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English
Template to be used of entity outputs. For inputs use {{I}}
Parameters
- {{{activator}}} - adds little grey text starting with
!activator = {{{activator}}}
. Deprecates {{activator}}.
- {{{caller}}} - adds little grey text starting with
!caller =
.
If activator is specified and caller is not, this defaults to this entity
(so make sure to check caller too and ensure this is correct if adding activator parameter). If caller=hide, this won't be shown.
- {{{ac-is-this}}} - if specified then activator/caller params are ignored and grey text will say
!activator = !caller = this entity
- other params identical to Template:I
Examples
- OnUser1
- !activator = activator of FireUser1 input
!caller = this entity
Fired in response to FireUser1 input
- OnGetValue <float>
- !activator = activator of GetValue input
!caller = caller of GetValue input
Fired in response to the GetValue
input; used when you don't want constant updates from the OutValue
output.
If the Target Input's parameters is left empty, the math_counter's value is used.
- OnUnblockedClosing
- !activator = !caller = this entity
Fired when the door is no longer blocked from closing.
- OnItemPickedUp
- !activator = !caller = NULL
Fired when this spawner's scavenge item is picked up by a player.
See also