Team
(Redirected from Teamnumber)
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Every entity has a team property but it's mostly relevant for players and NPCs. It can affect appearances or other behaviors of players. Material proxies can be used to render a texture only for some teams. (List of material proxies)
Below are examples of other entities where team alignment affects their behaviour:
- func_simpleladder in
determines which team can climb it
- other examples[Todo]
The contents flags CONTENTS_TEAM1 and CONTENTS_TEAM2 can be used by game code to filter whether brushes should be solid to different teams. This is usually done via entity code, but can also be applied using %CompileTeam (in all games since ) (which can be applied for older games using a modified VBSP).
Changing team
- SetTeam input - available to all entities
- teamnumber keyvalue (in all games since
Alien Swarm) and (also in
Team Fortress 2 branch)
- TeamNum input/keyvalue - sets so called "initial" team, not the team itself, which sets the entity's actual team when the entity is spawned (even when loading from save file)

Team values
Counter-Strike titles
Decimal | Description | Player Model |
---|---|---|
1
|
Spectator | Invisible |
2
|
Terrorists | Terrorist map default, or chosen agent |
3
|
Counter-Terrorists | Counter-Terrorist map default, or chosen agent |
Other | Undefined | Terrorist map default |

ent_fire
in 
Half-Life 2: Deathmatch
Decimal | Description |
---|---|
0
|
Unassigned |
1
|
Spectators |
2
|
Combine |
3
|
Rebels |
Day of Defeat: Source
Decimal | Description |
---|---|
0
|
![]() |
1
|
Spectators |
2
|
![]() |
3
|
![]() |
Team Fortress 2

Decimal | Description | Player Model and Texture |
---|---|---|
0
|
Unassigned | Invisible or RED style if a class was selected then teamnumber changed through addoutput |
1
|
Spectators | Invisible or RED style without cosmetics if a class was selected then teamnumber changed through addoutput |
2
|
RED | RED style |
3
|
BLU | BLU style |

Left 4 Dead series
Decimal | Description | Player Model and Texture |
---|---|---|
0
|
Unassigned | |
1
|
Spectators | |
2
|
Survivor | |
3
|
Infected | |
4
|
L4D1_Survivor (only in ![]() |
Survivors spawned using info_l4d1_survivor_spawn |