Template:Goldsrc branches
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Displays this table:
Year | Version | Company | Features | Base | Notes |
---|---|---|---|---|---|
1998 [Clarify] | v1.0.x.x/SDK v1 | Valve Software | Per-texture palettes, Coloured lighting | Quake (id Tech 2) | v30 .bsp, v10 .mdl |
1998[Clarify] | v1.1.x.x/SDK v2.0 | Valve Software | VGUI | v1.0.x.x/SDK v1 | v30 .bsp, v10 .mdl |
2001 (leak)[Clarify] | Dreamcast | Gearbox Software | Compressed model textures | v1.1.x.x/SDK v2.0 | v30 .bsp, v11 .mdl |
2002 | 007 Nightfire | Gearbox Software | Direct3D 8 renderer MSAA support |
v1.1.x.x/SDK v2.0 (For PC) Modified id Tech 3 (For consoles)[citation needed] |
v42 .bsp, v14 .mdl |
2003 | PlayStation 2 | Gearbox Software | LOD models | Dreamcast | v40 .bs2, v10 .dol |
2003 | Xbox | Ritual Entertainment | Improved lighting | Counter-Strike: Condition Zero engine branch earlier version | v30 .bsp, v11 .mdl, .sxwad format instead of wad |
2003 | Counter-Strike Neo engine branch | Namco | Heavily modified OpenGL Renderer Native linux support |
v1.1.x.x/SDK v2.0 Confirm:only for ver.1 Counter-Strike: Condition Zero engine branch (ver.2) |
v30 .bsp, v10 .mdl [confirm] |
2003 | Steam | Valve Software | VGUI2 Widescreen resolution support |
v1.1.x.x/SDK v2.0 | v30 .bsp, v10 .mdl |
2004 | Counter-Strike: Condition Zero engine branch | Valve Turtle Rock Studios Gearbox Software Ritual Entertainment |
Player Bots Detail textures |
v1.1.x.x/SDK v2.0[confirm] | v30 .bsp, v10 .mdl [confirm] |
2007[Clarify] | Paranoia HLSDK fork | Paranoia Team | New OpenGL Renderer | Counter-Strike: Condition Zero engine branch | v30 .bsp, v10 .mdl [confirm] |
2013 | Cry of Fear engine branch | Team Psykskallar | Improved paranoia's OpenGL Renderer | Paranoia HLSDK fork[3] | v30 .bsp, v10 .mdl [confirm] |
2013 | 2013 SteamPipe (SDK 2.4) | Valve Software | Linux and Mac support FBO renderer MSAA (4X) support Removed support for EAX/A3D surround sound and Direct3D 7 renderer |
Steam | v30 .bsp, v10 .mdl |
2016 | Svengine | Sven Co-op Team | AngelScript FMOD audio (restores EAX/surround sound features) Extended engine limits |
2013 SteamPipe | v30 .bsp, v10 .mdl |
2023 | 25th anniversary, aka HL25 (SDK 2.5) | Valve Software | Increased engine limit Steam Input Shaders Widescreen (Hor+) FOV |
2013 SteamPipe | v30 .bsp, v10 .mdl |