |||
|浮点型 = {{L|float|浮点型}}  | |||
|int  | |||
|整数型  | |||
|integer = {{L|integer|整数}}  | |||
|int 0-10  | |||
|integer 0-10  | |||
|整数型 0-10  | |||
|整数 0-10 = {{L|integer|整数 0-10 }}<!-- for ambient_generic -->  | |||
|int 0-100  | |||
|integer 0-100  | |||
|整数型 0-100  | |||
|整数 0-100 = {{L|integer|整数 0-100 }}<!-- for ambient_generic -->  | |||
|int 0-1000  | |||
|integer 0-1000  | |||
|整数型 0-1000  | |||
|整数 0-1000 = {{L|integer|整数 0-1000 }}<!-- for ambient_generic -->  | |||
|int 0-255  | |||
|integer 0-255  | |||
|整数型 0-255  | |||
|整数 0-255 = {{L|integer|整数 0-255 }}<!-- for ambient_generic -->  | |||
|vector = {{L|Material vector|向量}}  | |||
|vector2 = {{L|Material vector#vector2|向量2}}  | |||
|vector3 = {{L|Material vector#vector3|向量3}}  | |||
|vector4 = {{L|Material vector#vector4|向量4}}  | |||
|rgb matrix = {{L|RGB}} {{L|matrix}}  | |||
|property = {{L|Material_surface_properties|属性}}  | |||
|choices = choices  | |||
|env_cubemap / texture = {{ent|env_cubemap}} / {{L|texture|纹理}}  | |||
|color  | |||
|color255 = {{L|color255}}  | |||
|color255 + int = {{L|color255}} + {{L|int|整数}}  | |||
|float = {{L|float|浮点型}}  | |||
|filterclass = {{L|filter|过滤器}}  | |||
|scriptlist = {{L|VScript|脚本列表}}  | |||
|script = {{L|VScript|脚本}}  | |||
|string  | |||
|字符串 = {{L|String|字符串}}   | |||
|studio = {{L|Model|模型文件路径}}  | |||
|target_source = target_source  | |||
|target_destination = target_destination  | |||
|target  | |||
|targetname = {{L|targetname|目标名}}   | |||
|实体名  | |||
|目标名 = {{L|targetname|目标名}}  | |||
|vecline = {{L|vector|向量}}  | |||
|void = void  | |||
|布尔值 = {{L|boolean|布尔值}}  | |||
|纹理= {{L|texture|纹理}}  | |||
|#default = {{#if:{{{1|}}}|{{L|{{{1|}}}}}|void}}  | |||
}}></kbd><!--  | |||
-----------------------------------------------------------------------------------  | |||
	Russian  | |||
-->| ru = <kbd><{{#switch:{{lc:{{{1|}}}}}  | |||
| ??? = <span style="color:grey" title="Тип не определён — проверьте документацию FGD-файлов игры">???</span>  | |||
| angle = {{Lx|QAngle|угол}}{{VT/{{{type|}}}rawtypelink|Vector}}  | |||
| angles = {{Lx|QAngle|углы}}{{VT/{{{type|}}}rawtypelink|Vector}}  | |||
| axis = {{Lx|coordinates|координаты}}  | |||
| bool  | |||
| boolean = {{Lx|boolean|булева переменная}}{{VT/{{{type|}}}rawtypelink|boolean}}  | |||
| unsigned char  | |||
| byte = {{Lx|byte|байт}}   | |||
| byte choices = {{Lx|byte|байт}} выбор  | |||
| char = {{Lx|char|символ}}  | |||
| char choices = {{Lx|char|символ}} выбор  | |||
| choices = варианты выбора  | |||
| rgb  | |||
| color255 = {{Lx|color255|цвет КЗС}}{{VT/{{{type|}}}rawtypelink|color32}}  | |||
| color1 = {{Lx|color1|цвет КЗС}} 0-1  | |||
| color255+int  | |||
| color255 + int = {{Lx|color255|цвет КЗС}} + {{Lx|integer|целое число}}  | |||
| cubemap/texture  | |||
| cubemap / texture  | |||
| env cubemap/texture  | |||
| env cubemap / texture  | |||
| env_cubemap/texture  | |||
| env_cubemap / texture = {{Ent|env_cubemap}}/{{Lx|texture|текстура}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| ehandle = [[IO type ehandle|целевой_объект*]]{{VT/{{{type|}}}rawtypelink|ehandle}}  | |||
| file  | |||
| filename  | |||
| filepath = путь файла{{VT/{{{type|}}}rawtypelink|string}}  | |||
| filter  | |||
| filterclass  =  {{Lx|filter|фильтр}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| float = {{Lx|float|число с плавающей запятой}}{{VT/{{{type|}}}rawtypelink|float}}  | |||
| int  | |||
| integer = {{Lx|integer|целое число}}{{VT/{{{type|}}}rawtypelink|integer}}  | |||
| integer choices = {{Lx|integer|целое число}} выбор{{VT/{{{type|}}}rawtypelink|integer}}  | |||
| int 0-10  | |||
| integer 0-10 = {{Lx|integer|целое число}} 0–10 <!-- для ambient_generic -->  | |||
| int 0-100  | |||
| integer 0-100 = {{Lx|integer|целое число}} 0–100 <!-- для ambient_generic -->  | |||
| int 0-1000  | |||
| integer 0-1000 = {{Lx|integer|целое число}} 0–1000 <!-- для ambient_generic -->  | |||
| int 0-255  | |||
| integer 0-255 = {{Lx|integer|целое число}} 0–255 <!-- для ambient_generic; не следует путать с байтом -->  | |||
| material property  | |||
| property = {{Lx|Material surface properties|свойство}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| script  | |||
| vscript = {{Lx|VScript/script|скрипт}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| sky  | |||
| skybox  | |||
| skyname = {{Lx|Skybox|имя неба}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| rgb matrix = {{Lx|RGB|КЗС}} {{Lx|Matrix3x4_t|матрица}}  | |||
| scriptlist = {{Lx|VScript/scriptlist|скриптлист VScript}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| str  | |||
| string = {{Lx|string|строка}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| string choices = {{Lx|string|строка}} выбор{{VT/{{{type|}}}rawtypelink|string}}  | |||
| model = {{Lx|Model|модель}}  | |||
| modelname  | |||
| model name = {{Lx|Model|имя модели}}  | |||
| modelpath  | |||
| model path  | |||
| studio = {{Lx|Model|путь к модели}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| target  | |||
| targetname  | |||
| target_destination = {{Lx|targetname|целевой объект}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| target_source = {{Lx|targetname|объект источник}}{{VT/{{{type|}}}rawtypelink|string}}  | |||
| variant = [[IO type variant|варианта]]{{VT/{{{type|}}}rawtypelink|variant}}  | |||
| vec  | |||
| vecline  | |||
| vector = {{Lx|Material vector|вектор данных}}{{VT/{{{type|}}}rawtypelink|Vector}}  | |||
| vec2  | |||
| vector2 = {{Lx|Material vector#vector2|вектор данных2}}  | |||
| vec3  | |||
| vector3 = {{Lx|Material vector#vector3|вектор данных3}}  | |||
| vec4  | |||
| vector4 = {{Lx|Material vector#vector4|вектор данных4}}  | |||
| void = <span style="color:grey">пусто</span>  | |||
| {{#if:{{{1|}}}|{{L|{{{1|}}}}}|void}}  | |||
}}></kbd><!--  | |||
-----------------------------------------------------------------------------------  | |||
	French  | |||
-->| fr = <kbd><{{#switch:{{lc:{{{1|}}}}}  | |||
|bool={{L|boolean|bool}}  | |||
|booléen={{L|boolean|booléen}}  | |||
|integer={{L|integer|entier}}  | |||
|entier={{L|integer|entier}}  | |||
|float={{L|float|float}}  | |||
|string={{L|string|chaîne}}  | |||
|chaîne={{L|string|chaîne}}  | |||
|choices=les choix  | |||
|filterclass = {{L|filter}}  | |||
|scriptlist={{L|VScript|scriptlist}}  | |||
|script={{L|VScript|script}}  | |||
|studio={{L|Model|chemin du modèle}}  | |||
|target_source={{L|targetname|targetname}}  | |||
|target_destination={{L|targetname|targetname}}  | |||
|vecline={{L|vector|vecteur}}  | |||
|vecteur={{L|vector|vecteur}}  | |||
|void=void  | |void=void  | ||
|#default={{#if: {{{1|}}} |   | |#default = {{#if: {{{1|}}} | {{L|{{{1|}}}}} | void }}  | ||
}}></  | }}></kbd>  | ||
<!--------------------------->  | |||
</  | }}<!--End of switch --></onlyinclude>  | ||
</includeonly>  | |||
Latest revision as of 05:52, 1 June 2025
The above documentation is transcluded from Template:VT/doc. (Edit | Page history)
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages.