Light deferred global: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 
		
	
|  (Remove desolation todo, the mod isn't even out yet so there's no point of trying to document its internals right now) | |||
| (24 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{LanguageBar}} | ||
| {{this is a|name= | [[File:Light_environment.png|left|link=]] | ||
| {{ | {{this is a|point entity|name=light_deferred_global|game=Alien Swarm Deferred|game1=Lambda Wars}} | ||
| It creates real-time shadows and lighting coming from the sun. Similar to {{ent|env_cascade_light}}. While this entity can be edited in {{hammer|3.1}}, it's preferable to use the games [[light editor]] as you can see what you are doing. | |||
| {{code class|CDeferredLightGlobal|CDefLightGlobal.cpp}} | |||
| {{clr-left}} | {{clr-left}} | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV|Color diffuse|intn= | {{KV Targetname}} | ||
| {{KV|Color ambient high|intn= | {{KV Angles}} | ||
| {{KV|Color ambient low|intn= | {{KV|Color diffuse|intn=diffuse|color255 + int|Sets the light's color and brightness.}} | ||
| {{KV|Fade interval time|float}} | {{KV|Color ambient high|intn=ambient_high|color255 + int|Sets the light's ambient color and brightness.}} | ||
| {{KV|Color ambient low|intn=ambient_low|color255 + int|{{todo|Whats the difference between this and High?}}}} | |||
| {{KV|Fade interval time|intn=fadetime|float|{{todo|What does this do?}}}} | |||
| == Flags == | == Flags == | ||
| {{Fl|1|Enabled|Turns the light on.}} | |||
| {{Fl|2|Enable shadow|Enables dynamic shadows.}} | |||
| {{ | {{Fl|4|Enable transitions}}{{todo|what does this do?}} | ||
| {{ | |||
| == See also== | == See also== | ||
| * {{ent|light_environment}} | |||
| * [[CSM]] | |||
| * {{ent|Light_deferred}} | |||
| * [[Lighting]] | * [[Lighting]] | ||
| * [[Adding Light]] | * [[Adding Light]] | ||
| * [[Intermediate Lighting]] | * [[Intermediate Lighting]] | ||
| * [[Advanced Lighting]] | * [[Advanced Lighting]]__NOTOC__ | ||
| [[Category:Alien Swarm]] | |||
| [[Category:Lighting]] | |||
| [[Category:Alien Swarm Deferred]] | |||
Latest revision as of 14:38, 30 June 2025

 

light_deferred_global  is a   point entity  available in  Alien Swarm Deferred and
 Alien Swarm Deferred and  Lambda Wars.
 Lambda Wars.
It creates real-time shadows and lighting coming from the sun. Similar to env_cascade_light. While this entity can be edited in Hammer, it's preferable to use the games light editor as you can see what you are doing.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Fade interval time (fadetime) <float>
- Todo: What does this do?
Flags
- Enabled : [1]
- Turns the light on.
- Enable shadow : [2]
- Enables dynamic shadows.
- Enable transitions : [4]Todo: what does this do?
























