Team
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		Every entity has a team property but it's mostly relevant for players and NPCs. It can affect appearances or other behaviors of players. Material proxies can be used to render a texture only for some teams. (List of material proxies)
Below are examples of other entities where team alignment affects their behaviour:
- func_simpleladder in   determines which team can climb it determines which team can climb it
- other examples[Todo]
The contents flags CONTENTS_TEAM1 and CONTENTS_TEAM2 can be used by game code to filter whether brushes should be solid to different teams. This is usually done via entity code, but can also be applied using %CompileTeam (in all games since  ) (which can be applied for older games using a modified VBSP).
) (which can be applied for older games using a modified VBSP).
Changing team
- SetTeam input - available to all entities
- teamnumber keyvalue (in all games since  Alien Swarm) and (also in Alien Swarm) and (also in Team Fortress 2 branch) Team Fortress 2 branch)
- TeamNum input/keyvalue - sets so called "initial" team, not the team itself, which sets the entity's actual team when the entity is spawned (even when loading from save file)
 Note:All these Inputs/Keyvalues use integers
Note:All these Inputs/Keyvalues use integers Note:If an entity doesn't use Note:If an entity doesn't use- m_iTeamNumto dictate team, then SetTeam cannot be used to set the team, unless it overrides the input. Examples of where this occurs include filter_activator_team and func_team_wall.
Team values
Counter-Strike titles
| Decimal | Description | Player Model | 
|---|---|---|
| 1 | Spectator | Invisible | 
| 2 | Terrorists | Terrorist map default, or chosen agent | 
| 3 | Counter-Terrorists | Counter-Terrorist map default, or chosen agent | 
| Other | Undefined | Terrorist map default | 
 Tip:You can change it using
Tip:You can change it using ent_fire in  Co-op Strike and play for the Terrorist team
 Co-op Strike and play for the Terrorist teamHalf-Life 2: Deathmatch
| Decimal | Description | 
|---|---|
| 0 | Unassigned | 
| 1 | Spectators | 
| 2 | Combine | 
| 3 | Rebels | 
Day of Defeat: Source
| Decimal | Description | 
|---|---|
| 0 |  Neutral, or Unassigned | 
| 1 | Spectators | 
| 2 |  Allies | 
| 3 |  Axis | 
Team Fortress 2
 Warning:Setting this keyvalue to below 0 or above 3 will crash the game.
Warning:Setting this keyvalue to below 0 or above 3 will crash the game.| Decimal | Description | Player Model and Texture | 
|---|---|---|
| 0 | Unassigned | Invisible or RED style if a class was selected then teamnumber changed through addoutput | 
| 1 | Spectators | Invisible or RED style without cosmetics if a class was selected then teamnumber changed through addoutput | 
| 2 | RED | RED style | 
| 3 | BLU | BLU style | 

 Left 4 Dead series
 Left 4 Dead series
| Decimal | Description | Player Model and Texture | 
|---|---|---|
| 0 | Unassigned | |
| 1 | Spectators | |
| 2 | Survivor | |
| 3 | Infected | |
| 4 | L4D1_Survivor (only in  ) | Survivors spawned using info_l4d1_survivor_spawn |