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This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | ![]() |
Per-texture palettes Colored lighting Skeletal Models Support for HW accelerated audio (EAX/A3D) |
Quake (id Tech 2) | v30 .bsp, v10 .mdl |
2000[Clarify] | v1.1.x.x/SDK v2.0 | ![]() |
VGUI Prediction-based Networking Miles Sound System (since 2001) |
v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl |
2001 (leak)[Clarify] | Dreamcast | Captivation Digital Laboratories![]() |
Compressed model textures | v1.0.1.3/SDK v1 | v30 .bsp, v11 .mdl |
2001 | PlayStation 2 | ![]() |
LOD models | Dreamcast[citation needed] | v40 .bs2, v10 .dol |
2002 | 007: Nightfire | ![]() |
Direct3D 8 renderer MSAA support |
v1.1.x.x/SDK v2.0 (For PC)[citation needed] | v42 .bsp, v14 .mdl Console version uses custom in-house engine while PC version uses heavily modified GoldSrc. |
2003 | Xbox | ![]() ![]() |
Improved lighting Dynamic iris simulation (HDR-like brightness adjust) |
Counter-Strike: Condition Zero engine branch earlier version[citation needed] | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0![]() Counter-Strike: Condition Zero engine branch (ver.2)[citation needed] |
v30 .bsp, v10 .mdl [confirm] |
2003 | Day of Defeat | ![]() |
VGUI2 Widescreen resolution support |
v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2003 | Steam | ![]() ![]() ![]() ![]() |
Detail textures Removed support for WON (World Opponent Network) |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] Starting with this version, game files are no longer packaged inside .pak files, and instead either stored directly on filesystem, or stored in .gcf files prior to SteamPipe. |
2013 | 2013 SteamPipe (SDK 2.4) | ![]() |
Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 6 renderer |
Steam | v30 .bsp, v10 .mdl |
2013 | ![]() |
Team Psykskallar | Improved Paranoia's OpenGL Renderer | Steam/![]() |
v30 .bsp, v10 .mdl [confirm] |
2016 | ![]() |
Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl Significantly modified with extended engine limits and scripting using AngelScript. |
2023 | 25th anniversary, aka HL25 (SDK 2.5) | ![]() |
Increased engine limit Steam Input Shaders High-DPI support for VGUI Widescreen (Hor+) FOV WebM |
2013 SteamPipe | v30 .bsp, v10 .mdl Introduced with Half-Life 25th Anniversary Update, fixing various bugs and increased engine limit. The HLSDK was later updated with code introduced with said update. |