teledeath

From Valve Developer Community
Jump to navigation Jump to search
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it gets deleted after it first thinks.
Class hierarchy
CTeleDeath
CBaseTrigger
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
triggers.cpp

teledeath is an entity available in Deathmatch Classic Deathmatch Classic. The "telefrag" effect from a trigger_teleport. It deals 1000 generic damage and gibs any players or entities with non-zero health, then deletes itself. Created automatically when a trigger_teleport is triggered.

The size of the teledeath trigger is expanded outwards one unit compared to the bounding box of the teleporting entity. For example, if teleporting a player, whose bounding box is (-16, -16, -36)(16, 16, 36), the size of the trigger will be (-17, -17, -37)(17, 17, 37).