Weapon pistol spawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{WeaponSpawnL4D
== Entity Description ==
| weapon = pistol
A possible spawnpoint for a pistol in Left 4 Dead.
| fancy_name = pistols
 
| class = CWeaponpistolSpawn
== Keyvalues ==
| isweapon = 1
{{kv weapon l4d}}
| section1 =  
{{note|count is usually unspecified for pistols.}}
== Gallery ==
== Flags ==
<gallery mode="packed">
{{fl weapon l4d}}
W models-weapons-w pistol a.jpg | ({{l4d2}} first pistol)
 
W models-weapon-w pistol b.jpg | ({{l4d2}} second pistol)
[[Category:Left 4 Dead Entities]]
</gallery>
| seealso_add =  
* {{ent|weapon_pistol_magnum_spawn}}
* {{ent|weapon_melee_spawn}}
}}

Latest revision as of 00:53, 5 August 2024

English (en)Translate (Translate)
Left 4 Dead 2 models/w_models/weapon/w_pistol_b.mdl
C++ Class hierarchy
CWeaponpistolSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_pistol_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for pistols.

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire. 

Gallery

See Also