Template:O

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Template to be used of entity outputs. For inputs use {{I}}

Parameters

  • {{{activator}}} - adds little grey text starting with !activator = {{{activator}}}. Deprecates {{activator}}.
  • {{{caller}}} - adds little grey text starting with !caller = .
    If activator is specified and caller is not, this defaults to this entity (so make sure to check caller too and ensure this is correct if adding activator parameter). If caller=hide, this won't be shown.
  • {{{ac-is-this}}} - if specified then activator/caller params are ignored and grey text will say !activator = !caller = this entity
  • other params identical to Template:I

Examples

OnUser1
!activator = activator of FireUser1 input
!caller = this entity
Fired in response to FireUser1 input


OnGetValue <float>
!activator = activator of GetValue input
!caller = caller of GetValue input
Fired in response to the GetValue input; used when you don't want constant updates from the OutValue output.
If the Target Input's parameters is left empty, the math_counter's value is used.
Tip.pngTip:Useful for entities such as: logic_case,math_remap,logic_compare.


OnUnblockedClosing
!activator = !caller = this entity
Fired when the door is no longer blocked from closing.


OnItemPickedUp
!activator = !caller = NULL
Fired when this spawner's scavenge item is picked up by a player.

See also