filter_activator_name
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| CFilterName |

filter_activator_name is a logical entity available in all
Source games. It is a filter that checks the targetname of the activator.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Filter Name (filtername) <targetname>
- The name to filter by.
Note:Using !playerchecks if the entity is a player entity
Note:Entities without any targetname can be filtered by leaving the Filter Nameblank.
BaseFilter:
- Filter mode (Negated) <boolean>
- Inverts the filter, making the specified criteria fail and all others pass.
Inputs
BaseFilter:
- TestActivator <variant>
- Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPassorOnFailoutput. (the parameter it takes is unused)
Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouchoutput of a trigger.
Outputs
BaseFilter:
- OnPass
- OnFail
- !activator = activator of TestActivator input
!caller = this entity
One of these will fire whenTestActivatorinput is sent, depending on if the activator is allowed by the filter or not.
External links
Map example .VMF and .BSP - By gtamike_TSGK