trigger_auto
Class hierarchy |
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CAutoTrigger |
hl1/hl1_ents.cpp
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This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
It has since been replaced by logic_auto.
It has since been replaced by logic_auto.
trigger_auto
is a point entity available in Half-Life: Source.
Note:This entity counts as an edict.
Keyvalues
- Global State to Read
(globalstate)
<choices> - If set, this specifies a global state to check before firing. Outputs are only fired if this global state exists and if it is turned on. See env_global.
Outputs
OnTrigger
<void>- Fired when map spawns, and, depending upon spawnflag 1, when loading a saved game.
Flags
Fire once : [1]
- Only fire outputs when the map first spawns (gets killed afterward). If unticked, this will also fire outputs when the player respawns from loading a saved game.