teledeath

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it gets deleted after it first thinks.
C++ Class hierarchy
CTeleDeath
CBaseTrigger
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++triggers.cpp

teledeath is an entity available in Deathmatch Classic Deathmatch Classic. The "telefrag" effect from a trigger_teleport. It deals 1000 generic damage and gibs any players or entities with non-zero health, then deletes itself. Created automatically when a trigger_teleport is triggered.

The size of the teledeath trigger is expanded outwards one unit compared to the bounding box of the teleporting entity. For example, if teleporting a player, whose bounding box is (-16, -16, -36)(16, 16, 36), the size of the trigger will be (-17, -17, -37)(17, 17, 37).