Template:Goldsrc branches

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Year Version Company Features Base Notes
1998 [Clarify] v1.0.x.x/SDK v1 Valve Valve Software Per-texture palettes
Colored lighting
Skeletal Models
Support for HW accelerated audio (EAX/A3D)
Quake (id Tech 2) v30 .bsp, v10 .mdl
2000[Clarify] v1.1.x.x/SDK v2.0 Valve Valve Software VGUI
Prediction-based Networking
Miles Sound System (since 2001)
v1.0.x.x/SDK v1 v30 .bsp, v10 .mdl
2001 (leak)[Clarify] Dreamcast Captivation Digital Laboratories
Gearbox Software Gearbox Software
Compressed model textures v1.0.1.3/SDK v1 v30 .bsp, v11 .mdl
2001 PlayStation 2 Gearbox Software Gearbox Software LOD models Dreamcast[citation needed] v40 .bs2, v10 .dol
2002 007: Nightfire Gearbox Software Gearbox Software Direct3D 8 renderer
MSAA support
v1.1.x.x/SDK v2.0 (For PC)[citation needed] v42 .bsp, v14 .mdl
Console version uses custom in-house engine while PC version uses heavily modified GoldSrc.
2003 Xbox Ritual Entertainment Ritual Entertainment
Turtle Rock Studios Turtle Rock Studios
Improved lighting
Dynamic iris simulation (HDR-like brightness adjust)
Counter-Strike: Condition Zero engine branch earlier version[citation needed] v30 .bsp, v11 .mdl, .sxwad format instead of wad
2003 Counter-Strike Neo engine branch Namco Heavily modified OpenGL Renderer
Native linux support
v1.1.x.x/SDK v2.0
Confirm:only for ver.1

Counter-Strike: Condition Zero engine branch (ver.2)[citation needed]
v30 .bsp, v10 .mdl [confirm]
2003 Day of Defeat Valve Valve Software VGUI2
Widescreen resolution support
v1.1.x.x/SDK v2.0 v30 .bsp, v10 .mdl
2003 Steam Valve Valve Software
Turtle Rock Studios Turtle Rock Studios
Gearbox Software Gearbox Software[citation needed]
Ritual Entertainment Ritual Entertainment
Detail textures
Removed support for WON (World Opponent Network)
v1.1.x.x/SDK v2.0[confirm] v30 .bsp, v10 .mdl [confirm]
Starting with this version, game files are no longer packaged inside .pak files, and instead either stored directly on filesystem, or stored in .gcf files prior to SteamPipe.
2013 2013 SteamPipe (SDK 2.4) Valve Valve Software Linux and Mac support
FBO renderer
MSAA (4X) support
Removed support for EAX/A3D surround sound and Direct3D 6 renderer
Steam v30 .bsp, v10 .mdl
2013 Cry of Fear engine branch Cry of Fear engine branch Team Psykskallar Improved Paranoia's OpenGL Renderer Steam/Paranoia HLSDK fork Paranoia HLSDK fork[3] v30 .bsp, v10 .mdl [confirm]
2016 Svengine Svengine Sven Co-op Team AngelScript
FMOD audio (restores EAX/surround sound features)
Extended engine limits
2013 SteamPipe v30 .bsp, v10 .mdl
Significantly modified with extended engine limits and scripting using AngelScript.
2023 25th anniversary, aka HL25 (SDK 2.5) Valve Valve Software Increased engine limit
Steam Input
Shaders
High-DPI support for VGUI
Widescreen (Hor+) FOV
WebM
2013 SteamPipe v30 .bsp, v10 .mdl
Introduced with Half-Life 25th Anniversary Update, fixing various bugs and increased engine limit. The HLSDK was later updated with code introduced with said update.